diff options
author | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-05 04:52:11 +0000 |
---|---|---|
committer | ben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-05 04:52:11 +0000 |
commit | 220705c2b06962462e471b28ad85c76c0f9c3080 (patch) | |
tree | cfc44266116bbf2acc3a4fae32625c4481c8243e /app/animation.cc | |
parent | 1b8d02f181d089ee670f2ba72089c3722f679d5f (diff) | |
download | chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.zip chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.tar.gz chromium_src-220705c2b06962462e471b28ad85c76c0f9c3080.tar.bz2 |
Move *Animation to app/
http://crbug.com/11387
Review URL: http://codereview.chromium.org/109001
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15275 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app/animation.cc')
-rw-r--r-- | app/animation.cc | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/app/animation.cc b/app/animation.cc new file mode 100644 index 0000000..6a4e7b7 --- /dev/null +++ b/app/animation.cc @@ -0,0 +1,124 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "app/animation.h" + +#include "base/message_loop.h" + +using base::TimeDelta; + +Animation::Animation(int frame_rate, + AnimationDelegate* delegate) + : animating_(false), + frame_rate_(frame_rate), + timer_interval_(CalculateInterval(frame_rate)), + duration_(0), + iteration_count_(0), + current_iteration_(0), + state_(0.0), + delegate_(delegate) { +} + +Animation::Animation(int duration, + int frame_rate, + AnimationDelegate* delegate) + : animating_(false), + frame_rate_(frame_rate), + timer_interval_(CalculateInterval(frame_rate)), + duration_(0), + iteration_count_(0), + current_iteration_(0), + state_(0.0), + delegate_(delegate) { + + SetDuration(duration); +} + +Animation::~Animation() { +} + +void Animation::Reset() { + current_iteration_ = 0; +} + +double Animation::GetCurrentValue() const { + // Default is linear relationship, subclass to adapt. + return state_; +} + +void Animation::Start() { + if (!animating_) { + timer_.Start(TimeDelta::FromMilliseconds(timer_interval_), this, + &Animation::Run); + + animating_ = true; + if (delegate_) + delegate_->AnimationStarted(this); + } +} + +void Animation::Stop() { + if (animating_) { + timer_.Stop(); + + animating_ = false; + if (delegate_) { + if (state_ >= 1.0) + delegate_->AnimationEnded(this); + else + delegate_->AnimationCanceled(this); + } + } +} + +void Animation::End() { + if (animating_) { + timer_.Stop(); + + animating_ = false; + AnimateToState(1.0); + if (delegate_) + delegate_->AnimationEnded(this); + } +} + +bool Animation::IsAnimating() { + return animating_; +} + +void Animation::SetDuration(int duration) { + duration_ = duration; + if (duration_ < timer_interval_) + duration_ = timer_interval_; + iteration_count_ = duration_ / timer_interval_; + + // Changing the number of iterations forces us to reset the + // animation to the first iteration. + current_iteration_ = 0; +} + +void Animation::Step() { + state_ = static_cast<double>(++current_iteration_) / iteration_count_; + + if (state_ >= 1.0) + state_ = 1.0; + + AnimateToState(state_); + if (delegate_) + delegate_->AnimationProgressed(this); + + if (state_ == 1.0) + Stop(); +} + +void Animation::Run() { + Step(); +} + +int Animation::CalculateInterval(int frame_rate) { + int timer_interval = 1000 / frame_rate; + if (timer_interval < 10) + timer_interval = 10; + return timer_interval; +} |