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authorthomasvl@chromium.org <thomasvl@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-11-19 16:25:04 +0000
committerthomasvl@chromium.org <thomasvl@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-11-19 16:25:04 +0000
commit9986ee16343028edb452fe235ac6a8fca5ee12f5 (patch)
tree8f173eb25a6e7b8d10370e38e8dd60ea5d16da94 /app
parent877161b02f6703bb5694a395de9e8cd4e8a93a3e (diff)
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Mac language/locale cleanup
- Effectively revert revision 28193 (http://codereview.chromium.org/258037), this makes Mac match the other platform for what at it's core is used for the chrome concept of locale. - For the ApplicationLanguage, the browser will end up with what Cocoa picks (same as before) - All other process types will honor the language they got on the command line when starting up. - When asked the apps language, have the same side effect as Windows and Linux has of pushing the language through to ICU also (so dates format right, etc.) - During browser startup, if someone passed a language, bail because Mac can't support that. TEST=The tips on the NTP and the dates on the history page are in the same language at the UI. BUG=26856 BUG=22727 Review URL: http://codereview.chromium.org/399086 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@32515 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'app')
-rw-r--r--app/l10n_util.cc39
-rw-r--r--app/l10n_util_mac.h4
-rw-r--r--app/l10n_util_mac.mm53
3 files changed, 84 insertions, 12 deletions
diff --git a/app/l10n_util.cc b/app/l10n_util.cc
index d35f68d..f44ce37 100644
--- a/app/l10n_util.cc
+++ b/app/l10n_util.cc
@@ -25,6 +25,10 @@
#include <gtk/gtk.h>
#endif
+#if defined(OS_MACOSX)
+#include "app/l10n_util_mac.h"
+#endif
+
// TODO(playmobil): remove this undef once SkPostConfig.h is fixed.
// skia/include/corecg/SkPostConfig.h #defines strcasecmp() so we can't use
// base::strcasecmp() without #undefing it here.
@@ -422,19 +426,16 @@ namespace l10n_util {
// Represents the locale-specific text direction.
static TextDirection g_text_direction = UNKNOWN_DIRECTION;
-// On the Mac, we don't want to test preferences or ICU for the language,
-// we want to use whatever Cocoa is using when it loaded the main nib file.
-// It handles all the mapping and fallbacks for us, we just need to ask.
-// See l10n_util_mac for that implementation.
-#if !defined(OS_MACOSX)
std::string GetApplicationLocale(const std::wstring& pref_locale) {
+#if !defined(OS_MACOSX)
+
FilePath locale_path;
PathService::Get(app::DIR_LOCALES, &locale_path);
std::string resolved_locale;
std::vector<std::string> candidates;
const std::string system_locale = GetSystemLocale();
- // We only use --lang and the app pref on Windows. On Linux/Mac, we only
+ // We only use --lang and the app pref on Windows. On Linux, we only
// look at the LC_*/LANG environment variables. We do, however, pass --lang
// to renderer and plugin processes so they know what language the parent
// process decided to use.
@@ -482,8 +483,32 @@ std::string GetApplicationLocale(const std::wstring& pref_locale) {
NOTREACHED();
return std::string();
-}
+
+#else // !defined(OS_MACOSX)
+
+ // Use any override (Cocoa for the browser), otherwise use the command line
+ // argument.
+ std::string app_locale = l10n_util::GetLocaleOverride();
+ if (app_locale.empty()) {
+ const CommandLine& parsed_command_line = *CommandLine::ForCurrentProcess();
+ app_locale = parsed_command_line.GetSwitchValueASCII(switches::kLang);
+ }
+
+ // The above should handle all of the cases Chrome normally hits, but for some
+ // unit tests, we need something to fall back too.
+ if (app_locale.empty())
+ app_locale = "en-US";
+
+ // Windows/Linux call CheckAndResolveLocale which calls IsLocaleAvailable
+ // which calls SetICUDefaultLocale to let ICU use the same locale. Mac
+ // doesn't use a locale directory tree of resources (it uses Mac style
+ // resources), so mirror that ICU behavior by calling SetICUDefaultLocale
+ // directly.
+ UBool icu_set = SetICUDefaultLocale(app_locale);
+ DCHECK(icu_set);
+ return app_locale;
#endif // !defined(OS_MACOSX)
+}
string16 GetDisplayNameForLocale(const std::string& locale_code,
const std::string& display_locale,
diff --git a/app/l10n_util_mac.h b/app/l10n_util_mac.h
index 87ccb05..995d191 100644
--- a/app/l10n_util_mac.h
+++ b/app/l10n_util_mac.h
@@ -63,6 +63,10 @@ NSString* GetNSStringFWithFixup(int message_id,
const string16& c,
const string16& d);
+// Support the override of the locale with the value from Cocoa.
+void OverrideLocaleWithCocoaLocale();
+const std::string& GetLocaleOverride();
+
} // namespace l10n_util
#endif // APP_L10N_UTIL_MAC_H_
diff --git a/app/l10n_util_mac.mm b/app/l10n_util_mac.mm
index fe09826..9861f14 100644
--- a/app/l10n_util_mac.mm
+++ b/app/l10n_util_mac.mm
@@ -5,14 +5,57 @@
#import <Foundation/Foundation.h>
#include "app/l10n_util_mac.h"
#include "base/sys_string_conversions.h"
+#include "base/lazy_instance.h"
+
+namespace {
+
+class OverrideLocaleHolder {
+ public:
+ OverrideLocaleHolder() {}
+ const std::string& value() const { return value_; }
+ void set_value(const std::string override_value) { value_ = override_value; }
+ private:
+ DISALLOW_COPY_AND_ASSIGN(OverrideLocaleHolder);
+ std::string value_;
+};
+
+base::LazyInstance<OverrideLocaleHolder>
+ override_locale_holder(base::LINKER_INITIALIZED);
+
+} // namespace
namespace l10n_util {
-std::string GetApplicationLocale(const std::wstring& pref_locale) {
- // NOTE: The Win/Linux version of this calls out to CheckAndResolveLocale
- // to do some remapping. Since Mac is using real locales that Cocoa has
- // to be able to load, that shouldn't be needed.
- return [[[NSLocale currentLocale] localeIdentifier] UTF8String];
+const std::string& GetLocaleOverride() {
+ return override_locale_holder.Get().value();
+}
+
+void OverrideLocaleWithCocoaLocale() {
+ // NSBundle really should only be called on the main thread.
+ DCHECK([NSThread isMainThread]);
+
+ // Chrome really only has one concept of locale, but Mac OS X has locale and
+ // language that can be set independently. After talking with Chrome UX folks
+ // (Cole), the best path from an experience point of view is to map the Mac OS
+ // X language into the Chrome locale. This way strings like "Yesterday" and
+ // "Today" are in the same language as raw dates like "March 20, 1999" (Chrome
+ // strings resources vs ICU generated strings). This also makes the Mac acts
+ // like other Chrome platforms.
+ NSArray* languageList = [[NSBundle mainBundle] preferredLocalizations];
+ NSString* firstLocale = [languageList objectAtIndex:0];
+ // Mac OS X uses "_" instead of "-", so swap to get a real locale value.
+ std::string locale_value =
+ [[firstLocale stringByReplacingOccurrencesOfString:@"_"
+ withString:@"-"] UTF8String];
+
+ // On disk the "en-US" resources are just "en" (http://crbug.com/25578), so
+ // the reverse mapping is done here to continue to feed Chrome the same values
+ // in all cases on all platforms. (l10n_util maps en to en-US if it gets
+ // passed this on the command line)
+ if (locale_value == "en")
+ locale_value = "en-US";
+
+ override_locale_holder.Get().set_value(locale_value);
}
// Remove the Windows-style accelerator marker and change "..." into an