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author | sadrul@chromium.org <sadrul@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-01-06 22:00:30 +0000 |
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committer | sadrul@chromium.org <sadrul@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-01-06 22:00:30 +0000 |
commit | 3b66a3cddaa01576269a60803b0d9313d21a78f4 (patch) | |
tree | 8512a6d52a652223ba39c14199c45bebda0c8c49 /ash/shelf | |
parent | 4ef896f4f19ecf56add1b2ad9382cf106cd56f5b (diff) | |
download | chromium_src-3b66a3cddaa01576269a60803b0d9313d21a78f4.zip chromium_src-3b66a3cddaa01576269a60803b0d9313d21a78f4.tar.gz chromium_src-3b66a3cddaa01576269a60803b0d9313d21a78f4.tar.bz2 |
aura: Add an EasyResizeWindowTargeter.
Add EasyResizeWindowTargeter to allow easily resizing windows with mouse/touch
with the new event-dispatch code. This will eventually allow getting rid of
Window::SetHitTestBoundsOverrideOuter() once the new event-dispatch code is used
for all event types. This patch installs an EasyResizeWindowTargeter for the
shelf and status-area widgets. Subsequent CLs will install such targeters for the
toplevel windows too.
Collateral change includes adding some dependencies on wm_public (in DEPS and gyp).
BUG=318879
R=ben@chromium.org
Review URL: https://codereview.chromium.org/118553004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@243177 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/shelf')
-rw-r--r-- | ash/shelf/shelf_layout_manager.h | 2 | ||||
-rw-r--r-- | ash/shelf/shelf_widget.cc | 77 | ||||
-rw-r--r-- | ash/shelf/shelf_widget_unittest.cc | 117 |
3 files changed, 195 insertions, 1 deletions
diff --git a/ash/shelf/shelf_layout_manager.h b/ash/shelf/shelf_layout_manager.h index 06a1307..18d6ba4 100644 --- a/ash/shelf/shelf_layout_manager.h +++ b/ash/shelf/shelf_layout_manager.h @@ -315,6 +315,7 @@ class ASH_EXPORT ShelfLayoutManager : ShelfVisibilityState visibility_state) const; // Updates the hit test bounds override for shelf and status area. + // TODO(sad): Remove this (crbug.com/318879) void UpdateHitTestBounds(); // Returns true if |window| is a descendant of the shelf. @@ -336,6 +337,7 @@ class ASH_EXPORT ShelfLayoutManager : DockedWindowLayoutManagerObserver::Reason reason) OVERRIDE; // Generates insets for inward edge based on the current shelf alignment. + // TODO(sad): Remove this (crbug.com/318879) gfx::Insets GetInsetsForAlignment(int distance) const; // The RootWindow is cached so that we don't invoke Shell::GetInstance() from diff --git a/ash/shelf/shelf_widget.cc b/ash/shelf/shelf_widget.cc index 7628b64..e7bda3f 100644 --- a/ash/shelf/shelf_widget.cc +++ b/ash/shelf/shelf_widget.cc @@ -37,6 +37,7 @@ #include "ui/views/accessible_pane_view.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_delegate.h" +#include "ui/wm/public/easy_resize_window_targeter.h" namespace { // Size of black border at bottom (or side) of shelf. @@ -233,6 +234,77 @@ void DimmerView::DimmerEventFilter::OnTouchEvent(ui::TouchEvent* event) { touch_inside_ = touch_inside; } +using ash::internal::ShelfLayoutManager; + +// ShelfWindowTargeter makes it easier to resize windows with the mouse when the +// window-edge slightly overlaps with the shelf edge. The targeter also makes it +// easier to drag the shelf out with touch while it is hidden. +class ShelfWindowTargeter : public wm::EasyResizeWindowTargeter, + public ash::ShelfLayoutManagerObserver { + public: + ShelfWindowTargeter(aura::Window* container, + ShelfLayoutManager* shelf) + : wm::EasyResizeWindowTargeter(container, gfx::Insets(), gfx::Insets()), + shelf_(shelf) { + WillChangeVisibilityState(shelf_->visibility_state()); + shelf_->AddObserver(this); + } + + virtual ~ShelfWindowTargeter() { + // |shelf_| may have been destroyed by this time. + if (shelf_) + shelf_->RemoveObserver(this); + } + + private: + gfx::Insets GetInsetsForAlignment(int distance, + ash::ShelfAlignment alignment) { + switch (alignment) { + case ash::SHELF_ALIGNMENT_BOTTOM: + return gfx::Insets(distance, 0, 0, 0); + case ash::SHELF_ALIGNMENT_LEFT: + return gfx::Insets(0, 0, 0, distance); + case ash::SHELF_ALIGNMENT_RIGHT: + return gfx::Insets(0, distance, 0, 0); + case ash::SHELF_ALIGNMENT_TOP: + return gfx::Insets(0, 0, distance, 0); + } + NOTREACHED(); + return gfx::Insets(); + } + + // ash::ShelfLayoutManagerObserver: + virtual void WillDeleteShelf() OVERRIDE { + shelf_ = NULL; + } + + virtual void WillChangeVisibilityState( + ash::ShelfVisibilityState new_state) OVERRIDE { + gfx::Insets mouse_insets; + gfx::Insets touch_insets; + if (new_state == ash::SHELF_VISIBLE) { + // Let clicks at the very top of the shelf through so windows can be + // resized with the bottom-right corner and bottom edge. + mouse_insets = GetInsetsForAlignment( + ShelfLayoutManager::kWorkspaceAreaVisibleInset, + shelf_->GetAlignment()); + } else if (new_state == ash::SHELF_AUTO_HIDE) { + // Extend the touch hit target out a bit to allow users to drag shelf out + // while hidden. + touch_insets = GetInsetsForAlignment( + -ShelfLayoutManager::kWorkspaceAreaAutoHideInset, + shelf_->GetAlignment()); + } + + set_mouse_extend(mouse_insets); + set_touch_extend(touch_insets); + } + + ShelfLayoutManager* shelf_; + + DISALLOW_COPY_AND_ASSIGN(ShelfWindowTargeter); +}; + } // namespace namespace ash { @@ -564,6 +636,11 @@ ShelfWidget::ShelfWidget(aura::Window* shelf_container, status_container->SetLayoutManager( new internal::StatusAreaLayoutManager(this)); + shelf_container->set_event_targeter(scoped_ptr<ui::EventTargeter>(new + ShelfWindowTargeter(shelf_container, shelf_layout_manager_))); + status_container->set_event_targeter(scoped_ptr<ui::EventTargeter>(new + ShelfWindowTargeter(status_container, shelf_layout_manager_))); + views::Widget::AddObserver(this); } diff --git a/ash/shelf/shelf_widget_unittest.cc b/ash/shelf/shelf_widget_unittest.cc index 9f36556..50fce9d 100644 --- a/ash/shelf/shelf_widget_unittest.cc +++ b/ash/shelf/shelf_widget_unittest.cc @@ -16,6 +16,7 @@ #include "ash/test/shelf_view_test_api.h" #include "ash/wm/window_util.h" #include "ui/aura/root_window.h" +#include "ui/events/event_utils.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #include "ui/views/corewm/corewm_switches.h" @@ -189,6 +190,120 @@ TEST_F(ShelfWidgetTest, ShelfInitiallySizedAfterLogin) { shelf_widget->GetContentsView()->width() - test::ShelfTestAPI(shelf).shelf_view()->width()); } -#endif +#endif // defined(OS_CHROMEOS) + +// Tests that the shelf lets mouse-events close to the edge fall through to the +// window underneath. +TEST_F(ShelfWidgetTest, ShelfEdgeOverlappingWindowHitTestMouse) { + ShelfWidget* shelf_widget = GetShelfWidget(); + gfx::Rect shelf_bounds = shelf_widget->GetWindowBoundsInScreen(); + EXPECT_TRUE(!shelf_bounds.IsEmpty()); + internal::ShelfLayoutManager* shelf_layout_manager = + shelf_widget->shelf_layout_manager(); + ASSERT_TRUE(shelf_layout_manager); + EXPECT_EQ(SHELF_VISIBLE, shelf_layout_manager->visibility_state()); + + // Create a Widget which overlaps with the shelf in the top edge. + const int kOverlapSize = 15; + const int kWindowHeight = 200; + views::Widget* widget = new views::Widget; + views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); + params.bounds = gfx::Rect(0, shelf_bounds.y() - kWindowHeight + kOverlapSize, + 200, kWindowHeight); + params.context = CurrentContext(); + // Widget is now owned by the parent window. + widget->Init(params); + widget->Show(); + gfx::Rect widget_bounds = widget->GetWindowBoundsInScreen(); + EXPECT_TRUE(widget_bounds.Intersects(shelf_bounds)); + + + ui::EventTarget* root = widget->GetNativeWindow()->GetRootWindow(); + ui::EventTargeter* targeter = root->GetEventTargeter(); + { + // Create a mouse-event targetting the top of the shelf widget. The + // window-targeter should find |widget| as the target (instead of the + // shelf). + gfx::Point event_location(20, shelf_bounds.y() + 1); + ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, event_location, event_location, + ui::EF_NONE, ui::EF_NONE); + ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse); + EXPECT_EQ(widget->GetNativeWindow(), target); + } + + // Now auto-hide (hidden) the shelf. + shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); + shelf_layout_manager->LayoutShelf(); + EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager->visibility_state()); + EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager->auto_hide_state()); + shelf_bounds = shelf_widget->GetWindowBoundsInScreen(); + EXPECT_TRUE(!shelf_bounds.IsEmpty()); + + // Move |widget| so it still overlaps the shelf. + widget->SetBounds(gfx::Rect(0, shelf_bounds.y() - kWindowHeight + + kOverlapSize, 200, kWindowHeight)); + widget_bounds = widget->GetWindowBoundsInScreen(); + EXPECT_TRUE(widget_bounds.Intersects(shelf_bounds)); + { + // Create a mouse-event targetting the top of the shelf widget. This time, + // window-target should find the shelf as the target. + gfx::Point event_location(20, shelf_bounds.y() + 1); + ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, event_location, event_location, + ui::EF_NONE, ui::EF_NONE); + ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse); + EXPECT_EQ(shelf_widget->GetNativeWindow(), target); + } +} + +// Tests that the shelf has a slightly larger hit-region for touch-events when +// it's in the auto-hidden state. +TEST_F(ShelfWidgetTest, HiddenShelfHitTestTouch) { + ShelfWidget* shelf_widget = GetShelfWidget(); + gfx::Rect shelf_bounds = shelf_widget->GetWindowBoundsInScreen(); + EXPECT_TRUE(!shelf_bounds.IsEmpty()); + internal::ShelfLayoutManager* shelf_layout_manager = + shelf_widget->shelf_layout_manager(); + ASSERT_TRUE(shelf_layout_manager); + EXPECT_EQ(SHELF_VISIBLE, shelf_layout_manager->visibility_state()); + + // Create a widget to make sure that the shelf does auto-hide. + views::Widget* widget = new views::Widget; + views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW); + params.bounds = gfx::Rect(0, 0, 200, 200); + params.context = CurrentContext(); + // Widget is now owned by the parent window. + widget->Init(params); + widget->Show(); + + ui::EventTarget* root = shelf_widget->GetNativeWindow()->GetRootWindow(); + ui::EventTargeter* targeter = root->GetEventTargeter(); + // Touch just over the shelf. Since the shelf is visible, the window-targeter + // should not find the shelf as the target. + { + gfx::Point event_location(20, shelf_bounds.y() - 1); + ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, event_location, 0, + ui::EventTimeForNow()); + EXPECT_NE(shelf_widget->GetNativeWindow(), + targeter->FindTargetForEvent(root, &touch)); + } + + // Now auto-hide (hidden) the shelf. + shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); + shelf_layout_manager->LayoutShelf(); + EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager->visibility_state()); + EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager->auto_hide_state()); + shelf_bounds = shelf_widget->GetWindowBoundsInScreen(); + EXPECT_TRUE(!shelf_bounds.IsEmpty()); + + // Touch just over the shelf again. This time, the targeter should find the + // shelf as the target. + { + gfx::Point event_location(20, shelf_bounds.y() - 1); + ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, event_location, 0, + ui::EventTimeForNow()); + EXPECT_EQ(shelf_widget->GetNativeWindow(), + targeter->FindTargetForEvent(root, &touch)); + } +} } // namespace ash |