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authorsadrul@chromium.org <sadrul@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-06 22:00:30 +0000
committersadrul@chromium.org <sadrul@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-06 22:00:30 +0000
commit3b66a3cddaa01576269a60803b0d9313d21a78f4 (patch)
tree8512a6d52a652223ba39c14199c45bebda0c8c49 /ash/shelf
parent4ef896f4f19ecf56add1b2ad9382cf106cd56f5b (diff)
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aura: Add an EasyResizeWindowTargeter.
Add EasyResizeWindowTargeter to allow easily resizing windows with mouse/touch with the new event-dispatch code. This will eventually allow getting rid of Window::SetHitTestBoundsOverrideOuter() once the new event-dispatch code is used for all event types. This patch installs an EasyResizeWindowTargeter for the shelf and status-area widgets. Subsequent CLs will install such targeters for the toplevel windows too. Collateral change includes adding some dependencies on wm_public (in DEPS and gyp). BUG=318879 R=ben@chromium.org Review URL: https://codereview.chromium.org/118553004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@243177 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/shelf')
-rw-r--r--ash/shelf/shelf_layout_manager.h2
-rw-r--r--ash/shelf/shelf_widget.cc77
-rw-r--r--ash/shelf/shelf_widget_unittest.cc117
3 files changed, 195 insertions, 1 deletions
diff --git a/ash/shelf/shelf_layout_manager.h b/ash/shelf/shelf_layout_manager.h
index 06a1307..18d6ba4 100644
--- a/ash/shelf/shelf_layout_manager.h
+++ b/ash/shelf/shelf_layout_manager.h
@@ -315,6 +315,7 @@ class ASH_EXPORT ShelfLayoutManager :
ShelfVisibilityState visibility_state) const;
// Updates the hit test bounds override for shelf and status area.
+ // TODO(sad): Remove this (crbug.com/318879)
void UpdateHitTestBounds();
// Returns true if |window| is a descendant of the shelf.
@@ -336,6 +337,7 @@ class ASH_EXPORT ShelfLayoutManager :
DockedWindowLayoutManagerObserver::Reason reason) OVERRIDE;
// Generates insets for inward edge based on the current shelf alignment.
+ // TODO(sad): Remove this (crbug.com/318879)
gfx::Insets GetInsetsForAlignment(int distance) const;
// The RootWindow is cached so that we don't invoke Shell::GetInstance() from
diff --git a/ash/shelf/shelf_widget.cc b/ash/shelf/shelf_widget.cc
index 7628b64..e7bda3f 100644
--- a/ash/shelf/shelf_widget.cc
+++ b/ash/shelf/shelf_widget.cc
@@ -37,6 +37,7 @@
#include "ui/views/accessible_pane_view.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
+#include "ui/wm/public/easy_resize_window_targeter.h"
namespace {
// Size of black border at bottom (or side) of shelf.
@@ -233,6 +234,77 @@ void DimmerView::DimmerEventFilter::OnTouchEvent(ui::TouchEvent* event) {
touch_inside_ = touch_inside;
}
+using ash::internal::ShelfLayoutManager;
+
+// ShelfWindowTargeter makes it easier to resize windows with the mouse when the
+// window-edge slightly overlaps with the shelf edge. The targeter also makes it
+// easier to drag the shelf out with touch while it is hidden.
+class ShelfWindowTargeter : public wm::EasyResizeWindowTargeter,
+ public ash::ShelfLayoutManagerObserver {
+ public:
+ ShelfWindowTargeter(aura::Window* container,
+ ShelfLayoutManager* shelf)
+ : wm::EasyResizeWindowTargeter(container, gfx::Insets(), gfx::Insets()),
+ shelf_(shelf) {
+ WillChangeVisibilityState(shelf_->visibility_state());
+ shelf_->AddObserver(this);
+ }
+
+ virtual ~ShelfWindowTargeter() {
+ // |shelf_| may have been destroyed by this time.
+ if (shelf_)
+ shelf_->RemoveObserver(this);
+ }
+
+ private:
+ gfx::Insets GetInsetsForAlignment(int distance,
+ ash::ShelfAlignment alignment) {
+ switch (alignment) {
+ case ash::SHELF_ALIGNMENT_BOTTOM:
+ return gfx::Insets(distance, 0, 0, 0);
+ case ash::SHELF_ALIGNMENT_LEFT:
+ return gfx::Insets(0, 0, 0, distance);
+ case ash::SHELF_ALIGNMENT_RIGHT:
+ return gfx::Insets(0, distance, 0, 0);
+ case ash::SHELF_ALIGNMENT_TOP:
+ return gfx::Insets(0, 0, distance, 0);
+ }
+ NOTREACHED();
+ return gfx::Insets();
+ }
+
+ // ash::ShelfLayoutManagerObserver:
+ virtual void WillDeleteShelf() OVERRIDE {
+ shelf_ = NULL;
+ }
+
+ virtual void WillChangeVisibilityState(
+ ash::ShelfVisibilityState new_state) OVERRIDE {
+ gfx::Insets mouse_insets;
+ gfx::Insets touch_insets;
+ if (new_state == ash::SHELF_VISIBLE) {
+ // Let clicks at the very top of the shelf through so windows can be
+ // resized with the bottom-right corner and bottom edge.
+ mouse_insets = GetInsetsForAlignment(
+ ShelfLayoutManager::kWorkspaceAreaVisibleInset,
+ shelf_->GetAlignment());
+ } else if (new_state == ash::SHELF_AUTO_HIDE) {
+ // Extend the touch hit target out a bit to allow users to drag shelf out
+ // while hidden.
+ touch_insets = GetInsetsForAlignment(
+ -ShelfLayoutManager::kWorkspaceAreaAutoHideInset,
+ shelf_->GetAlignment());
+ }
+
+ set_mouse_extend(mouse_insets);
+ set_touch_extend(touch_insets);
+ }
+
+ ShelfLayoutManager* shelf_;
+
+ DISALLOW_COPY_AND_ASSIGN(ShelfWindowTargeter);
+};
+
} // namespace
namespace ash {
@@ -564,6 +636,11 @@ ShelfWidget::ShelfWidget(aura::Window* shelf_container,
status_container->SetLayoutManager(
new internal::StatusAreaLayoutManager(this));
+ shelf_container->set_event_targeter(scoped_ptr<ui::EventTargeter>(new
+ ShelfWindowTargeter(shelf_container, shelf_layout_manager_)));
+ status_container->set_event_targeter(scoped_ptr<ui::EventTargeter>(new
+ ShelfWindowTargeter(status_container, shelf_layout_manager_)));
+
views::Widget::AddObserver(this);
}
diff --git a/ash/shelf/shelf_widget_unittest.cc b/ash/shelf/shelf_widget_unittest.cc
index 9f36556..50fce9d 100644
--- a/ash/shelf/shelf_widget_unittest.cc
+++ b/ash/shelf/shelf_widget_unittest.cc
@@ -16,6 +16,7 @@
#include "ash/test/shelf_view_test_api.h"
#include "ash/wm/window_util.h"
#include "ui/aura/root_window.h"
+#include "ui/events/event_utils.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/corewm/corewm_switches.h"
@@ -189,6 +190,120 @@ TEST_F(ShelfWidgetTest, ShelfInitiallySizedAfterLogin) {
shelf_widget->GetContentsView()->width() -
test::ShelfTestAPI(shelf).shelf_view()->width());
}
-#endif
+#endif // defined(OS_CHROMEOS)
+
+// Tests that the shelf lets mouse-events close to the edge fall through to the
+// window underneath.
+TEST_F(ShelfWidgetTest, ShelfEdgeOverlappingWindowHitTestMouse) {
+ ShelfWidget* shelf_widget = GetShelfWidget();
+ gfx::Rect shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
+ EXPECT_TRUE(!shelf_bounds.IsEmpty());
+ internal::ShelfLayoutManager* shelf_layout_manager =
+ shelf_widget->shelf_layout_manager();
+ ASSERT_TRUE(shelf_layout_manager);
+ EXPECT_EQ(SHELF_VISIBLE, shelf_layout_manager->visibility_state());
+
+ // Create a Widget which overlaps with the shelf in the top edge.
+ const int kOverlapSize = 15;
+ const int kWindowHeight = 200;
+ views::Widget* widget = new views::Widget;
+ views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
+ params.bounds = gfx::Rect(0, shelf_bounds.y() - kWindowHeight + kOverlapSize,
+ 200, kWindowHeight);
+ params.context = CurrentContext();
+ // Widget is now owned by the parent window.
+ widget->Init(params);
+ widget->Show();
+ gfx::Rect widget_bounds = widget->GetWindowBoundsInScreen();
+ EXPECT_TRUE(widget_bounds.Intersects(shelf_bounds));
+
+
+ ui::EventTarget* root = widget->GetNativeWindow()->GetRootWindow();
+ ui::EventTargeter* targeter = root->GetEventTargeter();
+ {
+ // Create a mouse-event targetting the top of the shelf widget. The
+ // window-targeter should find |widget| as the target (instead of the
+ // shelf).
+ gfx::Point event_location(20, shelf_bounds.y() + 1);
+ ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, event_location, event_location,
+ ui::EF_NONE, ui::EF_NONE);
+ ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse);
+ EXPECT_EQ(widget->GetNativeWindow(), target);
+ }
+
+ // Now auto-hide (hidden) the shelf.
+ shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
+ shelf_layout_manager->LayoutShelf();
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager->auto_hide_state());
+ shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
+ EXPECT_TRUE(!shelf_bounds.IsEmpty());
+
+ // Move |widget| so it still overlaps the shelf.
+ widget->SetBounds(gfx::Rect(0, shelf_bounds.y() - kWindowHeight +
+ kOverlapSize, 200, kWindowHeight));
+ widget_bounds = widget->GetWindowBoundsInScreen();
+ EXPECT_TRUE(widget_bounds.Intersects(shelf_bounds));
+ {
+ // Create a mouse-event targetting the top of the shelf widget. This time,
+ // window-target should find the shelf as the target.
+ gfx::Point event_location(20, shelf_bounds.y() + 1);
+ ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, event_location, event_location,
+ ui::EF_NONE, ui::EF_NONE);
+ ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse);
+ EXPECT_EQ(shelf_widget->GetNativeWindow(), target);
+ }
+}
+
+// Tests that the shelf has a slightly larger hit-region for touch-events when
+// it's in the auto-hidden state.
+TEST_F(ShelfWidgetTest, HiddenShelfHitTestTouch) {
+ ShelfWidget* shelf_widget = GetShelfWidget();
+ gfx::Rect shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
+ EXPECT_TRUE(!shelf_bounds.IsEmpty());
+ internal::ShelfLayoutManager* shelf_layout_manager =
+ shelf_widget->shelf_layout_manager();
+ ASSERT_TRUE(shelf_layout_manager);
+ EXPECT_EQ(SHELF_VISIBLE, shelf_layout_manager->visibility_state());
+
+ // Create a widget to make sure that the shelf does auto-hide.
+ views::Widget* widget = new views::Widget;
+ views::Widget::InitParams params(views::Widget::InitParams::TYPE_WINDOW);
+ params.bounds = gfx::Rect(0, 0, 200, 200);
+ params.context = CurrentContext();
+ // Widget is now owned by the parent window.
+ widget->Init(params);
+ widget->Show();
+
+ ui::EventTarget* root = shelf_widget->GetNativeWindow()->GetRootWindow();
+ ui::EventTargeter* targeter = root->GetEventTargeter();
+ // Touch just over the shelf. Since the shelf is visible, the window-targeter
+ // should not find the shelf as the target.
+ {
+ gfx::Point event_location(20, shelf_bounds.y() - 1);
+ ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, event_location, 0,
+ ui::EventTimeForNow());
+ EXPECT_NE(shelf_widget->GetNativeWindow(),
+ targeter->FindTargetForEvent(root, &touch));
+ }
+
+ // Now auto-hide (hidden) the shelf.
+ shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
+ shelf_layout_manager->LayoutShelf();
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf_layout_manager->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf_layout_manager->auto_hide_state());
+ shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
+ EXPECT_TRUE(!shelf_bounds.IsEmpty());
+
+ // Touch just over the shelf again. This time, the targeter should find the
+ // shelf as the target.
+ {
+ gfx::Point event_location(20, shelf_bounds.y() - 1);
+ ui::TouchEvent touch(ui::ET_TOUCH_PRESSED, event_location, 0,
+ ui::EventTimeForNow());
+ EXPECT_EQ(shelf_widget->GetNativeWindow(),
+ targeter->FindTargetForEvent(root, &touch));
+ }
+}
} // namespace ash