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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-02-06 01:48:29 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-02-06 01:48:29 +0000
commit650b3faff7b94dc651751d6f928d90d879059f54 (patch)
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cc: Deblur layers that animate-scale-down on creation.
Layers that appear at a scale 1.5 with a transform animation that would take them to 1.0 end up drawing with the 1.5 tiling still when they complete their animation. This happens for two reasons: 1. It uses stale data in ManageTilings to tell if the layer is animating. 2. The active tree says it has ideal tilings when it has tilings >= ideal. We fix 1 by setting the animating draw properties flag before computing contents scales in calcDrawProperties. We fix 2 by not telling the scheduler that we drew with all ideal tilings if we did not. While fixing 2 we get rid of the tree walk in swapBuffers, by tracking if any incomplete tiles were used in the AppendQuadsData instead. BUG=173806 NOTRY=true Review URL: https://codereview.chromium.org/12188002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@180851 0039d316-1c4b-4281-b951-d872f2087c98
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