diff options
author | pkotwicz@chromium.org <pkotwicz@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-03-27 18:34:13 +0000 |
---|---|---|
committer | pkotwicz@chromium.org <pkotwicz@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-03-27 18:34:13 +0000 |
commit | e72feebc700e7eaff8476d18a2e64981410cfc40 (patch) | |
tree | 8dc672f69a7df84348e75e2faafa104b4c9bc172 /ash/wm/frame_painter.cc | |
parent | 6df627bfd39feff4932853559e766e9a2f7ff013 (diff) | |
download | chromium_src-e72feebc700e7eaff8476d18a2e64981410cfc40.zip chromium_src-e72feebc700e7eaff8476d18a2e64981410cfc40.tar.gz chromium_src-e72feebc700e7eaff8476d18a2e64981410cfc40.tar.bz2 |
Revert 129220 - M20 Ash: Animate window header transition from active to inactive
BUG=116583
TEST=Manual
Review URL: http://codereview.chromium.org/9720043
TBR=pkotwicz@chromium.org
Review URL: https://chromiumcodereview.appspot.com/9791025
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@129227 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/frame_painter.cc')
-rw-r--r-- | ash/wm/frame_painter.cc | 53 |
1 files changed, 6 insertions, 47 deletions
diff --git a/ash/wm/frame_painter.cc b/ash/wm/frame_painter.cc index cd779a3..db83e88 100644 --- a/ash/wm/frame_painter.cc +++ b/ash/wm/frame_painter.cc @@ -14,7 +14,6 @@ #include "third_party/skia/include/core/SkShader.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/window.h" -#include "ui/base/animation/slide_animation.h" #include "ui/base/hit_test.h" #include "ui/base/resource/resource_bundle.h" #include "ui/base/theme_provider.h" @@ -69,14 +68,11 @@ const int kCloseButtonOffsetY = 0; // inset to preserve alignment with the NTP image, or else we'll break a bunch // of existing themes. We do something similar on OS X for the same reason. const int kThemeFrameBitmapOffsetX = 5; -// Duration of crossfade animation for activating and deactivating frame. -const int kActivationCrossfadeDurationMs = 200; // Tiles an image into an area, rounding the top corners. Samples the |bitmap| // starting |bitmap_offset_x| pixels from the left of the image. void TileRoundRect(gfx::Canvas* canvas, int x, int y, int w, int h, - SkPaint* paint, const SkBitmap& bitmap, int corner_radius, int bitmap_offset_x) { @@ -94,17 +90,19 @@ void TileRoundRect(gfx::Canvas* canvas, SkPath path; path.addRoundRect(rect, radii, SkPath::kCW_Direction); + SkPaint paint; SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); - paint->setShader(shader); + paint.setShader(shader); + paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); // CreateBitmapShader returns a Shader with a reference count of one, we // need to unref after paint takes ownership of the shader. shader->unref(); // Adjust canvas to compensate for image sampling offset, draw, then adjust // back. This is cheaper than pushing/popping the entire canvas state. canvas->sk_canvas()->translate(SkIntToScalar(-bitmap_offset_x), 0); - canvas->sk_canvas()->drawPath(path, *paint); + canvas->sk_canvas()->drawPath(path, paint); canvas->sk_canvas()->translate(SkIntToScalar(bitmap_offset_x), 0); } @@ -126,10 +124,7 @@ FramePainter::FramePainter() top_edge_(NULL), top_right_corner_(NULL), header_left_edge_(NULL), - header_right_edge_(NULL), - previous_theme_frame_(NULL), - crossfade_theme_frame_(NULL), - crossfade_animation_(NULL) { + header_right_edge_(NULL) { } FramePainter::~FramePainter() { @@ -266,43 +261,14 @@ void FramePainter::PaintHeader(views::NonClientFrameView* view, const SkBitmap* theme_frame, const SkBitmap* theme_frame_overlay) { - if (previous_theme_frame_ && previous_theme_frame_ != theme_frame) { - crossfade_animation_.reset(new ui::SlideAnimation(this)); - crossfade_theme_frame_ = previous_theme_frame_; - crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs); - crossfade_animation_->Show(); - } - - header_frame_bounds_ = gfx::Rect(0, 0, view->width(), theme_frame->height()); - const int kCornerRadius = 2; - - SkPaint paint; - if (crossfade_animation_.get() && crossfade_animation_->is_animating()) { - uint8 theme_alpha = crossfade_animation_->GetCurrentValue() * 255; - - // Draw the old header background, clipping the corners to be rounded. - paint.setAlpha(255 - theme_alpha); - paint.setXfermodeMode(SkXfermode::kPlus_Mode); - TileRoundRect(canvas, - 0, 0, view->width(), theme_frame->height(), - &paint, - *crossfade_theme_frame_, - kCornerRadius, - kThemeFrameBitmapOffsetX); - - paint.setAlpha(theme_alpha); - } - // Draw the header background, clipping the corners to be rounded. + const int kCornerRadius = 2; TileRoundRect(canvas, 0, 0, view->width(), theme_frame->height(), - &paint, *theme_frame, kCornerRadius, kThemeFrameBitmapOffsetX); - previous_theme_frame_ = theme_frame; - // Draw the theme frame overlay, if available. if (theme_frame_overlay) canvas->DrawBitmapInt(*theme_frame_overlay, 0, 0); @@ -464,13 +430,6 @@ void FramePainter::OnWindowDestroying(aura::Window* window) { } /////////////////////////////////////////////////////////////////////////////// -// ui::AnimationDelegate overrides: - -void FramePainter::AnimationProgressed(const ui::Animation* animation) { - frame_->SchedulePaintInRect(gfx::Rect(header_frame_bounds_)); -} - -/////////////////////////////////////////////////////////////////////////////// // FramePainter, private: void FramePainter::SetButtonImages(views::ImageButton* button, |