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authorantrim@chromium.org <antrim@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-16 16:27:53 +0000
committerantrim@chromium.org <antrim@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-16 16:27:53 +0000
commit81b9ab27d60b4645099c14e6a45eb66a59c5137e (patch)
tree982200e57fbfdc83dac68ba172df29a9eba4ee68 /ash/wm/power_button_controller.cc
parent98e48e9b2c78c48bd8a2193587be9248b9fa04c1 (diff)
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ash : Decouple power button controller and session state controller.
Prepare code to introduce two versions of SessionStateController later. BUG=138171, 139461 Review URL: https://chromiumcodereview.appspot.com/11091023 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@162140 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/power_button_controller.cc')
-rw-r--r--ash/wm/power_button_controller.cc330
1 files changed, 25 insertions, 305 deletions
diff --git a/ash/wm/power_button_controller.cc b/ash/wm/power_button_controller.cc
index 4f05f1b..f7bc2f3 100644
--- a/ash/wm/power_button_controller.cc
+++ b/ash/wm/power_button_controller.cc
@@ -9,169 +9,35 @@
#include "ash/shell_delegate.h"
#include "ash/shell_window_ids.h"
#include "ash/wm/session_state_animator.h"
+#include "ash/wm/session_state_controller.h"
#include "base/command_line.h"
#include "ui/aura/root_window.h"
#include "ui/aura/shared/compound_event_filter.h"
-#if defined(OS_CHROMEOS)
-#include "base/chromeos/chromeos_version.h"
-#endif
-
namespace ash {
-namespace {
-
-// Amount of time that the power button needs to be held before we lock the
-// screen.
-const int kLockTimeoutMs = 400;
-
-// Amount of time that the power button needs to be held before we shut down.
-const int kShutdownTimeoutMs = 400;
-
-// Amount of time to wait for our lock requests to be honored before giving up.
-const int kLockFailTimeoutMs = 4000;
-
-// When the button has been held continuously from the unlocked state, amount of
-// time that we wait after the screen locker window is shown before starting the
-// pre-shutdown animation.
-const int kLockToShutdownTimeoutMs = 150;
-
-// Amount of time taken to scale the snapshot of the screen down to a
-// slightly-smaller size once the user starts holding the power button. Used
-// for both the pre-lock and pre-shutdown animations.
-const int kSlowCloseAnimMs = 400;
-
-// Amount of time taken to scale the snapshot of the screen back to its original
-// size when the button is released.
-const int kUndoSlowCloseAnimMs = 100;
-
-// Amount of time taken to scale the snapshot down to a point in the center of
-// the screen once the screen has been locked or we've been notified that the
-// system is shutting down.
-const int kFastCloseAnimMs = 150;
-
-// Additional time (beyond kFastCloseAnimMs) to wait after starting the
-// fast-close shutdown animation before actually requesting shutdown, to give
-// the animation time to finish.
-const int kShutdownRequestDelayMs = 50;
-
-} // namespace
-
-PowerButtonController::TestApi::TestApi(PowerButtonController* controller)
- : controller_(controller),
- animator_api_(new internal::SessionStateAnimator::TestApi(
- controller->animator_.get())) {
-}
-
-PowerButtonController::TestApi::~TestApi() {
-}
-
-PowerButtonController::PowerButtonController()
- : login_status_(user::LOGGED_IN_NONE),
- unlocked_login_status_(user::LOGGED_IN_NONE),
- power_button_down_(false),
+PowerButtonController::PowerButtonController(SessionStateController* controller)
+ : power_button_down_(false),
lock_button_down_(false),
screen_is_off_(false),
- shutting_down_(false),
has_legacy_power_button_(
CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAuraLegacyPowerButton)),
- animator_(new internal::SessionStateAnimator()) {
- Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
+ controller_(controller) {
}
PowerButtonController::~PowerButtonController() {
- Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
-}
-
-void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) {
- login_status_ = status;
- unlocked_login_status_ = user::LOGGED_IN_NONE;
-}
-
-void PowerButtonController::OnAppTerminating() {
- // If we hear that Chrome is exiting but didn't request it ourselves, all we
- // can really hope for is that we'll have time to clear the screen.
- if (!shutting_down_) {
- shutting_down_ = true;
- Shell* shell = ash::Shell::GetInstance();
- shell->env_filter()->set_cursor_hidden_by_filter(false);
- shell->cursor_manager()->ShowCursor(false);
- animator_->ShowBlackLayer();
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_HIDE);
- }
-}
-
-void PowerButtonController::OnLockStateChanged(bool locked) {
- if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked)
- return;
-
- if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
- login_status_ = unlocked_login_status_;
- unlocked_login_status_ = user::LOGGED_IN_NONE;
- } else {
- unlocked_login_status_ = login_status_;
- login_status_ = user::LOGGED_IN_LOCKED;
- }
-
- if (locked) {
- animator_->StartAnimation(
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_FADE_IN);
- lock_timer_.Stop();
- lock_fail_timer_.Stop();
-
- if (!has_legacy_power_button_ && power_button_down_) {
- lock_to_shutdown_timer_.Stop();
- lock_to_shutdown_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
- this, &PowerButtonController::OnLockToShutdownTimeout);
- }
- } else {
- animator_->StartAnimation(
- internal::SessionStateAnimator::DESKTOP_BACKGROUND |
- internal::SessionStateAnimator::LAUNCHER |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->DropBlackLayer();
- }
}
void PowerButtonController::OnScreenBrightnessChanged(double percent) {
screen_is_off_ = percent <= 0.001;
}
-void PowerButtonController::OnStartingLock() {
- if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
- return;
-
- // Ensure that the black layer is visible -- if the screen was locked via
- // the wrench menu, we won't have already shown the black background
- // as part of the slow-close animation.
- animator_->ShowBlackLayer();
-
- animator_->StartAnimation(
- internal::SessionStateAnimator::LAUNCHER,
- internal::SessionStateAnimator::ANIMATION_HIDE);
-
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
-
- // Hide the screen locker containers so we can make them fade in later.
- animator_->StartAnimation(
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_HIDE);
-}
-
void PowerButtonController::OnPowerButtonEvent(
bool down, const base::TimeTicks& timestamp) {
power_button_down_ = down;
- if (shutting_down_)
+ if (controller_->ShutdownRequested())
return;
// Avoid starting the lock/shutdown sequence if the power button is pressed
@@ -184,51 +50,26 @@ void PowerButtonController::OnPowerButtonEvent(
// running on official hardware, just lock the screen or shut down
// immediately.
if (down) {
- animator_->ShowBlackLayer();
- if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) {
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
- OnLockTimeout();
- } else {
- OnShutdownTimeout();
- }
+ if (controller_->IsEligibleForLock())
+ controller_->StartLockAnimationAndLockImmediately();
+ else
+ controller_->RequestShutdown();
}
} else { // !has_legacy_power_button_
if (down) {
// If we already have a pending request to lock the screen, wait.
- if (lock_fail_timer_.IsRunning())
+ if (controller_->LockRequested())
return;
- if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED)
- StartLockTimer();
+ if (controller_->IsEligibleForLock())
+ controller_->StartLockAnimation();
else
- StartShutdownTimer();
+ controller_->StartShutdownAnimation();
} else { // Button is up.
- if (lock_timer_.IsRunning() || shutdown_timer_.IsRunning()) {
- if (login_status_ == user::LOGGED_IN_LOCKED) {
- // If we've already started shutdown transition at lock screen
- // desktop background needs to be restored immediately.
- animator_->StartAnimation(
- internal::SessionStateAnimator::DESKTOP_BACKGROUND,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- }
- animator_->StartAnimation(
- (login_status_ == user::LOGGED_IN_LOCKED) ?
- internal::SessionStateAnimator::kAllLockScreenContainersMask :
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
- }
-
- // Drop the black layer after the undo animation finishes.
- if (lock_timer_.IsRunning() ||
- (shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) {
- animator_->ScheduleDropBlackLayer();
- }
-
- lock_timer_.Stop();
- shutdown_timer_.Stop();
- lock_to_shutdown_timer_.Stop();
+ if (controller_->CanCancelLockAnimation())
+ controller_->CancelLockAnimation();
+ else if (controller_->CanCancelShutdownAnimation())
+ controller_->CancelShutdownAnimation();
}
}
}
@@ -237,144 +78,23 @@ void PowerButtonController::OnLockButtonEvent(
bool down, const base::TimeTicks& timestamp) {
lock_button_down_ = down;
- if (shutting_down_ || !LoggedInAsNonGuest())
+ if (controller_->ShutdownRequested() || !controller_->IsEligibleForLock())
return;
// Bail if we're already locked or are in the process of locking. Also give
// the power button precedence over the lock button (we don't expect both
// buttons to be present, so this is just making sure that we don't do
// something completely stupid if that assumption changes later).
- if (login_status_ == user::LOGGED_IN_LOCKED ||
- lock_fail_timer_.IsRunning() || power_button_down_)
+ if (power_button_down_)
return;
- if (down) {
- StartLockTimer();
- } else {
- if (lock_timer_.IsRunning()) {
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
- animator_->ScheduleDropBlackLayer();
- lock_timer_.Stop();
- }
- }
-}
-
-void PowerButtonController::RequestShutdown() {
- if (!shutting_down_)
- StartShutdownAnimationAndRequestShutdown();
-}
-
-void PowerButtonController::OnRootWindowHostCloseRequested(
- const aura::RootWindow*) {
- if(Shell::GetInstance() && Shell::GetInstance()->delegate())
- Shell::GetInstance()->delegate()->Exit();
-}
-
-bool PowerButtonController::LoggedInAsNonGuest() const {
- if (login_status_ == user::LOGGED_IN_NONE)
- return false;
- if (login_status_ == user::LOGGED_IN_GUEST)
- return false;
- // TODO(mukai): think about kiosk mode.
- return true;
-}
-
-void PowerButtonController::OnLockTimeout() {
- delegate_->RequestLockScreen();
- lock_fail_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
- this, &PowerButtonController::OnLockFailTimeout);
-}
-
-void PowerButtonController::OnLockFailTimeout() {
- DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
- LOG(ERROR) << "Screen lock request timed out";
- animator_->StartAnimation(
- internal::SessionStateAnimator::LAUNCHER |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_RESTORE);
- animator_->DropBlackLayer();
-}
-
-void PowerButtonController::OnLockToShutdownTimeout() {
- DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
- StartShutdownTimer();
-}
-
-void PowerButtonController::OnShutdownTimeout() {
- if (!shutting_down_)
- StartShutdownAnimationAndRequestShutdown();
-}
-
-void PowerButtonController::OnRealShutdownTimeout() {
- DCHECK(shutting_down_);
-#if defined(OS_CHROMEOS)
- if (!base::chromeos::IsRunningOnChromeOS()) {
- ShellDelegate* delegate = Shell::GetInstance()->delegate();
- if (delegate)
- delegate->Exit();
- }
-#endif
- delegate_->RequestShutdown();
-}
-
-void PowerButtonController::StartLockTimer() {
- animator_->ShowBlackLayer();
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
- lock_timer_.Stop();
- lock_timer_.Start(FROM_HERE,
- base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
- this, &PowerButtonController::OnLockTimeout);
-}
-
-void PowerButtonController::StartShutdownTimer() {
- animator_->ShowBlackLayer();
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
- shutdown_timer_.Stop();
- shutdown_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
- this, &PowerButtonController::OnShutdownTimeout);
-}
-
-void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
- DCHECK(!shutting_down_);
- shutting_down_ = true;
-
- Shell* shell = ash::Shell::GetInstance();
- shell->env_filter()->set_cursor_hidden_by_filter(false);
- shell->cursor_manager()->ShowCursor(false);
-
- animator_->ShowBlackLayer();
- if (login_status_ != user::LOGGED_IN_NONE) {
- // Hide the other containers before starting the animation.
- // ANIMATION_FAST_CLOSE will make the screen locker windows partially
- // transparent, and we don't want the other windows to show through.
- animator_->StartAnimation(
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
- internal::SessionStateAnimator::LAUNCHER,
- internal::SessionStateAnimator::ANIMATION_HIDE);
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllLockScreenContainersMask,
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
- } else {
- animator_->StartAnimation(
- internal::SessionStateAnimator::kAllContainersMask,
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
- }
+ if (controller_->IsLocked() || controller_->LockRequested())
+ return;
- real_shutdown_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(
- kFastCloseAnimMs + kShutdownRequestDelayMs),
- this, &PowerButtonController::OnRealShutdownTimeout);
+ if (down)
+ controller_->StartLockAnimation();
+ else
+ controller_->CancelLockWithOtherAnimation();
}
} // namespace ash