summaryrefslogtreecommitdiffstats
path: root/ash/wm/power_button_controller_unittest.cc
diff options
context:
space:
mode:
authorderat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-04 00:46:57 +0000
committerderat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-04 00:46:57 +0000
commite0d22e884725a6fb153e405083d61d79639349ec (patch)
treee0bcde44b7dcd888566c6f8418bb20f9167909ca /ash/wm/power_button_controller_unittest.cc
parentcdcb1dee07b6c8e7fe968b2a5f4199c9c8fb2323 (diff)
downloadchromium_src-e0d22e884725a6fb153e405083d61d79639349ec.zip
chromium_src-e0d22e884725a6fb153e405083d61d79639349ec.tar.gz
chromium_src-e0d22e884725a6fb153e405083d61d79639349ec.tar.bz2
chromeos: Implement power button animations for Aura.
This adds animated transitions first to the lock screen and then to shutdown similar to those currently implemented in the Chrome OS power manager and X window manager. I'll add support for the lock key in a later change. BUG=98328 TEST=added tests; also did a lot of manual testing TBR=evan@chromium.org Review URL: http://codereview.chromium.org/8976012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@116245 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/power_button_controller_unittest.cc')
-rw-r--r--ash/wm/power_button_controller_unittest.cc276
1 files changed, 276 insertions, 0 deletions
diff --git a/ash/wm/power_button_controller_unittest.cc b/ash/wm/power_button_controller_unittest.cc
new file mode 100644
index 0000000..85ff5aa
--- /dev/null
+++ b/ash/wm/power_button_controller_unittest.cc
@@ -0,0 +1,276 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/power_button_controller.h"
+
+#include "ash/shell.h"
+#include "ash/test/aura_shell_test_base.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/time.h"
+#include "ui/aura/root_window.h"
+
+namespace ash {
+namespace test {
+
+// Fake implementation of PowerButtonControllerDelegate that just logs requests
+// to lock the screen and shut down the device.
+class TestPowerButtonControllerDelegate : public PowerButtonControllerDelegate {
+ public:
+ TestPowerButtonControllerDelegate()
+ : num_lock_requests_(0),
+ num_shutdown_requests_(0) {}
+
+ int num_lock_requests() const { return num_lock_requests_; }
+ int num_shutdown_requests() const { return num_shutdown_requests_; }
+
+ // PowerButtonControllerDelegate implementation.
+ virtual void RequestLockScreen() OVERRIDE {
+ num_lock_requests_++;
+ }
+ virtual void RequestShutdown() OVERRIDE {
+ num_shutdown_requests_++;
+ }
+
+ private:
+ int num_lock_requests_;
+ int num_shutdown_requests_;
+
+ DISALLOW_COPY_AND_ASSIGN(TestPowerButtonControllerDelegate);
+};
+
+class PowerButtonControllerTest : public AuraShellTestBase {
+ public:
+ PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {}
+ virtual ~PowerButtonControllerTest() {}
+
+ void SetUp() OVERRIDE {
+ AuraShellTestBase::SetUp();
+ delegate_ = new TestPowerButtonControllerDelegate;
+ controller_ = Shell::GetInstance()->power_button_controller();
+ controller_->set_delegate(delegate_); // transfers ownership
+ test_api_.reset(new PowerButtonController::TestApi(controller_));
+ }
+
+ protected:
+ PowerButtonController* controller_; // not owned
+ TestPowerButtonControllerDelegate* delegate_; // not owned
+ scoped_ptr<PowerButtonController::TestApi> test_api_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest);
+};
+
+// When we hold the power button while the user isn't logged in, we should shut
+// down the machine directly.
+TEST_F(PowerButtonControllerTest, ShutdownWhenNotLoggedIn) {
+ controller_->OnLoginStateChange(false /*logged_in*/, false /*is_guest*/);
+ controller_->OnLockStateChange(false);
+ EXPECT_FALSE(test_api_->BackgroundLayerIsVisible());
+
+ // Press the power button and check that we start the shutdown timer.
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ EXPECT_FALSE(test_api_->lock_timer_is_running());
+ EXPECT_TRUE(test_api_->shutdown_timer_is_running());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_CONTAINERS,
+ PowerButtonController::ANIMATION_SLOW_CLOSE));
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+
+ // Release the power button before the shutdown timer fires.
+ controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
+ EXPECT_FALSE(test_api_->shutdown_timer_is_running());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_CONTAINERS,
+ PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE));
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+
+ // We should re-hide the black background layer after waiting long enough for
+ // the animation to finish.
+ EXPECT_TRUE(test_api_->hide_background_layer_timer_is_running());
+ test_api_->trigger_hide_background_layer_timeout();
+ EXPECT_FALSE(test_api_->BackgroundLayerIsVisible());
+
+ // Press the button again and make the shutdown timeout fire this time.
+ // Check that we start the timer for actually requesting the shutdown.
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ EXPECT_TRUE(test_api_->shutdown_timer_is_running());
+ test_api_->trigger_shutdown_timeout();
+ EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
+ EXPECT_EQ(0, delegate_->num_shutdown_requests());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_CONTAINERS,
+ PowerButtonController::ANIMATION_FAST_CLOSE));
+
+ // When the timout fires, we should request a shutdown.
+ test_api_->trigger_real_shutdown_timeout();
+ EXPECT_EQ(1, delegate_->num_shutdown_requests());
+}
+
+// Test that we lock the screen and deal with unlocking correctly.
+TEST_F(PowerButtonControllerTest, LockAndUnlock) {
+ controller_->OnLoginStateChange(true /*logged_in*/, false /*is_guest*/);
+ controller_->OnLockStateChange(false);
+ EXPECT_FALSE(test_api_->BackgroundLayerIsVisible());
+
+ // We should initially be showing the screen locker containers, since they
+ // also contain login-related windows that we want to show during the
+ // logging-in animation.
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::SCREEN_LOCKER_CONTAINERS,
+ PowerButtonController::ANIMATION_RESTORE));
+
+ // Press the power button and check that the lock timer is started and that we
+ // start scaling the non-screen-locker containers.
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ EXPECT_TRUE(test_api_->lock_timer_is_running());
+ EXPECT_FALSE(test_api_->shutdown_timer_is_running());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_SLOW_CLOSE));
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+
+ // Release the button before the lock timer fires.
+ controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
+ EXPECT_FALSE(test_api_->lock_timer_is_running());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE));
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+ EXPECT_TRUE(test_api_->hide_background_layer_timer_is_running());
+ test_api_->trigger_hide_background_layer_timeout();
+ EXPECT_FALSE(test_api_->BackgroundLayerIsVisible());
+
+ // Press the button and fire the lock timer. We should request that the
+ // screen be locked, but we should still be in the slow-close animation.
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ EXPECT_TRUE(test_api_->lock_timer_is_running());
+ EXPECT_EQ(0, delegate_->num_lock_requests());
+ test_api_->trigger_lock_timeout();
+ EXPECT_EQ(1, delegate_->num_lock_requests());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_SLOW_CLOSE));
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+
+ // Notify that we locked successfully.
+ controller_->OnStartingLock();
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_FAST_CLOSE));
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::SCREEN_LOCKER_CONTAINERS,
+ PowerButtonController::ANIMATION_HIDE));
+
+ // Notify that the lock window is visible. We should make it fade in.
+ controller_->OnLockStateChange(true);
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_FADE_IN));
+
+ // When we release the power button, the lock-to-shutdown timer should be
+ // stopped.
+ EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
+ controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
+ EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
+
+ // Notify that the screen has been unlocked. We should show the
+ // non-screen-locker windows and hide the background layer.
+ controller_->OnLockStateChange(false);
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_RESTORE));
+ EXPECT_FALSE(test_api_->BackgroundLayerIsVisible());
+}
+
+// Hold the power button down from the unlocked state to eventual shutdown.
+TEST_F(PowerButtonControllerTest, LockToShutdown) {
+ controller_->OnLoginStateChange(true /*logged_in*/, false /*is_guest*/);
+ controller_->OnLockStateChange(false);
+
+ // Hold the power button and lock the screen.
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ EXPECT_TRUE(test_api_->lock_timer_is_running());
+ test_api_->trigger_lock_timeout();
+ controller_->OnStartingLock();
+ controller_->OnLockStateChange(true);
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+
+ // When the lock-to-shutdown timeout fires, we should start the shutdown
+ // timer.
+ EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
+ test_api_->trigger_lock_to_shutdown_timeout();
+ EXPECT_TRUE(test_api_->shutdown_timer_is_running());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_CONTAINERS,
+ PowerButtonController::ANIMATION_SLOW_CLOSE));
+
+ // Fire the shutdown timeout and check that we request shutdown.
+ test_api_->trigger_shutdown_timeout();
+ EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
+ EXPECT_EQ(0, delegate_->num_shutdown_requests());
+ test_api_->trigger_real_shutdown_timeout();
+ EXPECT_EQ(1, delegate_->num_shutdown_requests());
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+}
+
+// Test that we handle the case where lock requests are ignored.
+TEST_F(PowerButtonControllerTest, LockFail) {
+ controller_->OnLoginStateChange(true /*logged_in*/, false /*is_guest*/);
+ controller_->OnLockStateChange(false);
+
+ // Hold the power button and lock the screen.
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ EXPECT_TRUE(test_api_->lock_timer_is_running());
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_RESTORE));
+ EXPECT_TRUE(test_api_->BackgroundLayerIsVisible());
+ test_api_->trigger_lock_timeout();
+ EXPECT_EQ(1, delegate_->num_lock_requests());
+ EXPECT_TRUE(test_api_->lock_fail_timer_is_running());
+
+ // We shouldn't start the lock-to-shutdown timer until the screen has actually
+ // been locked.
+ EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
+
+ // Act as if the request timed out. We should restore the windows.
+ test_api_->trigger_lock_fail_timeout();
+ EXPECT_TRUE(
+ test_api_->ContainerGroupIsAnimated(
+ PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
+ PowerButtonController::ANIMATION_RESTORE));
+ EXPECT_FALSE(test_api_->BackgroundLayerIsVisible());
+}
+
+// Test that we start the timer to hide the background layer when the power
+// button is released, but that we cancel the timer if the button is pressed
+// again before the timer has fired.
+TEST_F(PowerButtonControllerTest, CancelHideBackground) {
+ controller_->OnLoginStateChange(false /*logged_in*/, false /*is_guest*/);
+ controller_->OnLockStateChange(false);
+
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
+ EXPECT_TRUE(test_api_->hide_background_layer_timer_is_running());
+
+ // We should cancel the timer if we get another button-down event.
+ controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
+ EXPECT_FALSE(test_api_->hide_background_layer_timer_is_running());
+}
+
+} // namespace test
+} // namespace ash