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authorsky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-15 04:36:43 +0000
committersky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-15 04:36:43 +0000
commit1dfd402217ff6af094c8077823edd184aa6319e6 (patch)
tree6784dae2c1e0d1c6ba235608f3669d9333f17474 /ash/wm/window_resizer.cc
parent5132e942aece67587f1395cefb3982c7d338bace (diff)
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Moves window dragging/resizing logic into standalone class. I've got
some more cleanup to do in WorkspaceEventFilter, but I'll do that separately. BUG=111285 TEST=none R=ben@chromium.org Review URL: https://chromiumcodereview.appspot.com/9368057 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@122043 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm/window_resizer.cc')
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diff --git a/ash/wm/window_resizer.cc b/ash/wm/window_resizer.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/window_resizer.h"
+
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/window.h"
+#include "ui/aura/window_delegate.h"
+#include "ui/base/hit_test.h"
+#include "ui/base/ui_base_types.h"
+#include "ui/gfx/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/screen.h"
+
+namespace ash {
+
+namespace {
+
+int GetPositionChangeDirectionForWindowComponent(int window_component) {
+ int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
+ switch (window_component) {
+ case HTTOPLEFT:
+ case HTBOTTOMRIGHT:
+ case HTGROWBOX:
+ case HTCAPTION:
+ pos_change_direction |=
+ WindowResizer::kBoundsChangeDirection_Horizontal |
+ WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTTOP:
+ case HTTOPRIGHT:
+ case HTBOTTOM:
+ pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTBOTTOMLEFT:
+ case HTRIGHT:
+ case HTLEFT:
+ pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
+ break;
+ default:
+ break;
+ }
+ return pos_change_direction;
+}
+
+int GetSizeChangeDirectionForWindowComponent(int window_component) {
+ int size_change_direction = WindowResizer::kBoundsChangeDirection_None;
+ switch (window_component) {
+ case HTTOPLEFT:
+ case HTTOPRIGHT:
+ case HTBOTTOMLEFT:
+ case HTBOTTOMRIGHT:
+ case HTGROWBOX:
+ case HTCAPTION:
+ size_change_direction |=
+ WindowResizer::kBoundsChangeDirection_Horizontal |
+ WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTTOP:
+ case HTBOTTOM:
+ size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTRIGHT:
+ case HTLEFT:
+ size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
+ break;
+ default:
+ break;
+ }
+ return size_change_direction;
+}
+
+// Returns true for resize components along the right edge, where a drag in
+// positive x will make the window larger.
+bool IsRightEdge(int window_component) {
+ return window_component == HTTOPRIGHT ||
+ window_component == HTRIGHT ||
+ window_component == HTBOTTOMRIGHT ||
+ window_component == HTGROWBOX;
+}
+
+// Returns true for resize components in along the bottom edge, where a drag
+// in positive y will make the window larger.
+bool IsBottomEdge(int window_component) {
+ return window_component == HTBOTTOMLEFT ||
+ window_component == HTBOTTOM ||
+ window_component == HTBOTTOMRIGHT ||
+ window_component == HTGROWBOX;
+}
+
+// Returns the closest location to |location| that is aligned to fall on
+// increments of |grid_size|.
+int AlignToGridRoundUp(int location, int grid_size) {
+ if (grid_size <= 1 || location % grid_size == 0)
+ return location;
+ return (location / grid_size + 1) * grid_size;
+}
+
+gfx::Point ConvertPointToParent(aura::Window* window,
+ const gfx::Point& point) {
+ gfx::Point result(point);
+ aura::Window::ConvertPointToWindow(window, window->parent(), &result);
+ return result;
+}
+
+bool IsNormalWindow(aura::Window* window) {
+ return window->GetProperty(aura::client::kShowStateKey) ==
+ ui::SHOW_STATE_NORMAL ||
+ window->GetProperty(aura::client::kShowStateKey) ==
+ ui::SHOW_STATE_DEFAULT;
+}
+
+} // namespace
+
+// static
+const int WindowResizer::kBoundsChange_None = 0;
+// static
+const int WindowResizer::kBoundsChange_Repositions = 1;
+// static
+const int WindowResizer::kBoundsChange_Resizes = 2;
+
+// static
+const int WindowResizer::kBoundsChangeDirection_None = 0;
+// static
+const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
+// static
+const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
+
+WindowResizer::WindowResizer(aura::Window* window,
+ const gfx::Point& location,
+ int window_component,
+ int grid_size)
+ : window_(window),
+ initial_bounds_(window->bounds()),
+ initial_location_in_parent_(ConvertPointToParent(window, location)),
+ window_component_(window_component),
+ bounds_change_(GetBoundsChangeForWindowComponent(window_component_)),
+ position_change_direction_(
+ GetPositionChangeDirectionForWindowComponent(window_component_)),
+ size_change_direction_(
+ GetSizeChangeDirectionForWindowComponent(window_component_)),
+ is_resizable_(bounds_change_ != kBoundsChangeDirection_None &&
+ IsNormalWindow(window)),
+ grid_size_(grid_size),
+ did_move_or_resize_(false) {
+}
+
+WindowResizer::~WindowResizer() {
+}
+
+// static
+int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
+ int bounds_change = WindowResizer::kBoundsChange_None;
+ switch (component) {
+ case HTTOPLEFT:
+ case HTTOP:
+ case HTTOPRIGHT:
+ case HTLEFT:
+ case HTBOTTOMLEFT:
+ bounds_change |= WindowResizer::kBoundsChange_Repositions |
+ WindowResizer::kBoundsChange_Resizes;
+ break;
+ case HTCAPTION:
+ bounds_change |= WindowResizer::kBoundsChange_Repositions;
+ break;
+ case HTRIGHT:
+ case HTBOTTOMRIGHT:
+ case HTBOTTOM:
+ case HTGROWBOX:
+ bounds_change |= WindowResizer::kBoundsChange_Resizes;
+ break;
+ default:
+ break;
+ }
+ return bounds_change;
+}
+
+// static
+int WindowResizer::AlignToGrid(int location, int grid_size) {
+ if (grid_size <= 1 || location % grid_size == 0)
+ return location;
+ return floor(static_cast<float>(location) / static_cast<float>(grid_size) +
+ .5f) * grid_size;
+}
+
+void WindowResizer::Drag(const gfx::Point& location) {
+ gfx::Rect bounds = GetBoundsForDrag(location);
+ if (bounds != window_->bounds()) {
+ did_move_or_resize_ = true;
+ window_->SetBounds(bounds);
+ }
+}
+
+void WindowResizer::CompleteDrag() {
+ if (grid_size_ <= 1 || !did_move_or_resize_)
+ return;
+ const gfx::Rect& bounds(window_->bounds());
+ int x = AlignToGrid(bounds.x(), grid_size_);
+ int y = AlignToGrid(bounds.y(), grid_size_);
+ gfx::Rect new_bounds(x, y, bounds.width(), bounds.height());
+ if (new_bounds == window_->bounds())
+ return;
+
+ ui::ScopedLayerAnimationSettings scoped_setter(
+ window_->layer()->GetAnimator());
+ // Use a small duration since the grid is small.
+ scoped_setter.SetTransitionDuration(base::TimeDelta::FromMilliseconds(100));
+ window_->SetBounds(new_bounds);
+}
+
+gfx::Rect WindowResizer::GetBoundsForDrag(const gfx::Point& location) {
+ if (!is_resizable())
+ return window_->bounds();
+
+ // Dragging a window moves the local coordinate frame, so do arithmetic
+ // in the parent coordinate frame.
+ gfx::Point event_location_in_parent(location);
+ aura::Window::ConvertPointToWindow(window_, window_->parent(),
+ &event_location_in_parent);
+ int delta_x = event_location_in_parent.x() - initial_location_in_parent_.x();
+ int delta_y = event_location_in_parent.y() - initial_location_in_parent_.y();
+
+ // The minimize size constraint may limit how much we change the window
+ // position. For example, dragging the left edge to the right should stop
+ // repositioning the window when the minimize size is reached.
+ gfx::Size size = GetSizeForDrag(&delta_x, &delta_y);
+ gfx::Point origin = GetOriginForDrag(delta_x, delta_y);
+
+ gfx::Rect new_bounds(origin, size);
+ // Update bottom edge to stay in the work area when we are resizing
+ // by dragging the bottome edge or corners.
+ if (bounds_change_ & kBoundsChange_Resizes &&
+ origin.y() == window_->bounds().y()) {
+ gfx::Rect work_area = gfx::Screen::GetMonitorWorkAreaNearestWindow(window_);
+ if (new_bounds.bottom() > work_area.bottom())
+ new_bounds.Inset(0, 0, 0,
+ new_bounds.bottom() - work_area.bottom());
+ }
+ if (bounds_change_ & kBoundsChange_Resizes &&
+ bounds_change_ & kBoundsChange_Repositions && new_bounds.y() < 0) {
+ int delta = new_bounds.y();
+ new_bounds.set_y(0);
+ new_bounds.set_height(new_bounds.height() + delta);
+ }
+ return new_bounds;
+}
+
+gfx::Point WindowResizer::GetOriginForDrag(
+ int delta_x,
+ int delta_y) const {
+ gfx::Point origin = initial_bounds_.origin();
+ if (bounds_change_ & kBoundsChange_Repositions) {
+ int pos_change_direction =
+ GetPositionChangeDirectionForWindowComponent(window_component_);
+ if (pos_change_direction & kBoundsChangeDirection_Horizontal)
+ origin.Offset(delta_x, 0);
+ if (pos_change_direction & kBoundsChangeDirection_Vertical)
+ origin.Offset(0, delta_y);
+ }
+ return origin;
+}
+
+gfx::Size WindowResizer::GetSizeForDrag(
+ int* delta_x,
+ int* delta_y) const {
+ gfx::Size size = initial_bounds_.size();
+ if (bounds_change_ & kBoundsChange_Resizes) {
+ gfx::Size min_size = window_->delegate()->GetMinimumSize();
+ min_size.set_width(AlignToGridRoundUp(min_size.width(), grid_size_));
+ min_size.set_height(AlignToGridRoundUp(min_size.height(), grid_size_));
+ size.SetSize(GetWidthForDrag(min_size.width(), delta_x),
+ GetHeightForDrag(min_size.height(), delta_y));
+ }
+ return size;
+}
+
+int WindowResizer::GetWidthForDrag(int min_width, int* delta_x) const {
+ int width = initial_bounds_.width();
+ if (size_change_direction_ & kBoundsChangeDirection_Horizontal) {
+ // Along the right edge, positive delta_x increases the window size.
+ int x_multiplier = IsRightEdge(window_component_) ? 1 : -1;
+ width += x_multiplier * (*delta_x);
+ int adjusted_width = AlignToGrid(width, grid_size_);
+ if (adjusted_width != width) {
+ *delta_x += -x_multiplier * (width - adjusted_width);
+ width = adjusted_width;
+ }
+
+ // Ensure we don't shrink past the minimum width and clamp delta_x
+ // for the window origin computation.
+ if (width < min_width) {
+ width = min_width;
+ *delta_x = -x_multiplier * (initial_bounds_.width() - min_width);
+ }
+
+ // And don't let the window go bigger than the monitor.
+ int max_width =
+ gfx::Screen::GetMonitorAreaNearestWindow(window_).width();
+ if (width > max_width) {
+ width = max_width;
+ *delta_x = -x_multiplier * (initial_bounds_.width() - max_width);
+ }
+ }
+ return width;
+}
+
+int WindowResizer::GetHeightForDrag(int min_height, int* delta_y) const {
+ int height = initial_bounds_.height();
+ if (size_change_direction_ & kBoundsChangeDirection_Vertical) {
+ // Along the bottom edge, positive delta_y increases the window size.
+ int y_multiplier = IsBottomEdge(window_component_) ? 1 : -1;
+ height += y_multiplier * (*delta_y);
+ int adjusted_height = AlignToGrid(height, grid_size_);
+ if (height != adjusted_height) {
+ *delta_y += -y_multiplier * (height - adjusted_height);
+ height = adjusted_height;
+ }
+
+ // Ensure we don't shrink past the minimum height and clamp delta_y
+ // for the window origin computation.
+ if (height < min_height) {
+ height = min_height;
+ *delta_y = -y_multiplier * (initial_bounds_.height() - min_height);
+ }
+
+ // And don't let the window go bigger than the monitor.
+ int max_height = gfx::Screen::GetMonitorAreaNearestWindow(window_).height();
+ if (height > max_height) {
+ height = max_height;
+ *delta_y = -y_multiplier * (initial_bounds_.height() - max_height);
+ }
+ }
+ return height;
+}
+
+} // namespace aura