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authorvollick@google.com <vollick@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-01 17:19:22 +0000
committervollick@google.com <vollick@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-02-01 17:19:22 +0000
commitc3287f6e7f7c23c1f20729d4729ffdd84658c4b7 (patch)
treed3cd8bb3f63836aaa4058e2834c8ba28791ffc23 /ash/wm
parent32b9c269a98692acf748f7594425d586e838cf96 (diff)
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Disable animations during aura tests.
This causes all animations scheduled during a test to complete immediately. After making this change, I noticed some code assumed that animations would not complete synchronously. Some of this code used animation observers, and I while fixing the code I have updated it to use the preferred ImplicitAnimationObserver. BUG=None TEST=aura_shell_unittests,aura_unittests,compositor_unittests Review URL: https://chromiumcodereview.appspot.com/9222018 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@120074 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash/wm')
-rw-r--r--ash/wm/compact_layout_manager.cc11
-rw-r--r--ash/wm/compact_layout_manager.h11
-rw-r--r--ash/wm/shelf_layout_manager.cc56
-rw-r--r--ash/wm/shelf_layout_manager.h21
-rw-r--r--ash/wm/system_modal_container_layout_manager.cc24
-rw-r--r--ash/wm/system_modal_container_layout_manager.h11
-rw-r--r--ash/wm/system_modal_container_layout_manager_unittest.cc6
-rw-r--r--ash/wm/visibility_controller_unittest.cc4
-rw-r--r--ash/wm/window_animations.cc3
9 files changed, 57 insertions, 90 deletions
diff --git a/ash/wm/compact_layout_manager.cc b/ash/wm/compact_layout_manager.cc
index 105d04c..2be9525 100644
--- a/ash/wm/compact_layout_manager.cc
+++ b/ash/wm/compact_layout_manager.cc
@@ -140,20 +140,11 @@ void CompactLayoutManager::OnWindowStackingChanged(aura::Window* window) {
/////////////////////////////////////////////////////////////////////////////
// CompactLayoutManager, AnimationDelegate overrides:
-void CompactLayoutManager::OnLayerAnimationEnded(
- const ui::LayerAnimationSequence* animation) {
+void CompactLayoutManager::OnImplicitAnimationsCompleted() {
if (!GetDefaultContainerLayer()->GetAnimator()->is_animating())
HideWindows();
}
-void CompactLayoutManager::OnLayerAnimationScheduled(
- const ui::LayerAnimationSequence* animation) {
-}
-
-void CompactLayoutManager::OnLayerAnimationAborted(
- const ui::LayerAnimationSequence* animation) {
-}
-
//////////////////////////////////////////////////////////////////////////////
// CompactLayoutManager, private:
diff --git a/ash/wm/compact_layout_manager.h b/ash/wm/compact_layout_manager.h
index 8b4f241..9f9843a 100644
--- a/ash/wm/compact_layout_manager.h
+++ b/ash/wm/compact_layout_manager.h
@@ -25,7 +25,7 @@ namespace internal {
// maximized, fill the screen, and only one tabbed browser window is visible at
// a time. The status area appears in the top-right corner of the screen.
class ASH_EXPORT CompactLayoutManager : public BaseLayoutManager,
- public ui::LayerAnimationObserver {
+ public ui::ImplicitAnimationObserver {
public:
CompactLayoutManager();
virtual ~CompactLayoutManager();
@@ -48,13 +48,8 @@ class ASH_EXPORT CompactLayoutManager : public BaseLayoutManager,
void* old) OVERRIDE;
virtual void OnWindowStackingChanged(aura::Window* window) OVERRIDE;
- // ui::LayerAnimationObserver:
- virtual void OnLayerAnimationEnded(
- const ui::LayerAnimationSequence* animation) OVERRIDE;
- virtual void OnLayerAnimationScheduled(
- const ui::LayerAnimationSequence* animation) OVERRIDE;
- virtual void OnLayerAnimationAborted(
- const ui::LayerAnimationSequence* animation) OVERRIDE;
+ // ui::OnImplicitAnimationsCompleted:
+ virtual void OnImplicitAnimationsCompleted() OVERRIDE;
private:
FRIEND_TEST_ALL_PREFIXES(CompactLayoutManagerTransitionTest,
diff --git a/ash/wm/shelf_layout_manager.cc b/ash/wm/shelf_layout_manager.cc
index 1283fe5..c747c0f 100644
--- a/ash/wm/shelf_layout_manager.cc
+++ b/ash/wm/shelf_layout_manager.cc
@@ -10,6 +10,7 @@
#include "ui/aura/root_window.h"
#include "ui/aura/screen_aura.h"
#include "ui/gfx/compositor/layer.h"
+#include "ui/gfx/compositor/layer_animation_observer.h"
#include "ui/gfx/compositor/layer_animator.h"
#include "ui/gfx/compositor/scoped_layer_animation_settings.h"
#include "ui/views/widget/widget.h"
@@ -30,8 +31,7 @@ ui::Layer* GetLayer(views::Widget* widget) {
ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher,
views::Widget* status)
- : animating_(false),
- in_layout_(false),
+ : in_layout_(false),
visible_(true),
max_height_(-1),
launcher_(launcher),
@@ -39,11 +39,9 @@ ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher,
gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds();
gfx::Rect status_bounds = status->GetWindowScreenBounds();
max_height_ = std::max(launcher_bounds.height(), status_bounds.height());
- GetLayer(launcher)->GetAnimator()->AddObserver(this);
}
ShelfLayoutManager::~ShelfLayoutManager() {
- GetLayer(launcher_)->GetAnimator()->RemoveObserver(this);
// Without a shelf we don't need special insets anymore.
aura::RootWindow::GetInstance()->
screen()->set_work_area_insets(gfx::Insets());
@@ -66,19 +64,36 @@ void ShelfLayoutManager::LayoutShelf() {
}
void ShelfLayoutManager::SetVisible(bool visible) {
- bool current_visibility = animating_ ? !visible_ : visible_;
+ ui::Layer* launcher_layer = GetLayer(launcher_);
+ ui::Layer* status_layer = GetLayer(status_);
+
+ // TODO(vollick): once visibility is animatable, use GetTargetVisibility.
+ bool current_visibility = visible_ &&
+ launcher_layer->GetTargetOpacity() > 0.0f &&
+ status_layer->GetTargetOpacity() > 0.0f;
+
if (visible == current_visibility)
return; // Nothing changed.
StopAnimating();
+ visible_ = visible;
TargetBounds target_bounds;
float target_opacity = visible ? 1.0f : 0.0f;
CalculateTargetBounds(visible, &target_bounds);
- AnimateWidgetTo(launcher_, target_bounds.launcher_bounds, target_opacity);
- AnimateWidgetTo(status_, target_bounds.status_bounds, target_opacity);
- animating_ = true;
- // |visible_| is updated once the animation completes.
+
+ ui::ScopedLayerAnimationSettings launcher_animation_setter(
+ launcher_layer->GetAnimator());
+ ui::ScopedLayerAnimationSettings status_animation_setter(
+ status_layer->GetAnimator());
+
+ launcher_animation_setter.AddObserver(this);
+ status_animation_setter.AddObserver(this);
+
+ launcher_layer->SetBounds(target_bounds.launcher_bounds);
+ launcher_layer->SetOpacity(target_opacity);
+ status_layer->SetBounds(target_bounds.status_bounds);
+ status_layer->SetOpacity(target_opacity);
}
////////////////////////////////////////////////////////////////////////////////
@@ -109,10 +124,7 @@ void ShelfLayoutManager::SetChildBounds(aura::Window* child,
// ShelfLayoutManager, private:
void ShelfLayoutManager::StopAnimating() {
- if (animating_) {
- animating_ = false;
- visible_ = !visible_;
- }
+ StopObservingImplicitAnimations();
GetLayer(launcher_)->GetAnimator()->StopAnimating();
GetLayer(status_)->GetAnimator()->StopAnimating();
}
@@ -135,23 +147,7 @@ void ShelfLayoutManager::CalculateTargetBounds(bool visible,
target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0);
}
-void ShelfLayoutManager::AnimateWidgetTo(views::Widget* widget,
- const gfx::Rect& target_bounds,
- float target_opacity) {
- ui::Layer* layer = GetLayer(widget);
- ui::ScopedLayerAnimationSettings animation_setter(layer->GetAnimator());
- // Don't go through the widget, otherwise we end up back in SetChildBounds and
- // cancel the animation/layout.
- layer->SetBounds(target_bounds);
- layer->SetOpacity(target_opacity);
-}
-
-void ShelfLayoutManager::OnLayerAnimationEnded(
- const ui::LayerAnimationSequence* sequence) {
- if (!animating_)
- return;
- animating_ = false;
- visible_ = !visible_;
+void ShelfLayoutManager::OnImplicitAnimationsCompleted() {
TargetBounds target_bounds;
CalculateTargetBounds(visible_, &target_bounds);
aura::RootWindow::GetInstance()->screen()->set_work_area_insets(
diff --git a/ash/wm/shelf_layout_manager.h b/ash/wm/shelf_layout_manager.h
index 3c35389..8d69cc6 100644
--- a/ash/wm/shelf_layout_manager.h
+++ b/ash/wm/shelf_layout_manager.h
@@ -28,7 +28,7 @@ namespace internal {
// To respond to bounds changes in the status area StatusAreaLayoutManager works
// closely with ShelfLayoutManager.
class ASH_EXPORT ShelfLayoutManager : public aura::LayoutManager,
- public ui::LayerAnimationObserver {
+ public ui::ImplicitAnimationObserver {
public:
ShelfLayoutManager(views::Widget* launcher, views::Widget* status);
virtual ~ShelfLayoutManager();
@@ -41,7 +41,7 @@ class ASH_EXPORT ShelfLayoutManager : public aura::LayoutManager,
// Sets the visibility of the shelf to |visible|.
void SetVisible(bool visible);
- bool visible() const { return animating_ ? !visible_ : visible_; }
+ bool visible() const { return visible_; }
views::Widget* launcher() { return launcher_; }
views::Widget* status() { return status_; }
@@ -72,21 +72,8 @@ class ASH_EXPORT ShelfLayoutManager : public aura::LayoutManager,
void CalculateTargetBounds(bool visible,
TargetBounds* target_bounds);
- // Animates |widget| to the specified bounds and opacity.
- void AnimateWidgetTo(views::Widget* widget,
- const gfx::Rect& target_bounds,
- float target_opacity);
-
- // LayerAnimationObserver overrides:
- virtual void OnLayerAnimationEnded(
- const ui::LayerAnimationSequence* sequence) OVERRIDE;
- virtual void OnLayerAnimationAborted(
- const ui::LayerAnimationSequence* sequence) OVERRIDE {}
- virtual void OnLayerAnimationScheduled(
- const ui::LayerAnimationSequence* sequence) OVERRIDE {}
-
- // Are we animating?
- bool animating_;
+ // Implementation of ImplicitAnimationObserver
+ virtual void OnImplicitAnimationsCompleted() OVERRIDE;
// True when inside LayoutShelf method. Used to prevent calling LayoutShelf
// again from SetChildBounds().
diff --git a/ash/wm/system_modal_container_layout_manager.cc b/ash/wm/system_modal_container_layout_manager.cc
index 6fdd910..e337a57 100644
--- a/ash/wm/system_modal_container_layout_manager.cc
+++ b/ash/wm/system_modal_container_layout_manager.cc
@@ -122,22 +122,14 @@ void SystemModalContainerLayoutManager::OnWindowPropertyChanged(
}
////////////////////////////////////////////////////////////////////////////////
-// SystemModalContainerLayoutManager, ui::LayerAnimationObserver implementation:
+// SystemModalContainerLayoutManager,
+// ui::ImplicitAnimationObserver implementation:
-void SystemModalContainerLayoutManager::OnLayerAnimationEnded(
- const ui::LayerAnimationSequence* sequence) {
+void SystemModalContainerLayoutManager::OnImplicitAnimationsCompleted() {
if (modal_screen_ && !modal_screen_->GetNativeView()->layer()->ShouldDraw())
DestroyModalScreen();
}
-void SystemModalContainerLayoutManager::OnLayerAnimationAborted(
- const ui::LayerAnimationSequence* sequence) {
-}
-
-void SystemModalContainerLayoutManager::OnLayerAnimationScheduled(
- const ui::LayerAnimationSequence* sequence) {
-}
-
////////////////////////////////////////////////////////////////////////////////
// SystemModalContainerLayoutManager,
// SystemModalContainerEventFilter::Delegate implementation:
@@ -186,27 +178,33 @@ void SystemModalContainerLayoutManager::CreateModalScreen() {
"SystemModalContainerLayoutManager.ModalScreen");
modal_screen_->SetContentsView(new ScreenView);
modal_screen_->GetNativeView()->layer()->SetOpacity(0.0f);
- modal_screen_->GetNativeView()->layer()->GetAnimator()->AddObserver(this);
Shell::GetInstance()->AddRootWindowEventFilter(modality_filter_.get());
+ StopObservingImplicitAnimations();
+
ui::ScopedLayerAnimationSettings settings(
modal_screen_->GetNativeView()->layer()->GetAnimator());
+ settings.AddObserver(this);
modal_screen_->Show();
modal_screen_->GetNativeView()->layer()->SetOpacity(0.5f);
container_->StackChildAtTop(modal_screen_->GetNativeView());
}
void SystemModalContainerLayoutManager::DestroyModalScreen() {
- modal_screen_->GetNativeView()->layer()->GetAnimator()->RemoveObserver(this);
+ // Stop observing the modal screen's animations.
+ StopObservingImplicitAnimations();
modal_screen_->Close();
modal_screen_ = NULL;
}
void SystemModalContainerLayoutManager::HideModalScreen() {
+ StopObservingImplicitAnimations();
+
Shell::GetInstance()->RemoveRootWindowEventFilter(modality_filter_.get());
ui::ScopedLayerAnimationSettings settings(
modal_screen_->GetNativeView()->layer()->GetAnimator());
+ settings.AddObserver(this);
modal_screen_->GetNativeView()->layer()->SetOpacity(0.0f);
}
diff --git a/ash/wm/system_modal_container_layout_manager.h b/ash/wm/system_modal_container_layout_manager.h
index c713500..309d0f07 100644
--- a/ash/wm/system_modal_container_layout_manager.h
+++ b/ash/wm/system_modal_container_layout_manager.h
@@ -35,7 +35,7 @@ namespace internal {
class ASH_EXPORT SystemModalContainerLayoutManager
: public aura::LayoutManager,
public aura::WindowObserver,
- public ui::LayerAnimationObserver,
+ public ui::ImplicitAnimationObserver,
public SystemModalContainerEventFilterDelegate {
public:
explicit SystemModalContainerLayoutManager(aura::Window* container);
@@ -55,13 +55,8 @@ class ASH_EXPORT SystemModalContainerLayoutManager
const char* key,
void* old) OVERRIDE;
- // Overridden from ui::LayerAnimationObserver:
- virtual void OnLayerAnimationEnded(
- const ui::LayerAnimationSequence* sequence) OVERRIDE;
- virtual void OnLayerAnimationAborted(
- const ui::LayerAnimationSequence* sequence) OVERRIDE;
- virtual void OnLayerAnimationScheduled(
- const ui::LayerAnimationSequence* sequence) OVERRIDE;
+ // Overridden from ui::ImplicitAnimationObserver:
+ virtual void OnImplicitAnimationsCompleted() OVERRIDE;
// Overridden from SystemModalContainerEventFilterDelegate:
virtual bool CanWindowReceiveEvents(aura::Window* window) OVERRIDE;
diff --git a/ash/wm/system_modal_container_layout_manager_unittest.cc b/ash/wm/system_modal_container_layout_manager_unittest.cc
index 04198ea..e3be65d 100644
--- a/ash/wm/system_modal_container_layout_manager_unittest.cc
+++ b/ash/wm/system_modal_container_layout_manager_unittest.cc
@@ -168,10 +168,8 @@ TEST_F(SystemModalContainerLayoutManagerTest, ModalTransient) {
// Tests that we can activate an unrelated window after a modal window is closed
// for a window.
-// TODO(beng): This test is disabled pending a solution re: visibility & target
-// visibility.
TEST_F(SystemModalContainerLayoutManagerTest,
- DISABLED_CanActivateAfterEndModalSession) {
+ CanActivateAfterEndModalSession) {
scoped_ptr<aura::Window> unrelated(TestWindow::OpenTestWindow(NULL, false));
unrelated->SetBounds(gfx::Rect(100, 100, 50, 50));
scoped_ptr<aura::Window> parent(TestWindow::OpenTestWindow(NULL, false));
@@ -191,6 +189,8 @@ TEST_F(SystemModalContainerLayoutManagerTest,
// Now close the transient.
transient.reset();
+ MessageLoopForUI::current()->RunAllPending();
+
// parent should now be active again.
EXPECT_TRUE(IsActiveWindow(parent.get()));
diff --git a/ash/wm/visibility_controller_unittest.cc b/ash/wm/visibility_controller_unittest.cc
index aaa15a5..9fb1024 100644
--- a/ash/wm/visibility_controller_unittest.cc
+++ b/ash/wm/visibility_controller_unittest.cc
@@ -8,6 +8,7 @@
#include "ui/aura/test/test_windows.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
+#include "ui/gfx/compositor/layer_animator.h"
namespace ash {
namespace internal {
@@ -17,6 +18,9 @@ typedef test::AuraShellTestBase VisibilityControllerTest;
// Hiding a window in an animatable container should not hide the window's layer
// immediately.
TEST_F(VisibilityControllerTest, AnimateHideDoesntHideWindowLayer) {
+ // We cannot disable animations for this test.
+ ui::LayerAnimator::set_disable_animations_for_test(false);
+
scoped_ptr<aura::Window> container(
aura::test::CreateTestWindowWithId(-1, NULL));
SetChildWindowVisibilityChangesAnimated(container.get());
diff --git a/ash/wm/window_animations.cc b/ash/wm/window_animations.cc
index 8b8c0b1..5c4c3a4 100644
--- a/ash/wm/window_animations.cc
+++ b/ash/wm/window_animations.cc
@@ -171,7 +171,8 @@ void AnimateHideWindowCommon(aura::Window* window,
// Property sets within this scope will be implicitly animated.
ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
- settings.AddImplicitObserver(new HidingWindowAnimationObserver(window));
+ settings.AddObserver(new HidingWindowAnimationObserver(window));
+
int duration =
window->GetIntProperty(internal::kWindowVisibilityAnimationDurationKey);
if (duration > 0) {