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authoroshima@chromium.org <oshima@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-04 19:37:31 +0000
committeroshima@chromium.org <oshima@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-04 19:37:31 +0000
commitef80e4308a8960d1965e539dc60e1505133ca677 (patch)
tree5fb893ce5eb4c3482562615f5fb8015ab59c405a /ash
parent5bb6f3c52b5946eaadb989734864a202c4e4ce8d (diff)
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Cleanup enums for shelf
- move enums from ShelfLayoutManager to shelf_types.h - remove redundant VisibilityState - added SHELF_ prefix to these state. BUG=151417 TEST=none Review URL: https://chromiumcodereview.appspot.com/11316323 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@171024 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ash')
-rw-r--r--ash/ash.gyp2
-rw-r--r--ash/launcher/launcher.h2
-rw-r--r--ash/launcher/launcher_alignment_menu.cc2
-rw-r--r--ash/launcher/launcher_button_host.h2
-rw-r--r--ash/launcher/launcher_tooltip_manager.cc8
-rw-r--r--ash/launcher/launcher_tooltip_manager.h7
-rw-r--r--ash/launcher/launcher_tooltip_manager_unittest.cc5
-rw-r--r--ash/launcher/launcher_view.h2
-rw-r--r--ash/launcher/overflow_bubble.h2
-rw-r--r--ash/launcher/overflow_button.h2
-rw-r--r--ash/root_window_controller.cc2
-rw-r--r--ash/root_window_controller.h2
-rw-r--r--ash/shelf_types.h (renamed from ash/wm/shelf_types.h)22
-rw-r--r--ash/shell.h2
-rw-r--r--ash/shell/context_menu.cc2
-rw-r--r--ash/shell/context_menu.h2
-rw-r--r--ash/shell_unittest.cc6
-rw-r--r--ash/system/status_area_widget.h2
-rw-r--r--ash/system/status_area_widget_delegate.h2
-rw-r--r--ash/system/tray/system_tray_item.h2
-rw-r--r--ash/system/tray/tray_background_view.h2
-rw-r--r--ash/system/tray/tray_item_view.cc2
-rw-r--r--ash/system/tray/tray_views.h2
-rw-r--r--ash/wm/gestures/shelf_gesture_handler.cc2
-rw-r--r--ash/wm/shelf_layout_manager.cc120
-rw-r--r--ash/wm/shelf_layout_manager.h50
-rw-r--r--ash/wm/shelf_layout_manager_unittest.cc137
-rw-r--r--ash/wm/workspace/workspace_manager_unittest.cc50
28 files changed, 224 insertions, 219 deletions
diff --git a/ash/ash.gyp b/ash/ash.gyp
index ab4aaa2..0a8632c 100644
--- a/ash/ash.gyp
+++ b/ash/ash.gyp
@@ -151,6 +151,7 @@
'shell.h',
'shell_delegate.h',
'shell_factory.h',
+ 'shelf_types.h',
'shell_window_ids.h',
'system/audio/audio_observer.h',
'system/audio/tray_volume.cc',
@@ -353,7 +354,6 @@
'wm/session_state_observer.h',
'wm/shelf_layout_manager.cc',
'wm/shelf_layout_manager.h',
- 'wm/shelf_types.h',
'wm/stacking_controller.cc',
'wm/stacking_controller.h',
'wm/status_area_layout_manager.cc',
diff --git a/ash/launcher/launcher.h b/ash/launcher/launcher.h
index 64a6a47..7db8f50 100644
--- a/ash/launcher/launcher.h
+++ b/ash/launcher/launcher.h
@@ -8,7 +8,7 @@
#include "ash/ash_export.h"
#include "ash/launcher/background_animator.h"
#include "ash/launcher/launcher_types.h"
-#include "ash/wm/shelf_types.h"
+#include "ash/shelf_types.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/size.h"
diff --git a/ash/launcher/launcher_alignment_menu.cc b/ash/launcher/launcher_alignment_menu.cc
index 304c239c..cfa242c 100644
--- a/ash/launcher/launcher_alignment_menu.cc
+++ b/ash/launcher/launcher_alignment_menu.cc
@@ -4,8 +4,8 @@
#include "ash/launcher/launcher_alignment_menu.h"
+#include "ash/shelf_types.h"
#include "ash/shell.h"
-#include "ash/wm/shelf_types.h"
#include "grit/ash_strings.h"
#include "ui/base/l10n/l10n_util.h"
diff --git a/ash/launcher/launcher_button_host.h b/ash/launcher/launcher_button_host.h
index 9a48cf6..c088533 100644
--- a/ash/launcher/launcher_button_host.h
+++ b/ash/launcher/launcher_button_host.h
@@ -6,7 +6,7 @@
#define ASH_LAUNCHER_LAUNCHER_BUTTON_HOST_H_
#include "ash/ash_export.h"
-#include "ash/wm/shelf_types.h"
+#include "ash/shelf_types.h"
#include "base/string16.h"
namespace ui {
diff --git a/ash/launcher/launcher_tooltip_manager.cc b/ash/launcher/launcher_tooltip_manager.cc
index 05e8ccc..aa48c5c 100644
--- a/ash/launcher/launcher_tooltip_manager.cc
+++ b/ash/launcher/launcher_tooltip_manager.cc
@@ -322,16 +322,16 @@ void LauncherTooltipManager::WillDeleteShelf() {
}
void LauncherTooltipManager::WillChangeVisibilityState(
- ShelfLayoutManager::VisibilityState new_state) {
- if (new_state == ShelfLayoutManager::HIDDEN) {
+ ShelfVisibilityState new_state) {
+ if (new_state == SHELF_HIDDEN) {
StopTimer();
Close();
}
}
void LauncherTooltipManager::OnAutoHideStateChanged(
- ShelfLayoutManager::AutoHideState new_state) {
- if (new_state == ShelfLayoutManager::AUTO_HIDE_HIDDEN) {
+ ShelfAutoHideState new_state) {
+ if (new_state == SHELF_AUTO_HIDE_HIDDEN) {
StopTimer();
// AutoHide state change happens during an event filter, so immediate close
// may cause a crash in the HandleMouseEvent() after the filter. So we just
diff --git a/ash/launcher/launcher_tooltip_manager.h b/ash/launcher/launcher_tooltip_manager.h
index ee3395f..0e2c660 100644
--- a/ash/launcher/launcher_tooltip_manager.h
+++ b/ash/launcher/launcher_tooltip_manager.h
@@ -6,9 +6,9 @@
#define ASH_LAUNCHER_LAUNCHER_TOOLTIP_MANAGER_H_
#include "ash/ash_export.h"
+#include "ash/shelf_types.h"
#include "ash/wm/session_state_observer.h"
#include "ash/wm/shelf_layout_manager.h"
-#include "ash/wm/shelf_types.h"
#include "base/basictypes.h"
#include "base/string16.h"
#include "ui/base/events/event_handler.h"
@@ -84,9 +84,8 @@ protected:
// ShelfLayoutManager::Observer overrides:
virtual void WillDeleteShelf() OVERRIDE;
virtual void WillChangeVisibilityState(
- ShelfLayoutManager::VisibilityState new_state) OVERRIDE;
- virtual void OnAutoHideStateChanged(
- ShelfLayoutManager::AutoHideState new_state) OVERRIDE;
+ ShelfVisibilityState new_state) OVERRIDE;
+ virtual void OnAutoHideStateChanged(ShelfAutoHideState new_state) OVERRIDE;
private:
class LauncherTooltipBubble;
diff --git a/ash/launcher/launcher_tooltip_manager_unittest.cc b/ash/launcher/launcher_tooltip_manager_unittest.cc
index 39ba6dc..0d0617a 100644
--- a/ash/launcher/launcher_tooltip_manager_unittest.cc
+++ b/ash/launcher/launcher_tooltip_manager_unittest.cc
@@ -110,7 +110,7 @@ TEST_F(LauncherTooltipManagerTest, HideWhenShelfIsHidden) {
// Once the shelf is hidden, the tooltip should be invisible.
ASSERT_EQ(
- internal::ShelfLayoutManager::HIDDEN,
+ SHELF_HIDDEN,
Shell::GetPrimaryRootWindowController()->shelf()->visibility_state());
EXPECT_FALSE(TooltipIsVisible());
@@ -131,8 +131,7 @@ TEST_F(LauncherTooltipManagerTest, HideWhenShelfIsAutoHide) {
Shell::GetPrimaryRootWindowController()->shelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
shelf->UpdateAutoHideState();
- ASSERT_EQ(internal::ShelfLayoutManager::AUTO_HIDE_HIDDEN,
- shelf->auto_hide_state());
+ ASSERT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// Tooltip visibility change for auto hide may take time.
EXPECT_TRUE(TooltipIsVisible());
diff --git a/ash/launcher/launcher_view.h b/ash/launcher/launcher_view.h
index ff5fd6a..f52bb8d 100644
--- a/ash/launcher/launcher_view.h
+++ b/ash/launcher/launcher_view.h
@@ -10,8 +10,8 @@
#include "ash/launcher/launcher_button_host.h"
#include "ash/launcher/launcher_model_observer.h"
+#include "ash/shelf_types.h"
#include "ash/wm/gestures/shelf_gesture_handler.h"
-#include "ash/wm/shelf_types.h"
#include "base/observer_list.h"
#include "ui/views/animation/bounds_animator_observer.h"
#include "ui/views/context_menu_controller.h"
diff --git a/ash/launcher/overflow_bubble.h b/ash/launcher/overflow_bubble.h
index 88c4d76..5d5e747 100644
--- a/ash/launcher/overflow_bubble.h
+++ b/ash/launcher/overflow_bubble.h
@@ -5,7 +5,7 @@
#ifndef ASH_LAUNCHER_OVERFLOW_BUBBLE_H_
#define ASH_LAUNCHER_OVERFLOW_BUBBLE_H_
-#include "ash/wm/shelf_types.h"
+#include "ash/shelf_types.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/views/widget/widget_observer.h"
diff --git a/ash/launcher/overflow_button.h b/ash/launcher/overflow_button.h
index 4a911f1..be24ba6 100644
--- a/ash/launcher/overflow_button.h
+++ b/ash/launcher/overflow_button.h
@@ -5,7 +5,7 @@
#ifndef ASH_LAUNCHER_OVERFLOW_BUTTON_H_
#define ASH_LAUNCHER_OVERFLOW_BUTTON_H_
-#include "ash/wm/shelf_types.h"
+#include "ash/shelf_types.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "ui/views/controls/button/custom_button.h"
diff --git a/ash/root_window_controller.cc b/ash/root_window_controller.cc
index 77a096c..7911f89 100644
--- a/ash/root_window_controller.cc
+++ b/ash/root_window_controller.cc
@@ -11,6 +11,7 @@
#include "ash/display/display_controller.h"
#include "ash/display/display_manager.h"
#include "ash/focus_cycler.h"
+#include "ash/shelf_types.h"
#include "ash/shell.h"
#include "ash/shell_delegate.h"
#include "ash/shell_factory.h"
@@ -25,7 +26,6 @@
#include "ash/wm/root_window_layout_manager.h"
#include "ash/wm/screen_dimmer.h"
#include "ash/wm/shelf_layout_manager.h"
-#include "ash/wm/shelf_types.h"
#include "ash/wm/status_area_layout_manager.h"
#include "ash/wm/system_background_controller.h"
#include "ash/wm/system_modal_container_layout_manager.h"
diff --git a/ash/root_window_controller.h b/ash/root_window_controller.h
index 842c987..a8cb82f 100644
--- a/ash/root_window_controller.h
+++ b/ash/root_window_controller.h
@@ -6,8 +6,8 @@
#define ASH_ROOT_WINDOW_CONTROLLER_H_
#include "ash/ash_export.h"
+#include "ash/shelf_types.h"
#include "ash/system/user/login_status.h"
-#include "ash/wm/shelf_types.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
diff --git a/ash/wm/shelf_types.h b/ash/shelf_types.h
index 7d94b29..4286f07 100644
--- a/ash/wm/shelf_types.h
+++ b/ash/shelf_types.h
@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef ASH_WM_SHELF_TYPES_H_
-#define ASH_WM_SHELF_TYPES_H_
+#ifndef ASH_SHELF_TYPES_H_
+#define ASH_SHELF_TYPES_H_
namespace ash {
@@ -21,6 +21,22 @@ enum ShelfAutoHideBehavior {
SHELF_AUTO_HIDE_BEHAVIOR_NEVER,
};
+enum ShelfVisibilityState {
+ // Always visible.
+ SHELF_VISIBLE,
+
+ // A couple of pixels are reserved at the bottom for the shelf.
+ SHELF_AUTO_HIDE,
+
+ // Nothing is shown. Used for fullscreen windows.
+ SHELF_HIDDEN,
+};
+
+enum ShelfAutoHideState {
+ SHELF_AUTO_HIDE_SHOWN,
+ SHELF_AUTO_HIDE_HIDDEN,
+};
+
} // namespace ash
-#endif // ASH_WM_SHELF_TYPES_H_
+#endif // ASH_SHELF_TYPES_H_
diff --git a/ash/shell.h b/ash/shell.h
index 6880ecb..1ea200d 100644
--- a/ash/shell.h
+++ b/ash/shell.h
@@ -9,9 +9,9 @@
#include <vector>
#include "ash/ash_export.h"
+#include "ash/shelf_types.h"
#include "ash/system/user/login_status.h"
#include "ash/wm/cursor_manager.h"
-#include "ash/wm/shelf_types.h"
#include "ash/wm/system_modal_container_event_filter_delegate.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
diff --git a/ash/shell/context_menu.cc b/ash/shell/context_menu.cc
index 700563c..9cd5f26 100644
--- a/ash/shell/context_menu.cc
+++ b/ash/shell/context_menu.cc
@@ -6,8 +6,8 @@
#include "ash/launcher/launcher.h"
#include "ash/root_window_controller.h"
+#include "ash/shelf_types.h"
#include "ash/shell.h"
-#include "ash/wm/shelf_types.h"
#include "grit/ash_strings.h"
#include "ui/base/l10n/l10n_util.h"
diff --git a/ash/shell/context_menu.h b/ash/shell/context_menu.h
index d98820e0..fc83c17 100644
--- a/ash/shell/context_menu.h
+++ b/ash/shell/context_menu.h
@@ -6,7 +6,7 @@
#define ASH_WM_SHELL_CONTEXT_MENU_H_
#include "ash/launcher/launcher_alignment_menu.h"
-#include "ash/wm/shelf_types.h"
+#include "ash/shelf_types.h"
#include "base/basictypes.h"
#include "ui/base/models/simple_menu_model.h"
diff --git a/ash/shell_unittest.cc b/ash/shell_unittest.cc
index 6fbab6a..ec3c01d 100644
--- a/ash/shell_unittest.cc
+++ b/ash/shell_unittest.cc
@@ -318,19 +318,19 @@ TEST_F(ShellTest, FullscreenWindowHidesShelf) {
// Shelf defaults to visible.
EXPECT_EQ(
- internal::ShelfLayoutManager::VISIBLE,
+ SHELF_VISIBLE,
Shell::GetPrimaryRootWindowController()->shelf()->visibility_state());
// Fullscreen window hides it.
widget->SetFullscreen(true);
EXPECT_EQ(
- internal::ShelfLayoutManager::HIDDEN,
+ SHELF_HIDDEN,
Shell::GetPrimaryRootWindowController()->shelf()->visibility_state());
// Restoring the window restores it.
widget->Restore();
EXPECT_EQ(
- internal::ShelfLayoutManager::VISIBLE,
+ SHELF_VISIBLE,
Shell::GetPrimaryRootWindowController()->shelf()->visibility_state());
// Clean up.
diff --git a/ash/system/status_area_widget.h b/ash/system/status_area_widget.h
index 2800595..c83a735 100644
--- a/ash/system/status_area_widget.h
+++ b/ash/system/status_area_widget.h
@@ -7,8 +7,8 @@
#include "ash/ash_export.h"
#include "ash/launcher/background_animator.h"
+#include "ash/shelf_types.h"
#include "ash/system/user/login_status.h"
-#include "ash/wm/shelf_types.h"
#include "ui/views/widget/widget.h"
namespace ash {
diff --git a/ash/system/status_area_widget_delegate.h b/ash/system/status_area_widget_delegate.h
index f924231..84b1c2e 100644
--- a/ash/system/status_area_widget_delegate.h
+++ b/ash/system/status_area_widget_delegate.h
@@ -6,8 +6,8 @@
#define ASH_SYSTEM_STATUS_AREA_WIDGET_DELEGATE_H_
#include "ash/ash_export.h"
+#include "ash/shelf_types.h"
#include "ash/wm/gestures/shelf_gesture_handler.h"
-#include "ash/wm/shelf_types.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/views/accessible_pane_view.h"
#include "ui/views/widget/widget_delegate.h"
diff --git a/ash/system/tray/system_tray_item.h b/ash/system/tray/system_tray_item.h
index 72c1aea..50c25a4 100644
--- a/ash/system/tray/system_tray_item.h
+++ b/ash/system/tray/system_tray_item.h
@@ -6,8 +6,8 @@
#define ASH_SYSTEM_TRAY_SYSTEM_TRAY_ITEM_H_
#include "ash/ash_export.h"
+#include "ash/shelf_types.h"
#include "ash/system/user/login_status.h"
-#include "ash/wm/shelf_types.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
diff --git a/ash/system/tray/tray_background_view.h b/ash/system/tray/tray_background_view.h
index 3a828ec..ecd78e5 100644
--- a/ash/system/tray/tray_background_view.h
+++ b/ash/system/tray/tray_background_view.h
@@ -7,8 +7,8 @@
#include "ash/ash_export.h"
#include "ash/launcher/background_animator.h"
+#include "ash/shelf_types.h"
#include "ash/system/tray/tray_views.h"
-#include "ash/wm/shelf_types.h"
#include "ui/views/bubble/tray_bubble_view.h"
namespace ash {
diff --git a/ash/system/tray/tray_item_view.cc b/ash/system/tray/tray_item_view.cc
index b93163c..4fd7e43 100644
--- a/ash/system/tray/tray_item_view.cc
+++ b/ash/system/tray/tray_item_view.cc
@@ -4,9 +4,9 @@
#include "ash/system/tray/tray_item_view.h"
+#include "ash/shelf_types.h"
#include "ash/system/tray/system_tray.h"
#include "ash/system/tray/system_tray_item.h"
-#include "ash/wm/shelf_types.h"
#include "ui/base/animation/slide_animation.h"
#include "ui/compositor/layer.h"
#include "ui/views/controls/image_view.h"
diff --git a/ash/system/tray/tray_views.h b/ash/system/tray/tray_views.h
index 92be6dd..6934cba 100644
--- a/ash/system/tray/tray_views.h
+++ b/ash/system/tray/tray_views.h
@@ -6,7 +6,7 @@
#define ASH_SYSTEM_TRAY_TRAY_VIEWS_H_
#include "ash/ash_export.h"
-#include "ash/wm/shelf_types.h"
+#include "ash/shelf_types.h"
#include "ui/gfx/font.h"
#include "ui/gfx/size.h"
#include "ui/views/controls/button/custom_button.h"
diff --git a/ash/wm/gestures/shelf_gesture_handler.cc b/ash/wm/gestures/shelf_gesture_handler.cc
index 4bf4a39..df277b1 100644
--- a/ash/wm/gestures/shelf_gesture_handler.cc
+++ b/ash/wm/gestures/shelf_gesture_handler.cc
@@ -5,12 +5,12 @@
#include "ash/wm/gestures/shelf_gesture_handler.h"
#include "ash/root_window_controller.h"
+#include "ash/shelf_types.h"
#include "ash/shell.h"
#include "ash/shell_delegate.h"
#include "ash/system/status_area_widget.h"
#include "ash/wm/gestures/tray_gesture_handler.h"
#include "ash/wm/shelf_layout_manager.h"
-#include "ash/wm/shelf_types.h"
#include "ash/wm/window_util.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
diff --git a/ash/wm/shelf_layout_manager.cc b/ash/wm/shelf_layout_manager.cc
index 53b3d40..eec85b4 100644
--- a/ash/wm/shelf_layout_manager.cc
+++ b/ash/wm/shelf_layout_manager.cc
@@ -157,7 +157,7 @@ ShelfLayoutManager::ShelfLayoutManager(StatusAreaWidget* status_area_widget)
window_overlaps_shelf_(false),
gesture_drag_status_(GESTURE_DRAG_NONE),
gesture_drag_amount_(0.f),
- gesture_drag_auto_hide_state_(AUTO_HIDE_SHOWN),
+ gesture_drag_auto_hide_state_(SHELF_AUTO_HIDE_SHOWN),
update_shelf_observer_(NULL) {
Shell::GetInstance()->AddShellObserver(this);
aura::client::GetActivationClient(root_window_)->AddObserver(this);
@@ -183,9 +183,9 @@ void ShelfLayoutManager::SetAutoHideBehavior(ShelfAutoHideBehavior behavior) {
bool ShelfLayoutManager::IsVisible() const {
return status_area_widget_->IsVisible() &&
- (state_.visibility_state == VISIBLE ||
- (state_.visibility_state == AUTO_HIDE &&
- state_.auto_hide_state == AUTO_HIDE_SHOWN));
+ (state_.visibility_state == SHELF_VISIBLE ||
+ (state_.visibility_state == SHELF_AUTO_HIDE &&
+ state_.auto_hide_state == SHELF_AUTO_HIDE_SHOWN));
}
void ShelfLayoutManager::SetLauncher(Launcher* launcher) {
@@ -258,25 +258,25 @@ void ShelfLayoutManager::LayoutShelf() {
void ShelfLayoutManager::UpdateVisibilityState() {
ShellDelegate* delegate = Shell::GetInstance()->delegate();
if (delegate && delegate->IsScreenLocked()) {
- SetState(VISIBLE);
+ SetState(SHELF_VISIBLE);
} else if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS) {
- SetState(AUTO_HIDE);
+ SetState(SHELF_AUTO_HIDE);
} else {
WorkspaceWindowState window_state(workspace_controller_->GetWindowState());
switch (window_state) {
case WORKSPACE_WINDOW_STATE_FULL_SCREEN:
- SetState(HIDDEN);
+ SetState(SHELF_HIDDEN);
break;
case WORKSPACE_WINDOW_STATE_MAXIMIZED:
SetState(auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS ?
- AUTO_HIDE : VISIBLE);
+ SHELF_AUTO_HIDE : SHELF_VISIBLE);
break;
case WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF:
case WORKSPACE_WINDOW_STATE_DEFAULT:
SetState(auto_hide_behavior_ == SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS ?
- AUTO_HIDE : VISIBLE);
+ SHELF_AUTO_HIDE : SHELF_VISIBLE);
SetWindowOverlapsShelf(window_state ==
WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF);
break;
@@ -285,10 +285,10 @@ void ShelfLayoutManager::UpdateVisibilityState() {
}
void ShelfLayoutManager::UpdateAutoHideState() {
- AutoHideState auto_hide_state =
+ ShelfAutoHideState auto_hide_state =
CalculateAutoHideState(state_.visibility_state);
if (auto_hide_state != state_.auto_hide_state) {
- if (auto_hide_state == AUTO_HIDE_HIDDEN) {
+ if (auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) {
// Hides happen immediately.
SetState(state_.visibility_state);
FOR_EACH_OBSERVER(Observer, observers_,
@@ -326,8 +326,8 @@ void ShelfLayoutManager::RemoveObserver(Observer* observer) {
void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) {
gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS;
gesture_drag_amount_ = 0.f;
- gesture_drag_auto_hide_state_ = visibility_state() == AUTO_HIDE ?
- auto_hide_state() : AUTO_HIDE_SHOWN;
+ gesture_drag_auto_hide_state_ = visibility_state() == SHELF_AUTO_HIDE ?
+ auto_hide_state() : SHELF_AUTO_HIDE_SHOWN;
UpdateShelfBackground(internal::BackgroundAnimator::CHANGE_ANIMATE);
}
@@ -343,7 +343,8 @@ ShelfLayoutManager::DragState ShelfLayoutManager::UpdateGestureDrag(
// - dragging up on a hidden shelf, but it is currently completely visible.
if (horizontal && gesture.details().scroll_y() < 0) {
int min_height = 0;
- if (gesture_drag_auto_hide_state_ == AUTO_HIDE_HIDDEN && launcher_widget())
+ if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_HIDDEN &&
+ launcher_widget())
min_height = launcher_widget()->GetContentsView()->
GetPreferredSize().height();
@@ -368,7 +369,7 @@ void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) {
gfx::Rect bounds = GetIdealBounds();
float drag_ratio = fabs(gesture_drag_amount_) /
(horizontal ? bounds.height() : bounds.width());
- if (gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN) {
+ if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN) {
should_change = drag_ratio > kDragHideThreshold;
} else {
bool correct_direction = false;
@@ -384,7 +385,7 @@ void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) {
should_change = correct_direction && drag_ratio > kDragHideThreshold;
}
} else if (gesture.type() == ui::ET_SCROLL_FLING_START) {
- if (gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN) {
+ if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN) {
should_change = horizontal ? fabs(gesture.details().velocity_y()) > 0 :
fabs(gesture.details().velocity_x()) > 0;
} else {
@@ -405,16 +406,16 @@ void ShelfLayoutManager::CompleteGestureDrag(const ui::GestureEvent& gesture) {
}
gesture_drag_auto_hide_state_ =
- gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN ? AUTO_HIDE_HIDDEN :
- AUTO_HIDE_SHOWN;
+ gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN ?
+ SHELF_AUTO_HIDE_HIDDEN : SHELF_AUTO_HIDE_SHOWN;
if (launcher_widget())
launcher_widget()->Deactivate();
status_area_widget_->Deactivate();
- if (gesture_drag_auto_hide_state_ == AUTO_HIDE_HIDDEN &&
+ if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_HIDDEN &&
auto_hide_behavior_ != SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS) {
gesture_drag_status_ = GESTURE_DRAG_NONE;
SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
- } else if (gesture_drag_auto_hide_state_ == AUTO_HIDE_SHOWN &&
+ } else if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_SHOWN &&
auto_hide_behavior_ != SHELF_AUTO_HIDE_BEHAVIOR_NEVER) {
gesture_drag_status_ = GESTURE_DRAG_NONE;
SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
@@ -481,7 +482,7 @@ void ShelfLayoutManager::OnWindowActivated(aura::Window* active,
ShelfLayoutManager::TargetBounds::TargetBounds() : opacity(0.0f) {}
-void ShelfLayoutManager::SetState(VisibilityState visibility_state) {
+void ShelfLayoutManager::SetState(ShelfVisibilityState visibility_state) {
ShellDelegate* delegate = Shell::GetInstance()->delegate();
State state;
state.visibility_state = visibility_state;
@@ -492,7 +493,7 @@ void ShelfLayoutManager::SetState(VisibilityState visibility_state) {
// won't have changed value. Do the dimming check before the early exit.
if (launcher_ && workspace_controller_) {
launcher_->SetDimsShelf(
- (state.visibility_state == VISIBLE) &&
+ (state.visibility_state == SHELF_VISIBLE) &&
workspace_controller_->GetWindowState() ==
WORKSPACE_WINDOW_STATE_MAXIMIZED);
}
@@ -503,8 +504,8 @@ void ShelfLayoutManager::SetState(VisibilityState visibility_state) {
FOR_EACH_OBSERVER(Observer, observers_,
WillChangeVisibilityState(visibility_state));
- if (state.visibility_state == AUTO_HIDE) {
- // When state is AUTO_HIDE we need to track when the mouse is over the
+ if (state.visibility_state == SHELF_AUTO_HIDE) {
+ // When state is SHELF_AUTO_HIDE we need to track when the mouse is over the
// launcher to unhide the shelf. AutoHideEventFilter does that for us.
if (!event_filter_.get())
event_filter_.reset(new AutoHideEventFilter(this));
@@ -517,9 +518,9 @@ void ShelfLayoutManager::SetState(VisibilityState visibility_state) {
// Animating the background when transitioning from auto-hide & hidden to
// visible is janky. Update the background immediately in this case.
internal::BackgroundAnimator::ChangeType change_type =
- (state_.visibility_state == AUTO_HIDE &&
- state_.auto_hide_state == AUTO_HIDE_HIDDEN &&
- state.visibility_state == VISIBLE) ?
+ (state_.visibility_state == SHELF_AUTO_HIDE &&
+ state_.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN &&
+ state.visibility_state == SHELF_VISIBLE) ?
internal::BackgroundAnimator::CHANGE_IMMEDIATE :
internal::BackgroundAnimator::CHANGE_ANIMATE;
StopAnimating();
@@ -544,19 +545,19 @@ void ShelfLayoutManager::SetState(VisibilityState visibility_state) {
base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS));
status_animation_setter.SetTweenType(ui::Tween::EASE_OUT);
- // Delay updating the background when going from AUTO_HIDE_SHOWN to
- // AUTO_HIDE_HIDDEN until the shelf animates out. Otherwise during the
+ // Delay updating the background when going from SHELF_AUTO_HIDE_SHOWN to
+ // SHELF_AUTO_HIDE_HIDDEN until the shelf animates out. Otherwise during the
// animation you see the background change.
// Also delay the animation when the shelf was hidden, and has just been made
// visible (e.g. using a gesture-drag).
bool delay_shelf_update =
- state.visibility_state == AUTO_HIDE &&
- state.auto_hide_state == AUTO_HIDE_HIDDEN &&
- old_state.visibility_state == AUTO_HIDE;
+ state.visibility_state == SHELF_AUTO_HIDE &&
+ state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN &&
+ old_state.visibility_state == SHELF_AUTO_HIDE;
- if (state.visibility_state == VISIBLE &&
- old_state.visibility_state == AUTO_HIDE &&
- old_state.auto_hide_state == AUTO_HIDE_HIDDEN)
+ if (state.visibility_state == SHELF_VISIBLE &&
+ old_state.visibility_state == SHELF_AUTO_HIDE &&
+ old_state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN)
delay_shelf_update = true;
if (delay_shelf_update) {
@@ -620,14 +621,14 @@ void ShelfLayoutManager::CalculateTargetBounds(
int shelf_size = 0;
int shelf_width = 0, shelf_height = 0;
GetShelfSize(&shelf_width, &shelf_height);
- if (state.visibility_state == VISIBLE ||
- (state.visibility_state == AUTO_HIDE &&
- state.auto_hide_state == AUTO_HIDE_SHOWN)) {
+ if (state.visibility_state == SHELF_VISIBLE ||
+ (state.visibility_state == SHELF_AUTO_HIDE &&
+ state.auto_hide_state == SHELF_AUTO_HIDE_SHOWN)) {
shelf_size = std::max(shelf_width, shelf_height);
launcher_size.set_width(std::max(shelf_width,launcher_size.width()));
launcher_size.set_height(std::max(shelf_height,launcher_size.height()));
- } else if (state.visibility_state == AUTO_HIDE &&
- state.auto_hide_state == AUTO_HIDE_HIDDEN) {
+ } else if (state.visibility_state == SHELF_AUTO_HIDE &&
+ state.auto_hide_state == SHELF_AUTO_HIDE_HIDDEN) {
shelf_size = kAutoHideSize;
// Keep the launcher to its full height when dragging is in progress.
if (gesture_drag_status_ == GESTURE_DRAG_NONE) {
@@ -684,8 +685,8 @@ void ShelfLayoutManager::CalculateTargetBounds(
}
target_bounds->opacity =
(gesture_drag_status_ != GESTURE_DRAG_NONE ||
- state.visibility_state == VISIBLE ||
- state.visibility_state == AUTO_HIDE) ? 1.0f : 0.0f;
+ state.visibility_state == SHELF_VISIBLE ||
+ state.visibility_state == SHELF_AUTO_HIDE) ? 1.0f : 0.0f;
if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS)
UpdateTargetBoundsForGesture(target_bounds);
}
@@ -696,8 +697,9 @@ void ShelfLayoutManager::UpdateTargetBoundsForGesture(
bool horizontal = alignment() == SHELF_ALIGNMENT_BOTTOM;
int resistance_free_region = 0;
- if (gesture_drag_auto_hide_state_ == AUTO_HIDE_HIDDEN &&
- visibility_state() == AUTO_HIDE && auto_hide_state() != AUTO_HIDE_SHOWN) {
+ if (gesture_drag_auto_hide_state_ == SHELF_AUTO_HIDE_HIDDEN &&
+ visibility_state() == SHELF_AUTO_HIDE &&
+ auto_hide_state() != SHELF_AUTO_HIDE_SHOWN) {
// If the shelf was hidden when the drag started (and the state hasn't
// changed since then, e.g. because the tray-menu was shown because of the
// drag), then allow the drag some resistance-free region at first to make
@@ -797,40 +799,40 @@ void ShelfLayoutManager::UpdateShelfBackground(
bool ShelfLayoutManager::GetLauncherPaintsBackground() const {
return gesture_drag_status_ != GESTURE_DRAG_NONE ||
(!state_.is_screen_locked && window_overlaps_shelf_) ||
- (state_.visibility_state == AUTO_HIDE) ;
+ (state_.visibility_state == SHELF_AUTO_HIDE) ;
}
void ShelfLayoutManager::UpdateAutoHideStateNow() {
SetState(state_.visibility_state);
}
-ShelfLayoutManager::AutoHideState ShelfLayoutManager::CalculateAutoHideState(
- VisibilityState visibility_state) const {
- if (visibility_state != AUTO_HIDE || !launcher_widget())
- return AUTO_HIDE_HIDDEN;
+ShelfAutoHideState ShelfLayoutManager::CalculateAutoHideState(
+ ShelfVisibilityState visibility_state) const {
+ if (visibility_state != SHELF_AUTO_HIDE || !launcher_widget())
+ return SHELF_AUTO_HIDE_HIDDEN;
if (gesture_drag_status_ == GESTURE_DRAG_COMPLETE_IN_PROGRESS)
return gesture_drag_auto_hide_state_;
Shell* shell = Shell::GetInstance();
if (shell->GetAppListTargetVisibility())
- return AUTO_HIDE_SHOWN;
+ return SHELF_AUTO_HIDE_SHOWN;
if (status_area_widget_ && status_area_widget_->ShouldShowLauncher())
- return AUTO_HIDE_SHOWN;
+ return SHELF_AUTO_HIDE_SHOWN;
if (launcher_ && launcher_->IsShowingMenu())
- return AUTO_HIDE_SHOWN;
+ return SHELF_AUTO_HIDE_SHOWN;
if (launcher_ && launcher_->IsShowingOverflowBubble())
- return AUTO_HIDE_SHOWN;
+ return SHELF_AUTO_HIDE_SHOWN;
if (launcher_widget()->IsActive() || status_area_widget_->IsActive())
- return AUTO_HIDE_SHOWN;
+ return SHELF_AUTO_HIDE_SHOWN;
// Don't show if the user is dragging the mouse.
if (event_filter_.get() && event_filter_->in_mouse_drag())
- return AUTO_HIDE_HIDDEN;
+ return SHELF_AUTO_HIDE_HIDDEN;
gfx::Rect shelf_region = launcher_widget()->GetWindowBoundsInScreen();
if (status_area_widget_ &&
@@ -847,14 +849,14 @@ ShelfLayoutManager::AutoHideState ShelfLayoutManager::CalculateAutoHideState(
0);
}
return shelf_region.Contains(Shell::GetScreen()->GetCursorScreenPoint()) ?
- AUTO_HIDE_SHOWN : AUTO_HIDE_HIDDEN;
+ SHELF_AUTO_HIDE_SHOWN : SHELF_AUTO_HIDE_HIDDEN;
}
void ShelfLayoutManager::UpdateHitTestBounds() {
gfx::Insets insets;
// Only modify the hit test when the shelf is visible, so we don't mess with
// hover hit testing in the auto-hide state.
- if (state_.visibility_state == VISIBLE) {
+ if (state_.visibility_state == SHELF_VISIBLE) {
// Let clicks at the very top of the launcher through so windows can be
// resized with the bottom-right corner and bottom edge.
switch (alignment_) {
@@ -886,9 +888,9 @@ bool ShelfLayoutManager::IsShelfWindow(aura::Window* window) {
}
int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const {
- if (state.visibility_state == VISIBLE)
+ if (state.visibility_state == SHELF_VISIBLE)
return size;
- if (state.visibility_state == AUTO_HIDE)
+ if (state.visibility_state == SHELF_AUTO_HIDE)
return kAutoHideSize;
return 0;
}
diff --git a/ash/wm/shelf_layout_manager.h b/ash/wm/shelf_layout_manager.h
index c6c0faa..2666e8c 100644
--- a/ash/wm/shelf_layout_manager.h
+++ b/ash/wm/shelf_layout_manager.h
@@ -7,8 +7,8 @@
#include "ash/ash_export.h"
#include "ash/launcher/launcher.h"
+#include "ash/shelf_types.h"
#include "ash/shell_observer.h"
-#include "ash/wm/shelf_types.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/observer_list.h"
@@ -45,32 +45,16 @@ class ASH_EXPORT ShelfLayoutManager :
public ash::ShellObserver,
public views::corewm::ActivationChangeShim {
public:
- enum VisibilityState {
- // Completely visible.
- VISIBLE,
-
- // A couple of pixels are reserved at the bottom for the shelf.
- AUTO_HIDE,
-
- // Nothing is shown. Used for fullscreen windows.
- HIDDEN,
- };
-
- enum AutoHideState {
- AUTO_HIDE_SHOWN,
- AUTO_HIDE_HIDDEN,
- };
-
class ASH_EXPORT Observer {
public:
// Called when the target ShelfLayoutManager will be deleted.
virtual void WillDeleteShelf() {}
// Called when the visibility change is scheduled.
- virtual void WillChangeVisibilityState(VisibilityState new_state) {}
+ virtual void WillChangeVisibilityState(ShelfVisibilityState new_state) {}
// Called when the auto hide state is changed.
- virtual void OnAutoHideStateChanged(AutoHideState new_state) {}
+ virtual void OnAutoHideStateChanged(ShelfAutoHideState new_state) {}
};
// We reserve a small area at the bottom of the workspace area to ensure that
@@ -129,8 +113,10 @@ class ASH_EXPORT ShelfLayoutManager :
// Invoked by the shelf/launcher when the auto-hide state may have changed.
void UpdateAutoHideState();
- VisibilityState visibility_state() const { return state_.visibility_state; }
- AutoHideState auto_hide_state() const { return state_.auto_hide_state; }
+ ShelfVisibilityState visibility_state() const {
+ return state_.visibility_state;
+ }
+ ShelfAutoHideState auto_hide_state() const { return state_.auto_hide_state; }
// Sets whether any windows overlap the shelf. If a window overlaps the shelf
// the shelf renders slightly differently.
@@ -186,27 +172,28 @@ class ASH_EXPORT ShelfLayoutManager :
};
struct State {
- State() : visibility_state(VISIBLE),
- auto_hide_state(AUTO_HIDE_HIDDEN),
+ State() : visibility_state(SHELF_VISIBLE),
+ auto_hide_state(SHELF_AUTO_HIDE_HIDDEN),
is_screen_locked(false) {}
// Returns true if the two states are considered equal. As
- // |auto_hide_state| only matters if |visibility_state| is |AUTO_HIDE|,
- // Equals() ignores the |auto_hide_state| as appropriate.
+ // |auto_hide_state| only matters if |visibility_state| is
+ // |SHELF_AUTO_HIDE|, Equals() ignores the |auto_hide_state| as
+ // appropriate.
bool Equals(const State& other) const {
return other.visibility_state == visibility_state &&
- (visibility_state != AUTO_HIDE ||
+ (visibility_state != SHELF_AUTO_HIDE ||
other.auto_hide_state == auto_hide_state) &&
other.is_screen_locked == is_screen_locked;
}
- VisibilityState visibility_state;
- AutoHideState auto_hide_state;
+ ShelfVisibilityState visibility_state;
+ ShelfAutoHideState auto_hide_state;
bool is_screen_locked;
};
// Sets the visibility of the shelf to |state|.
- void SetState(VisibilityState visibility_state);
+ void SetState(ShelfVisibilityState visibility_state);
// Stops any animations.
void StopAnimating();
@@ -236,7 +223,8 @@ class ASH_EXPORT ShelfLayoutManager :
// Returns the AutoHideState. This value is determined from the launcher and
// tray.
- AutoHideState CalculateAutoHideState(VisibilityState visibility_state) const;
+ ShelfAutoHideState CalculateAutoHideState(
+ ShelfVisibilityState visibility_state) const;
// Updates the hit test bounds override for launcher and status area.
void UpdateHitTestBounds();
@@ -299,7 +287,7 @@ class ASH_EXPORT ShelfLayoutManager :
float gesture_drag_amount_;
// Manage the auto-hide state during the gesture.
- AutoHideState gesture_drag_auto_hide_state_;
+ ShelfAutoHideState gesture_drag_auto_hide_state_;
// Used to delay updating shelf background.
UpdateShelfObserver* update_shelf_observer_;
diff --git a/ash/wm/shelf_layout_manager_unittest.cc b/ash/wm/shelf_layout_manager_unittest.cc
index 9bb1ca9..b3df7c3 100644
--- a/ash/wm/shelf_layout_manager_unittest.cc
+++ b/ash/wm/shelf_layout_manager_unittest.cc
@@ -67,7 +67,7 @@ class ShelfLayoutObserverTest : public ShelfLayoutManager::Observer {
private:
virtual void OnAutoHideStateChanged(
- ShelfLayoutManager::AutoHideState new_state) OVERRIDE {
+ ShelfAutoHideState new_state) OVERRIDE {
changed_auto_hide_state_ = true;
}
@@ -158,7 +158,7 @@ class ShelfLayoutManagerTest : public ash::test::AshTestBase {
}
void SetState(ShelfLayoutManager* shelf,
- ShelfLayoutManager::VisibilityState state) {
+ ShelfVisibilityState state) {
shelf->SetState(state);
}
@@ -196,7 +196,7 @@ TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) {
ShelfLayoutManager* shelf = GetShelfLayoutManager();
// Force an initial layout.
shelf->LayoutShelf();
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
gfx::Rect status_bounds(
shelf->status_area_widget()->GetWindowBoundsInScreen());
@@ -212,11 +212,11 @@ TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) {
display.bounds().bottom() - display.work_area().bottom());
// Hide the shelf.
- SetState(shelf, ShelfLayoutManager::HIDDEN);
+ SetState(shelf, SHELF_HIDDEN);
// Run the animation to completion.
StepWidgetLayerAnimatorToEnd(shelf->launcher_widget());
StepWidgetLayerAnimatorToEnd(shelf->status_area_widget());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
EXPECT_EQ(0,
display.bounds().bottom() - display.work_area().bottom());
@@ -227,11 +227,11 @@ TEST_F(ShelfLayoutManagerTest, MAYBE_SetVisible) {
Shell::GetScreen()->GetPrimaryDisplay().bounds().bottom());
// And show it again.
- SetState(shelf, ShelfLayoutManager::VISIBLE);
+ SetState(shelf, SHELF_VISIBLE);
// Run the animation to completion.
StepWidgetLayerAnimatorToEnd(shelf->launcher_widget());
StepWidgetLayerAnimatorToEnd(shelf->status_area_widget());
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_EQ(shelf_height,
display.bounds().bottom() - display.work_area().bottom());
@@ -252,15 +252,15 @@ TEST_F(ShelfLayoutManagerTest, LayoutShelfWhileAnimating) {
ShelfLayoutManager* shelf = GetShelfLayoutManager();
// Force an initial layout.
shelf->LayoutShelf();
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
const gfx::Display& display = Shell::GetInstance()->display_manager()->
GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
// Hide the shelf.
- SetState(shelf, ShelfLayoutManager::HIDDEN);
+ SetState(shelf, SHELF_HIDDEN);
shelf->LayoutShelf();
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
EXPECT_EQ(0, display.bounds().bottom() - display.work_area().bottom());
// Make sure the bounds of the two widgets changed.
@@ -322,8 +322,8 @@ TEST_F(ShelfLayoutManagerTest, AutoHide) {
widget->Init(params);
widget->Maximize();
widget->Show();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// LayoutShelf() forces the animation to completion, at which point the
// launcher should go off the screen.
@@ -338,8 +338,8 @@ TEST_F(ShelfLayoutManagerTest, AutoHide) {
generator.MoveMouseTo(0, root->bounds().bottom() - 1);
// Shelf should be shown again (but it shouldn't have changed the work area).
- SetState(shelf, ShelfLayoutManager::AUTO_HIDE);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ SetState(shelf, SHELF_AUTO_HIDE);
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
shelf->LayoutShelf();
EXPECT_EQ(root->bounds().bottom() - shelf->GetIdealBounds().height(),
shelf->launcher_widget()->GetWindowBoundsInScreen().y());
@@ -349,8 +349,8 @@ TEST_F(ShelfLayoutManagerTest, AutoHide) {
// Move mouse back up.
generator.MoveMouseTo(0, 0);
- SetState(shelf, ShelfLayoutManager::AUTO_HIDE);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ SetState(shelf, SHELF_AUTO_HIDE);
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
shelf->LayoutShelf();
EXPECT_EQ(root->bounds().bottom() - ShelfLayoutManager::kAutoHideSize,
shelf->launcher_widget()->GetWindowBoundsInScreen().y());
@@ -359,16 +359,16 @@ TEST_F(ShelfLayoutManagerTest, AutoHide) {
generator.PressLeftButton();
generator.MoveMouseTo(0, root->bounds().bottom() - 1);
UpdateAutoHideStateNow();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
generator.ReleaseLeftButton();
generator.MoveMouseTo(1, root->bounds().bottom() - 1);
UpdateAutoHideStateNow();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
generator.PressLeftButton();
generator.MoveMouseTo(1, root->bounds().bottom() - 1);
UpdateAutoHideStateNow();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
}
// Assertions around the lock screen showing.
@@ -388,8 +388,8 @@ TEST_F(ShelfLayoutManagerTest, VisibleWhenLockScreenShowing) {
widget->Init(params);
widget->Maximize();
widget->Show();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
aura::RootWindow* root = Shell::GetPrimaryRootWindow();
// LayoutShelf() forces the animation to completion, at which point the
@@ -416,11 +416,11 @@ TEST_F(ShelfLayoutManagerTest, VisibleWhenLockScreenShowing) {
Shell::GetInstance()->delegate()->LockScreen();
shelf->UpdateVisibilityState();
// Showing a widget in the lock screen should force the shelf to be visibile.
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
Shell::GetInstance()->delegate()->UnlockScreen();
shelf->UpdateVisibilityState();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
}
// Assertions around SetAutoHideBehavior.
@@ -443,25 +443,25 @@ TEST_F(ShelfLayoutManagerTest, SetAutoHideBehavior) {
Shell::GetScreen()->GetDisplayNearestWindow(window).bounds());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
widget->Maximize();
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
window).work_area().bottom(),
widget->GetWorkAreaBoundsInScreen().bottom());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
window).work_area().bottom(),
widget->GetWorkAreaBoundsInScreen().bottom());
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
window).work_area().bottom(),
widget->GetWorkAreaBoundsInScreen().bottom());
@@ -483,28 +483,29 @@ TEST_F(ShelfLayoutManagerTest, VisibleWhenStatusOrLauncherFocused) {
widget->Init(params);
widget->Show();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// Focus the launcher. Have to go through the focus cycler as normal focus
// requests to it do nothing.
shelf->launcher()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
widget->Activate();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// Trying to activate the status should fail, since we only allow activating
// it when the user is using the keyboard (i.e. through FocusCycler).
shelf->status_area_widget()->Activate();
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
shelf->launcher()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
}
-// Makes sure shelf will be visible when app list opens as shelf is in VISIBLE
-// state,and toggling app list won't change shelf visibility state.
+// Makes sure shelf will be visible when app list opens as shelf is in
+// SHELF_VISIBLE state,and toggling app list won't change shelf
+// visibility state.
TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfVisibleState) {
Shell* shell = Shell::GetInstance();
internal::RootWindowController* controller =
@@ -518,22 +519,22 @@ TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfVisibleState) {
window->SetBounds(gfx::Rect(0, 0, 100, 100));
window->Show();
EXPECT_FALSE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
// Toggle app list to show, and the shelf stays visible.
shell->ToggleAppList();
EXPECT_TRUE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
// Toggle app list to hide, and the shelf stays visible.
shell->ToggleAppList();
EXPECT_FALSE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
}
-// Makes sure shelf will be shown with AUTO_HIDE_SHOWN state when app list opens
-// as shelf is in AUTO_HIDE state, and toggling app list won't change shelf
-// visibility state.
+// Makes sure shelf will be shown with SHELF_AUTO_HIDE_SHOWN state
+// when app list opens as shelf is in SHELF_AUTO_HIDE state, and
+// toggling app list won't change shelf visibility state.
TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfAutoHideState) {
Shell* shell = Shell::GetInstance();
ShelfLayoutManager* shelf = shelf_layout_manager();
@@ -550,7 +551,7 @@ TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfAutoHideState) {
wm::ActivateWindow(window);
EXPECT_FALSE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
// Toggle app list to show.
shell->ToggleAppList();
@@ -559,13 +560,13 @@ TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfAutoHideState) {
// update the state.
shell->UpdateShelfVisibility();
EXPECT_TRUE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
// Toggle app list to hide.
shell->ToggleAppList();
EXPECT_FALSE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
}
// Makes sure shelf will be hidden when app list opens as shelf is in HIDDEN
@@ -585,17 +586,17 @@ TEST_F(ShelfLayoutManagerTest, OpenAppListWithShelfHiddenState) {
// App list and shelf is not shown.
EXPECT_FALSE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
// Toggle app list to show.
shell->ToggleAppList();
EXPECT_TRUE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
// Toggle app list to hide.
shell->ToggleAppList();
EXPECT_FALSE(shell->GetAppListTargetVisibility());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
}
// Tests SHELF_ALIGNMENT_LEFT and SHELF_ALIGNMENT_RIGHT.
@@ -604,7 +605,7 @@ TEST_F(ShelfLayoutManagerTest, SetAlignment) {
// Force an initial layout.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
shelf->LayoutShelf();
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
shelf->SetAlignment(SHELF_ALIGNMENT_LEFT);
gfx::Rect launcher_bounds(
@@ -688,7 +689,7 @@ TEST_F(ShelfLayoutManagerTest, GestureDrag) {
gfx::Rect shelf_shown = shelf->launcher_widget()->GetWindowBoundsInScreen();
gfx::Rect bounds_shelf = window->bounds();
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
@@ -701,8 +702,8 @@ TEST_F(ShelfLayoutManagerTest, GestureDrag) {
end.set_y(start.y() + 100);
generator.GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(10), 1);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_NE(bounds_shelf.ToString(), window->bounds().ToString());
EXPECT_NE(shelf_shown.ToString(),
@@ -714,7 +715,7 @@ TEST_F(ShelfLayoutManagerTest, GestureDrag) {
// Swipe up to show the shelf.
generator.GestureScrollSequence(end, start,
base::TimeDelta::FromMilliseconds(10), 1);
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_shown.ToString(),
@@ -724,8 +725,8 @@ TEST_F(ShelfLayoutManagerTest, GestureDrag) {
end.set_y(start.y() - 100);
generator.GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(10), 1);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(shelf_hidden.ToString(),
shelf->launcher_widget()->GetWindowBoundsInScreen().ToString());
@@ -739,7 +740,7 @@ TEST_F(ShelfLayoutManagerTest, GestureDrag) {
end.set_y(start.y() + shelf_shown.height() * 3 / 10);
generator.GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(100), 1);
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_shown.ToString(),
@@ -749,8 +750,8 @@ TEST_F(ShelfLayoutManagerTest, GestureDrag) {
end.set_y(start.y() + 100);
generator.GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(10), 1);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(bounds_noshelf.ToString(), window->bounds().ToString());
EXPECT_EQ(shelf_hidden.ToString(),
@@ -761,12 +762,12 @@ TEST_F(ShelfLayoutManagerTest, GestureDrag) {
gfx::Rect bounds_fullscreen = window->bounds();
EXPECT_TRUE(widget->IsFullscreen());
EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
// Swipe-up. This should not change anything.
generator.GestureScrollSequence(end, start,
base::TimeDelta::FromMilliseconds(10), 1);
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
EXPECT_EQ(bounds_fullscreen.ToString(), window->bounds().ToString());
}
@@ -809,7 +810,7 @@ TEST_F(ShelfLayoutManagerTest, GestureRevealsTrayBubble) {
end.set_y(start.y() - 400);
generator.GestureScrollSequence(start, end,
base::TimeDelta::FromMilliseconds(10), 1);
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_TRUE(tray->HasSystemBubble());
}
@@ -818,14 +819,14 @@ TEST_F(ShelfLayoutManagerTest, ShelfFlickerOnTrayActivation) {
// Turn on auto-hide for the shelf.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// Focus the system tray. That should make the shelf visible again.
Shell::GetInstance()->accelerator_controller()->PerformAction(
FOCUS_SYSTEM_TRAY, ui::Accelerator());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
EXPECT_FALSE(Shell::GetInstance()->system_tray()->HasSystemBubble());
// Now activate the tray (using the keyboard, instead of using the mouse to
@@ -838,8 +839,8 @@ TEST_F(ShelfLayoutManagerTest, ShelfFlickerOnTrayActivation) {
generator.PressKey(ui::VKEY_SPACE, 0);
generator.ReleaseKey(ui::VKEY_SPACE, 0);
EXPECT_TRUE(Shell::GetInstance()->system_tray()->HasSystemBubble());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_SHOWN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->auto_hide_state());
EXPECT_FALSE(observer.changed_auto_hide_state());
shelf->RemoveObserver(&observer);
diff --git a/ash/wm/workspace/workspace_manager_unittest.cc b/ash/wm/workspace/workspace_manager_unittest.cc
index 9bdee94..8b1d4d2 100644
--- a/ash/wm/workspace/workspace_manager_unittest.cc
+++ b/ash/wm/workspace/workspace_manager_unittest.cc
@@ -486,25 +486,25 @@ TEST_F(WorkspaceManagerTest, ShelfStateUpdated) {
w1->Show();
wm::ActivateWindow(w1.get());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
// Maximize the window.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// Restore.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
// Fullscreen.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
// Normal.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
EXPECT_FALSE(GetWindowOverlapsShelf());
@@ -518,12 +518,12 @@ TEST_F(WorkspaceManagerTest, ShelfStateUpdated) {
// Maximize again.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
// Minimize.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
// Since the restore from minimize will restore to the pre-minimize
// state (tested elsewhere), we abandon the current size and restore
@@ -536,7 +536,7 @@ TEST_F(WorkspaceManagerTest, ShelfStateUpdated) {
// Restore.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
// Create another window, maximized.
@@ -546,14 +546,14 @@ TEST_F(WorkspaceManagerTest, ShelfStateUpdated) {
w2->Show();
wm::ActivateWindow(w2.get());
EXPECT_EQ(1, active_index());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
// Switch to w1.
wm::ActivateWindow(w1.get());
EXPECT_EQ(0, active_index());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
EXPECT_EQ(ScreenAsh::GetMaximizedWindowBoundsInParent(
w2->parent()).ToString(),
@@ -562,8 +562,8 @@ TEST_F(WorkspaceManagerTest, ShelfStateUpdated) {
// Switch to w2.
wm::ActivateWindow(w2.get());
EXPECT_EQ(1, active_index());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE, shelf->visibility_state());
- EXPECT_EQ(ShelfLayoutManager::AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
EXPECT_EQ(ScreenAsh::GetMaximizedWindowBoundsInParent(w2.get()).ToString(),
w2->bounds().ToString());
@@ -721,26 +721,26 @@ TEST_F(WorkspaceManagerTest, GetWindowStateWithUnmanagedFullscreenWindow) {
ASSERT_EQ("1 M1 active=1", StateString());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
EXPECT_EQ(WORKSPACE_WINDOW_STATE_FULL_SCREEN, manager_->GetWindowState());
w2->Hide();
ASSERT_EQ("1 P=M1 active=0", StateString());
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
w2->Show();
ASSERT_EQ("1 P=M1 active=0", StateString());
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_EQ(WORKSPACE_WINDOW_STATE_DEFAULT, manager_->GetWindowState());
wm::ActivateWindow(w2.get());
ASSERT_EQ("1 M1 active=1", StateString());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
EXPECT_EQ(WORKSPACE_WINDOW_STATE_FULL_SCREEN, manager_->GetWindowState());
w2.reset();
ASSERT_EQ("1 active=0", StateString());
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
EXPECT_EQ(WORKSPACE_WINDOW_STATE_DEFAULT, manager_->GetWindowState());
}
@@ -766,21 +766,21 @@ TEST_F(WorkspaceManagerTest,
// Even though auto-hide behavior is NEVER full-screen windows cause the shelf
// to hide.
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
EXPECT_EQ(WORKSPACE_WINDOW_STATE_FULL_SCREEN,
manager_->GetWindowState());
w2->Hide();
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
w2->Show();
wm::ActivateWindow(w2.get());
- EXPECT_EQ(ShelfLayoutManager::HIDDEN, shelf->visibility_state());
+ EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
EXPECT_EQ(WORKSPACE_WINDOW_STATE_FULL_SCREEN,
manager_->GetWindowState());
w2.reset();
- EXPECT_EQ(ShelfLayoutManager::VISIBLE, shelf->visibility_state());
+ EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
}
// Verifies a window marked as persisting across all workspaces ends up in its
@@ -812,7 +812,7 @@ TEST_F(WorkspaceManagerTest, MinimizeResetsVisibility) {
wm::ActivateWindow(w1.get());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
- EXPECT_EQ(ShelfLayoutManager::VISIBLE,
+ EXPECT_EQ(SHELF_VISIBLE,
shelf_layout_manager()->visibility_state());
EXPECT_FALSE(Launcher::ForPrimaryDisplay()->paints_background());
}