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authormark@chromium.org <mark@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2008-10-03 18:21:47 +0000
committermark@chromium.org <mark@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2008-10-03 18:21:47 +0000
commit65d00aff931f80d51a295e9ec5dc2634d65664f6 (patch)
tree25a8ca696767aeb112ec3d39ca5161791a61e07b /base/file_path.h
parentba48ff2fd27261a15003ddd3f45632da700141fb (diff)
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Add a FilePath object
Review URL: http://codereview.chromium.org/6025 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@2838 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright (c) 2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// FilePath is a container for pathnames stored in a platform's native string
+// type, providing containers for manipulation in according with the
+// platform's conventions for pathnames. It supports the following path
+// types:
+//
+// POSIX Windows
+// --------------- ----------------------------------
+// Fundamental type char[] wchar_t[]
+// Encoding unspecified* UTF-16
+// Separator / \, tolerant of /
+// Drive letters no case-insensitive A-Z followed by :
+// Alternate root // (surprise!) \\, for UNC paths
+//
+// * The encoding need not be specified on POSIX systems, although some
+// POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8.
+// Linux does not specify an encoding, but in practice, the locale's
+// character set may be used.
+//
+// FilePath objects are intended to be used anywhere paths are. An
+// application may pass FilePath objects around internally, masking the
+// underlying differences between systems, only differing in implementation
+// where interfacing directly with the system. For example, a single
+// OpenFile(const FilePath &) function may be made available, allowing all
+// callers to operate without regard to the underlying implementation. On
+// POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might
+// wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This
+// allows each platform to pass pathnames around without requiring conversions
+// between encodings, which has an impact on performance, but more imporantly,
+// has an impact on correctness on platforms that do not have well-defined
+// encodings for pathnames.
+//
+// Several methods are available to perform common operations on a FilePath
+// object, such as determining the parent directory (DirName), isolating the
+// final path component (BaseName), and appending a relative pathname string
+// to an existing FilePath object (Append). These methods are highly
+// recommended over attempting to split and concatenate strings directly.
+// These methods are based purely on string manipulation and knowledge of
+// platform-specific pathname conventions, and do not consult the filesystem
+// at all, making them safe to use without fear of blocking on I/O operations.
+// These methods do not function as mutators but instead return distinct
+// instances of FilePath objects, and are therefore safe to use on const
+// objects. The objects themselves are safe to share between threads.
+//
+// To aid in initialization of FilePath objects from string literals, a
+// FILE_PATH_LITERAL macro is provided, which accounts for the difference
+// between char[]-based pathnames on POSIX systems and wchar_t[]-based
+// pathnames on Windows.
+//
+// Because a FilePath object should not be instantiated at the global scope,
+// instead, use a FilePath::CharType[] and initialize it with
+// FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the
+// character array. Example:
+//
+// | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt");
+// |
+// | void Function() {
+// | FilePath log_file_path(kLogFileName);
+// | [...]
+// | }
+
+#ifndef BASE_FILE_PATH_H_
+#define BASE_FILE_PATH_H_
+
+#include <string>
+
+#include "base/basictypes.h"
+
+// Windows-style drive letter support and pathname separator characters can be
+// enabled and disabled independently, to aid testing. These #defines are
+// here so that the same setting can be used in both the implementation and
+// in the unit test.
+#if defined(OS_WIN)
+#define FILE_PATH_USES_DRIVE_LETTERS
+#define FILE_PATH_USES_WIN_SEPARATORS
+#endif // OS_WIN
+
+// An abstraction to isolate users from the differences between native
+// pathnames on different platforms.
+class FilePath {
+ public:
+#if defined(OS_POSIX)
+ // On most platforms, native pathnames are char arrays, and the encoding
+ // may or may not be specified. On Mac OS X, native pathnames are encoded
+ // in UTF-8.
+ typedef std::string StringType;
+#elif defined(OS_WIN)
+ // On Windows, for Unicode-aware applications, native pathnames are wchar_t
+ // arrays encoded in UTF-16.
+ typedef std::wstring StringType;
+#endif // OS_WIN
+
+ typedef StringType::value_type CharType;
+
+ // Null-terminated array of separators used to separate components in
+ // hierarchical paths. Each character in this array is a valid separator,
+ // but kSeparators[0] is treated as the canonical separator and will be used
+ // when composing pathnames.
+ static const CharType kSeparators[];
+
+ // A special path component meaning "this directory."
+ static const CharType kCurrentDirectory[];
+
+ // A special path component meaning "the parent directory."
+ static const CharType kParentDirectory[];
+
+ FilePath() {}
+ FilePath(const FilePath& that) : path_(that.path_) {}
+ explicit FilePath(const StringType& path) : path_(path) {}
+
+ FilePath& operator=(const FilePath& that) {
+ path_ = that.path_;
+ return *this;
+ }
+
+ const StringType& value() const { return path_; }
+
+ // Returns a FilePath corresponding to the directory containing the path
+ // named by this object, stripping away the file component. If this object
+ // only contains one component, returns a FilePath identifying
+ // kCurrentDirectory. If this object already refers to the root directory,
+ // returns a FilePath identifying the root directory.
+ FilePath DirName() const;
+
+ // Returns a FilePath corresponding to the last path component of this
+ // object, either a file or a directory. If this object already refers to
+ // the root directory, returns a FilePath identifying the root directory;
+ // this is the only situation in which BaseName will return an absolute path.
+ FilePath BaseName() const;
+
+ // Returns a FilePath by appending a separator and the supplied path
+ // component to this object's path. Append takes care to avoid adding
+ // excessive separators if this object's path already ends with a separator.
+ // If this object's path is kCurrentDirectory, a new FilePath corresponding
+ // only to |component| is returned. |component| must be a relative path;
+ // it is an error to pass an absolute path.
+ FilePath Append(const StringType& component) const;
+
+ // Returns true if this FilePath contains an absolute path. On Windows, an
+ // absolute path begins with either a drive letter specification followed by
+ // a separator character, or with two separator characters. On POSIX
+ // platforms, an absolute path begins with a separator character.
+ bool IsAbsolute() const;
+
+ private:
+ // If this FilePath contains a drive letter specification, returns the
+ // position of the last character of the drive letter specification,
+ // otherwise returns npos. This can only be true on Windows, when a pathname
+ // begins with a letter followed by a colon. On other platforms, this always
+ // returns npos.
+ StringType::size_type FindDriveLetter() const;
+
+ // Remove trailing separators from this object. If the path is absolute, it
+ // will never be stripped any more than to refer to the absolute root
+ // directory, so "////" will become "/", not "". A leading pair of
+ // separators is never stripped, to support alternate roots. This is used to
+ // support UNC paths on Windows.
+ void StripTrailingSeparators();
+
+ StringType path_;
+};
+
+// Macros for string literal initialization of FilePath::CharType[].
+#if defined(OS_POSIX)
+#define FILE_PATH_LITERAL(x) x
+#elif defined(OS_WIN)
+#define FILE_PATH_LITERAL(x) L ## x
+#endif // OS_WIN
+
+#endif // BASE_FILE_PATH_H_