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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-06-14 23:15:32 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-06-14 23:15:32 +0000
commit9bf0b36044584756132943f37a06f2fcaef7e5fb (patch)
tree6e7f6e0c831372cb1fee518bc9166c0c4331ed96 /base/message_pump_mac.mm
parentbb4628ae89c01f3ed942a24405a56f58cfbee68a (diff)
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Revert 206507 "Move message_pump to base/message_loop."
> Move message_pump to base/message_loop. > > This also fixes some namespace usage inside the message pump files and updates all users of these files to use the new location. > > BUG= > R=sky@chromium.org > > Review URL: https://codereview.chromium.org/17078005 TBR=brettw@chromium.org Review URL: https://codereview.chromium.org/16897005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@206513 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/message_pump_mac.mm')
-rw-r--r--base/message_pump_mac.mm701
1 files changed, 701 insertions, 0 deletions
diff --git a/base/message_pump_mac.mm b/base/message_pump_mac.mm
new file mode 100644
index 0000000..4a07cd4
--- /dev/null
+++ b/base/message_pump_mac.mm
@@ -0,0 +1,701 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#import "base/message_pump_mac.h"
+
+#import <Foundation/Foundation.h>
+
+#include <limits>
+
+#include "base/logging.h"
+#include "base/run_loop.h"
+#include "base/time.h"
+
+#if !defined(OS_IOS)
+#import <AppKit/AppKit.h>
+#endif // !defined(OS_IOS)
+
+namespace {
+
+void NoOp(void* info) {
+}
+
+const CFTimeInterval kCFTimeIntervalMax =
+ std::numeric_limits<CFTimeInterval>::max();
+
+#if !defined(OS_IOS)
+// Set to true if MessagePumpMac::Create() is called before NSApp is
+// initialized. Only accessed from the main thread.
+bool g_not_using_cr_app = false;
+#endif
+
+} // namespace
+
+namespace base {
+
+// A scoper for autorelease pools created from message pump run loops.
+// Avoids dirtying up the ScopedNSAutoreleasePool interface for the rare
+// case where an autorelease pool needs to be passed in.
+class MessagePumpScopedAutoreleasePool {
+ public:
+ explicit MessagePumpScopedAutoreleasePool(MessagePumpCFRunLoopBase* pump) :
+ pool_(pump->CreateAutoreleasePool()) {
+ }
+ ~MessagePumpScopedAutoreleasePool() {
+ [pool_ drain];
+ }
+
+ private:
+ NSAutoreleasePool* pool_;
+ DISALLOW_COPY_AND_ASSIGN(MessagePumpScopedAutoreleasePool);
+};
+
+// Must be called on the run loop thread.
+MessagePumpCFRunLoopBase::MessagePumpCFRunLoopBase()
+ : delegate_(NULL),
+ delayed_work_fire_time_(kCFTimeIntervalMax),
+ nesting_level_(0),
+ run_nesting_level_(0),
+ deepest_nesting_level_(0),
+ delegateless_work_(false),
+ delegateless_idle_work_(false) {
+ run_loop_ = CFRunLoopGetCurrent();
+ CFRetain(run_loop_);
+
+ // Set a repeating timer with a preposterous firing time and interval. The
+ // timer will effectively never fire as-is. The firing time will be adjusted
+ // as needed when ScheduleDelayedWork is called.
+ CFRunLoopTimerContext timer_context = CFRunLoopTimerContext();
+ timer_context.info = this;
+ delayed_work_timer_ = CFRunLoopTimerCreate(NULL, // allocator
+ kCFTimeIntervalMax, // fire time
+ kCFTimeIntervalMax, // interval
+ 0, // flags
+ 0, // priority
+ RunDelayedWorkTimer,
+ &timer_context);
+ CFRunLoopAddTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
+
+ CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
+ source_context.info = this;
+ source_context.perform = RunWorkSource;
+ work_source_ = CFRunLoopSourceCreate(NULL, // allocator
+ 1, // priority
+ &source_context);
+ CFRunLoopAddSource(run_loop_, work_source_, kCFRunLoopCommonModes);
+
+ source_context.perform = RunIdleWorkSource;
+ idle_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
+ 2, // priority
+ &source_context);
+ CFRunLoopAddSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
+
+ source_context.perform = RunNestingDeferredWorkSource;
+ nesting_deferred_work_source_ = CFRunLoopSourceCreate(NULL, // allocator
+ 0, // priority
+ &source_context);
+ CFRunLoopAddSource(run_loop_, nesting_deferred_work_source_,
+ kCFRunLoopCommonModes);
+
+ CFRunLoopObserverContext observer_context = CFRunLoopObserverContext();
+ observer_context.info = this;
+ pre_wait_observer_ = CFRunLoopObserverCreate(NULL, // allocator
+ kCFRunLoopBeforeWaiting,
+ true, // repeat
+ 0, // priority
+ PreWaitObserver,
+ &observer_context);
+ CFRunLoopAddObserver(run_loop_, pre_wait_observer_, kCFRunLoopCommonModes);
+
+ pre_source_observer_ = CFRunLoopObserverCreate(NULL, // allocator
+ kCFRunLoopBeforeSources,
+ true, // repeat
+ 0, // priority
+ PreSourceObserver,
+ &observer_context);
+ CFRunLoopAddObserver(run_loop_, pre_source_observer_, kCFRunLoopCommonModes);
+
+ enter_exit_observer_ = CFRunLoopObserverCreate(NULL, // allocator
+ kCFRunLoopEntry |
+ kCFRunLoopExit,
+ true, // repeat
+ 0, // priority
+ EnterExitObserver,
+ &observer_context);
+ CFRunLoopAddObserver(run_loop_, enter_exit_observer_, kCFRunLoopCommonModes);
+}
+
+// Ideally called on the run loop thread. If other run loops were running
+// lower on the run loop thread's stack when this object was created, the
+// same number of run loops must be running when this object is destroyed.
+MessagePumpCFRunLoopBase::~MessagePumpCFRunLoopBase() {
+ CFRunLoopRemoveObserver(run_loop_, enter_exit_observer_,
+ kCFRunLoopCommonModes);
+ CFRelease(enter_exit_observer_);
+
+ CFRunLoopRemoveObserver(run_loop_, pre_source_observer_,
+ kCFRunLoopCommonModes);
+ CFRelease(pre_source_observer_);
+
+ CFRunLoopRemoveObserver(run_loop_, pre_wait_observer_,
+ kCFRunLoopCommonModes);
+ CFRelease(pre_wait_observer_);
+
+ CFRunLoopRemoveSource(run_loop_, nesting_deferred_work_source_,
+ kCFRunLoopCommonModes);
+ CFRelease(nesting_deferred_work_source_);
+
+ CFRunLoopRemoveSource(run_loop_, idle_work_source_, kCFRunLoopCommonModes);
+ CFRelease(idle_work_source_);
+
+ CFRunLoopRemoveSource(run_loop_, work_source_, kCFRunLoopCommonModes);
+ CFRelease(work_source_);
+
+ CFRunLoopRemoveTimer(run_loop_, delayed_work_timer_, kCFRunLoopCommonModes);
+ CFRelease(delayed_work_timer_);
+
+ CFRelease(run_loop_);
+}
+
+// Must be called on the run loop thread.
+void MessagePumpCFRunLoopBase::Run(Delegate* delegate) {
+ // nesting_level_ will be incremented in EnterExitRunLoop, so set
+ // run_nesting_level_ accordingly.
+ int last_run_nesting_level = run_nesting_level_;
+ run_nesting_level_ = nesting_level_ + 1;
+
+ Delegate* last_delegate = delegate_;
+ SetDelegate(delegate);
+
+ DoRun(delegate);
+
+ // Restore the previous state of the object.
+ SetDelegate(last_delegate);
+ run_nesting_level_ = last_run_nesting_level;
+}
+
+void MessagePumpCFRunLoopBase::SetDelegate(Delegate* delegate) {
+ delegate_ = delegate;
+
+ if (delegate) {
+ // If any work showed up but could not be dispatched for want of a
+ // delegate, set it up for dispatch again now that a delegate is
+ // available.
+ if (delegateless_work_) {
+ CFRunLoopSourceSignal(work_source_);
+ delegateless_work_ = false;
+ }
+ if (delegateless_idle_work_) {
+ CFRunLoopSourceSignal(idle_work_source_);
+ delegateless_idle_work_ = false;
+ }
+ }
+}
+
+// May be called on any thread.
+void MessagePumpCFRunLoopBase::ScheduleWork() {
+ CFRunLoopSourceSignal(work_source_);
+ CFRunLoopWakeUp(run_loop_);
+}
+
+// Must be called on the run loop thread.
+void MessagePumpCFRunLoopBase::ScheduleDelayedWork(
+ const TimeTicks& delayed_work_time) {
+ TimeDelta delta = delayed_work_time - TimeTicks::Now();
+ delayed_work_fire_time_ = CFAbsoluteTimeGetCurrent() + delta.InSecondsF();
+ CFRunLoopTimerSetNextFireDate(delayed_work_timer_, delayed_work_fire_time_);
+}
+
+// Called from the run loop.
+// static
+void MessagePumpCFRunLoopBase::RunDelayedWorkTimer(CFRunLoopTimerRef timer,
+ void* info) {
+ MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
+
+ // The timer won't fire again until it's reset.
+ self->delayed_work_fire_time_ = kCFTimeIntervalMax;
+
+ // CFRunLoopTimers fire outside of the priority scheme for CFRunLoopSources.
+ // In order to establish the proper priority in which work and delayed work
+ // are processed one for one, the timer used to schedule delayed work must
+ // signal a CFRunLoopSource used to dispatch both work and delayed work.
+ CFRunLoopSourceSignal(self->work_source_);
+}
+
+// Called from the run loop.
+// static
+void MessagePumpCFRunLoopBase::RunWorkSource(void* info) {
+ MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
+ self->RunWork();
+}
+
+// Called by MessagePumpCFRunLoopBase::RunWorkSource.
+bool MessagePumpCFRunLoopBase::RunWork() {
+ if (!delegate_) {
+ // This point can be reached with a NULL delegate_ if Run is not on the
+ // stack but foreign code is spinning the CFRunLoop. Arrange to come back
+ // here when a delegate is available.
+ delegateless_work_ = true;
+ return false;
+ }
+
+ // The NSApplication-based run loop only drains the autorelease pool at each
+ // UI event (NSEvent). The autorelease pool is not drained for each
+ // CFRunLoopSource target that's run. Use a local pool for any autoreleased
+ // objects if the app is not currently handling a UI event to ensure they're
+ // released promptly even in the absence of UI events.
+ MessagePumpScopedAutoreleasePool autorelease_pool(this);
+
+ // Call DoWork and DoDelayedWork once, and if something was done, arrange to
+ // come back here again as long as the loop is still running.
+ bool did_work = delegate_->DoWork();
+ bool resignal_work_source = did_work;
+
+ TimeTicks next_time;
+ delegate_->DoDelayedWork(&next_time);
+ if (!did_work) {
+ // Determine whether there's more delayed work, and if so, if it needs to
+ // be done at some point in the future or if it's already time to do it.
+ // Only do these checks if did_work is false. If did_work is true, this
+ // function, and therefore any additional delayed work, will get another
+ // chance to run before the loop goes to sleep.
+ bool more_delayed_work = !next_time.is_null();
+ if (more_delayed_work) {
+ TimeDelta delay = next_time - TimeTicks::Now();
+ if (delay > TimeDelta()) {
+ // There's more delayed work to be done in the future.
+ ScheduleDelayedWork(next_time);
+ } else {
+ // There's more delayed work to be done, and its time is in the past.
+ // Arrange to come back here directly as long as the loop is still
+ // running.
+ resignal_work_source = true;
+ }
+ }
+ }
+
+ if (resignal_work_source) {
+ CFRunLoopSourceSignal(work_source_);
+ }
+
+ return resignal_work_source;
+}
+
+// Called from the run loop.
+// static
+void MessagePumpCFRunLoopBase::RunIdleWorkSource(void* info) {
+ MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
+ self->RunIdleWork();
+}
+
+// Called by MessagePumpCFRunLoopBase::RunIdleWorkSource.
+bool MessagePumpCFRunLoopBase::RunIdleWork() {
+ if (!delegate_) {
+ // This point can be reached with a NULL delegate_ if Run is not on the
+ // stack but foreign code is spinning the CFRunLoop. Arrange to come back
+ // here when a delegate is available.
+ delegateless_idle_work_ = true;
+ return false;
+ }
+
+ // The NSApplication-based run loop only drains the autorelease pool at each
+ // UI event (NSEvent). The autorelease pool is not drained for each
+ // CFRunLoopSource target that's run. Use a local pool for any autoreleased
+ // objects if the app is not currently handling a UI event to ensure they're
+ // released promptly even in the absence of UI events.
+ MessagePumpScopedAutoreleasePool autorelease_pool(this);
+
+ // Call DoIdleWork once, and if something was done, arrange to come back here
+ // again as long as the loop is still running.
+ bool did_work = delegate_->DoIdleWork();
+ if (did_work) {
+ CFRunLoopSourceSignal(idle_work_source_);
+ }
+
+ return did_work;
+}
+
+// Called from the run loop.
+// static
+void MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource(void* info) {
+ MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
+ self->RunNestingDeferredWork();
+}
+
+// Called by MessagePumpCFRunLoopBase::RunNestingDeferredWorkSource.
+bool MessagePumpCFRunLoopBase::RunNestingDeferredWork() {
+ if (!delegate_) {
+ // This point can be reached with a NULL delegate_ if Run is not on the
+ // stack but foreign code is spinning the CFRunLoop. There's no sense in
+ // attempting to do any work or signalling the work sources because
+ // without a delegate, work is not possible.
+ return false;
+ }
+
+ // Immediately try work in priority order.
+ if (!RunWork()) {
+ if (!RunIdleWork()) {
+ return false;
+ }
+ } else {
+ // Work was done. Arrange for the loop to try non-nestable idle work on
+ // a subsequent pass.
+ CFRunLoopSourceSignal(idle_work_source_);
+ }
+
+ return true;
+}
+
+// Called before the run loop goes to sleep or exits, or processes sources.
+void MessagePumpCFRunLoopBase::MaybeScheduleNestingDeferredWork() {
+ // deepest_nesting_level_ is set as run loops are entered. If the deepest
+ // level encountered is deeper than the current level, a nested loop
+ // (relative to the current level) ran since the last time nesting-deferred
+ // work was scheduled. When that situation is encountered, schedule
+ // nesting-deferred work in case any work was deferred because nested work
+ // was disallowed.
+ if (deepest_nesting_level_ > nesting_level_) {
+ deepest_nesting_level_ = nesting_level_;
+ CFRunLoopSourceSignal(nesting_deferred_work_source_);
+ }
+}
+
+// Called from the run loop.
+// static
+void MessagePumpCFRunLoopBase::PreWaitObserver(CFRunLoopObserverRef observer,
+ CFRunLoopActivity activity,
+ void* info) {
+ MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
+
+ // Attempt to do some idle work before going to sleep.
+ self->RunIdleWork();
+
+ // The run loop is about to go to sleep. If any of the work done since it
+ // started or woke up resulted in a nested run loop running,
+ // nesting-deferred work may have accumulated. Schedule it for processing
+ // if appropriate.
+ self->MaybeScheduleNestingDeferredWork();
+}
+
+// Called from the run loop.
+// static
+void MessagePumpCFRunLoopBase::PreSourceObserver(CFRunLoopObserverRef observer,
+ CFRunLoopActivity activity,
+ void* info) {
+ MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
+
+ // The run loop has reached the top of the loop and is about to begin
+ // processing sources. If the last iteration of the loop at this nesting
+ // level did not sleep or exit, nesting-deferred work may have accumulated
+ // if a nested loop ran. Schedule nesting-deferred work for processing if
+ // appropriate.
+ self->MaybeScheduleNestingDeferredWork();
+}
+
+// Called from the run loop.
+// static
+void MessagePumpCFRunLoopBase::EnterExitObserver(CFRunLoopObserverRef observer,
+ CFRunLoopActivity activity,
+ void* info) {
+ MessagePumpCFRunLoopBase* self = static_cast<MessagePumpCFRunLoopBase*>(info);
+
+ switch (activity) {
+ case kCFRunLoopEntry:
+ ++self->nesting_level_;
+ if (self->nesting_level_ > self->deepest_nesting_level_) {
+ self->deepest_nesting_level_ = self->nesting_level_;
+ }
+ break;
+
+ case kCFRunLoopExit:
+ // Not all run loops go to sleep. If a run loop is stopped before it
+ // goes to sleep due to a CFRunLoopStop call, or if the timeout passed
+ // to CFRunLoopRunInMode expires, the run loop may proceed directly from
+ // handling sources to exiting without any sleep. This most commonly
+ // occurs when CFRunLoopRunInMode is passed a timeout of 0, causing it
+ // to make a single pass through the loop and exit without sleep. Some
+ // native loops use CFRunLoop in this way. Because PreWaitObserver will
+ // not be called in these case, MaybeScheduleNestingDeferredWork needs
+ // to be called here, as the run loop exits.
+ //
+ // MaybeScheduleNestingDeferredWork consults self->nesting_level_
+ // to determine whether to schedule nesting-deferred work. It expects
+ // the nesting level to be set to the depth of the loop that is going
+ // to sleep or exiting. It must be called before decrementing the
+ // value so that the value still corresponds to the level of the exiting
+ // loop.
+ self->MaybeScheduleNestingDeferredWork();
+ --self->nesting_level_;
+ break;
+
+ default:
+ break;
+ }
+
+ self->EnterExitRunLoop(activity);
+}
+
+// Called by MessagePumpCFRunLoopBase::EnterExitRunLoop. The default
+// implementation is a no-op.
+void MessagePumpCFRunLoopBase::EnterExitRunLoop(CFRunLoopActivity activity) {
+}
+
+// Base version returns a standard NSAutoreleasePool.
+NSAutoreleasePool* MessagePumpCFRunLoopBase::CreateAutoreleasePool() {
+ return [[NSAutoreleasePool alloc] init];
+}
+
+MessagePumpCFRunLoop::MessagePumpCFRunLoop()
+ : quit_pending_(false) {
+}
+
+MessagePumpCFRunLoop::~MessagePumpCFRunLoop() {}
+
+// Called by MessagePumpCFRunLoopBase::DoRun. If other CFRunLoopRun loops were
+// running lower on the run loop thread's stack when this object was created,
+// the same number of CFRunLoopRun loops must be running for the outermost call
+// to Run. Run/DoRun are reentrant after that point.
+void MessagePumpCFRunLoop::DoRun(Delegate* delegate) {
+ // This is completely identical to calling CFRunLoopRun(), except autorelease
+ // pool management is introduced.
+ int result;
+ do {
+ MessagePumpScopedAutoreleasePool autorelease_pool(this);
+ result = CFRunLoopRunInMode(kCFRunLoopDefaultMode,
+ kCFTimeIntervalMax,
+ false);
+ } while (result != kCFRunLoopRunStopped && result != kCFRunLoopRunFinished);
+}
+
+// Must be called on the run loop thread.
+void MessagePumpCFRunLoop::Quit() {
+ // Stop the innermost run loop managed by this MessagePumpCFRunLoop object.
+ if (nesting_level() == run_nesting_level()) {
+ // This object is running the innermost loop, just stop it.
+ CFRunLoopStop(run_loop());
+ } else {
+ // There's another loop running inside the loop managed by this object.
+ // In other words, someone else called CFRunLoopRunInMode on the same
+ // thread, deeper on the stack than the deepest Run call. Don't preempt
+ // other run loops, just mark this object to quit the innermost Run as
+ // soon as the other inner loops not managed by Run are done.
+ quit_pending_ = true;
+ }
+}
+
+// Called by MessagePumpCFRunLoopBase::EnterExitObserver.
+void MessagePumpCFRunLoop::EnterExitRunLoop(CFRunLoopActivity activity) {
+ if (activity == kCFRunLoopExit &&
+ nesting_level() == run_nesting_level() &&
+ quit_pending_) {
+ // Quit was called while loops other than those managed by this object
+ // were running further inside a run loop managed by this object. Now
+ // that all unmanaged inner run loops are gone, stop the loop running
+ // just inside Run.
+ CFRunLoopStop(run_loop());
+ quit_pending_ = false;
+ }
+}
+
+MessagePumpNSRunLoop::MessagePumpNSRunLoop()
+ : keep_running_(true) {
+ CFRunLoopSourceContext source_context = CFRunLoopSourceContext();
+ source_context.perform = NoOp;
+ quit_source_ = CFRunLoopSourceCreate(NULL, // allocator
+ 0, // priority
+ &source_context);
+ CFRunLoopAddSource(run_loop(), quit_source_, kCFRunLoopCommonModes);
+}
+
+MessagePumpNSRunLoop::~MessagePumpNSRunLoop() {
+ CFRunLoopRemoveSource(run_loop(), quit_source_, kCFRunLoopCommonModes);
+ CFRelease(quit_source_);
+}
+
+void MessagePumpNSRunLoop::DoRun(Delegate* delegate) {
+ while (keep_running_) {
+ // NSRunLoop manages autorelease pools itself.
+ [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode
+ beforeDate:[NSDate distantFuture]];
+ }
+
+ keep_running_ = true;
+}
+
+void MessagePumpNSRunLoop::Quit() {
+ keep_running_ = false;
+ CFRunLoopSourceSignal(quit_source_);
+ CFRunLoopWakeUp(run_loop());
+}
+
+#if defined(OS_IOS)
+MessagePumpUIApplication::MessagePumpUIApplication()
+ : run_loop_(NULL) {
+}
+
+MessagePumpUIApplication::~MessagePumpUIApplication() {}
+
+void MessagePumpUIApplication::DoRun(Delegate* delegate) {
+ NOTREACHED();
+}
+
+void MessagePumpUIApplication::Quit() {
+ NOTREACHED();
+}
+
+void MessagePumpUIApplication::Attach(Delegate* delegate) {
+ DCHECK(!run_loop_);
+ run_loop_ = new base::RunLoop();
+ CHECK(run_loop_->BeforeRun());
+ SetDelegate(delegate);
+}
+
+#else
+
+MessagePumpNSApplication::MessagePumpNSApplication()
+ : keep_running_(true),
+ running_own_loop_(false) {
+}
+
+MessagePumpNSApplication::~MessagePumpNSApplication() {}
+
+void MessagePumpNSApplication::DoRun(Delegate* delegate) {
+ bool last_running_own_loop_ = running_own_loop_;
+
+ // NSApp must be initialized by calling:
+ // [{some class which implements CrAppProtocol} sharedApplication]
+ // Most likely candidates are CrApplication or BrowserCrApplication.
+ // These can be initialized from C++ code by calling
+ // RegisterCrApp() or RegisterBrowserCrApp().
+ CHECK(NSApp);
+
+ if (![NSApp isRunning]) {
+ running_own_loop_ = false;
+ // NSApplication manages autorelease pools itself when run this way.
+ [NSApp run];
+ } else {
+ running_own_loop_ = true;
+ NSDate* distant_future = [NSDate distantFuture];
+ while (keep_running_) {
+ MessagePumpScopedAutoreleasePool autorelease_pool(this);
+ NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate:distant_future
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event) {
+ [NSApp sendEvent:event];
+ }
+ }
+ keep_running_ = true;
+ }
+
+ running_own_loop_ = last_running_own_loop_;
+}
+
+void MessagePumpNSApplication::Quit() {
+ if (!running_own_loop_) {
+ [[NSApplication sharedApplication] stop:nil];
+ } else {
+ keep_running_ = false;
+ }
+
+ // Send a fake event to wake the loop up.
+ [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined
+ location:NSMakePoint(0, 0)
+ modifierFlags:0
+ timestamp:0
+ windowNumber:0
+ context:NULL
+ subtype:0
+ data1:0
+ data2:0]
+ atStart:NO];
+}
+
+MessagePumpCrApplication::MessagePumpCrApplication() {
+}
+
+// Prevents an autorelease pool from being created if the app is in the midst of
+// handling a UI event because various parts of AppKit depend on objects that
+// are created while handling a UI event to be autoreleased in the event loop.
+// An example of this is NSWindowController. When a window with a window
+// controller is closed it goes through a stack like this:
+// (Several stack frames elided for clarity)
+//
+// #0 [NSWindowController autorelease]
+// #1 DoAClose
+// #2 MessagePumpCFRunLoopBase::DoWork()
+// #3 [NSRunLoop run]
+// #4 [NSButton performClick:]
+// #5 [NSWindow sendEvent:]
+// #6 [NSApp sendEvent:]
+// #7 [NSApp run]
+//
+// -performClick: spins a nested run loop. If the pool created in DoWork was a
+// standard NSAutoreleasePool, it would release the objects that were
+// autoreleased into it once DoWork released it. This would cause the window
+// controller, which autoreleased itself in frame #0, to release itself, and
+// possibly free itself. Unfortunately this window controller controls the
+// window in frame #5. When the stack is unwound to frame #5, the window would
+// no longer exists and crashes may occur. Apple gets around this by never
+// releasing the pool it creates in frame #4, and letting frame #7 clean it up
+// when it cleans up the pool that wraps frame #7. When an autorelease pool is
+// released it releases all other pools that were created after it on the
+// autorelease pool stack.
+//
+// CrApplication is responsible for setting handlingSendEvent to true just
+// before it sends the event through the event handling mechanism, and
+// returning it to its previous value once the event has been sent.
+NSAutoreleasePool* MessagePumpCrApplication::CreateAutoreleasePool() {
+ if (MessagePumpMac::IsHandlingSendEvent())
+ return nil;
+ return MessagePumpNSApplication::CreateAutoreleasePool();
+}
+
+// static
+bool MessagePumpMac::UsingCrApp() {
+ DCHECK([NSThread isMainThread]);
+
+ // If NSApp is still not initialized, then the subclass used cannot
+ // be determined.
+ DCHECK(NSApp);
+
+ // The pump was created using MessagePumpNSApplication.
+ if (g_not_using_cr_app)
+ return false;
+
+ return [NSApp conformsToProtocol:@protocol(CrAppProtocol)];
+}
+
+// static
+bool MessagePumpMac::IsHandlingSendEvent() {
+ DCHECK([NSApp conformsToProtocol:@protocol(CrAppProtocol)]);
+ NSObject<CrAppProtocol>* app = static_cast<NSObject<CrAppProtocol>*>(NSApp);
+ return [app isHandlingSendEvent];
+}
+#endif // !defined(OS_IOS)
+
+// static
+MessagePump* MessagePumpMac::Create() {
+ if ([NSThread isMainThread]) {
+#if defined(OS_IOS)
+ return new MessagePumpUIApplication;
+#else
+ if ([NSApp conformsToProtocol:@protocol(CrAppProtocol)])
+ return new MessagePumpCrApplication;
+
+ // The main-thread MessagePump implementations REQUIRE an NSApp.
+ // Executables which have specific requirements for their
+ // NSApplication subclass should initialize appropriately before
+ // creating an event loop.
+ [NSApplication sharedApplication];
+ g_not_using_cr_app = true;
+ return new MessagePumpNSApplication;
+#endif
+ }
+
+ return new MessagePumpNSRunLoop;
+}
+
+} // namespace base