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author | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-12-13 23:30:22 +0000 |
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committer | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-12-13 23:30:22 +0000 |
commit | c76fe6734b1b5e4985828c634e582063b0267eb9 (patch) | |
tree | b447ac0e87aa8828b8664cbfa8195ae13821c918 /base/sync_socket_win.cc | |
parent | b597d9b28154b9a6a707b483c4fdab7efa8e7c47 (diff) | |
download | chromium_src-c76fe6734b1b5e4985828c634e582063b0267eb9.zip chromium_src-c76fe6734b1b5e4985828c634e582063b0267eb9.tar.gz chromium_src-c76fe6734b1b5e4985828c634e582063b0267eb9.tar.bz2 |
Implicitly ensure backbuffer creation on draw
Instead of having a special IPC channel to ensure a backbuffer is allocated
for a given GL context, we can create it implicitly on the first draw attempt
into FBO 0. If this fails, the context is considered lost.
BUG=181120
Review URL: https://codereview.chromium.org/112303002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@240797 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/sync_socket_win.cc')
0 files changed, 0 insertions, 0 deletions