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author | dcheng@chromium.org <dcheng@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-29 06:22:25 +0000 |
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committer | dcheng@chromium.org <dcheng@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-29 06:22:25 +0000 |
commit | 5e3f88d646ba60504dfd55099e82a4e29caea3af (patch) | |
tree | 02b0d4513f07772fec1623ea15330235fa026767 /base/win | |
parent | b68b1197c9116104118b1b3e7563e2c600c4e621 (diff) | |
download | chromium_src-5e3f88d646ba60504dfd55099e82a4e29caea3af.zip chromium_src-5e3f88d646ba60504dfd55099e82a4e29caea3af.tar.gz chromium_src-5e3f88d646ba60504dfd55099e82a4e29caea3af.tar.bz2 |
Remove several more custom Task implementations from base/
BUG=none
TEST=trybots
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=111865
Review URL: http://codereview.chromium.org/8702016
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111879 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'base/win')
-rw-r--r-- | base/win/object_watcher.cc | 110 | ||||
-rw-r--r-- | base/win/object_watcher.h | 11 |
2 files changed, 49 insertions, 72 deletions
diff --git a/base/win/object_watcher.cc b/base/win/object_watcher.cc index 4f5e7ab..6b500cd 100644 --- a/base/win/object_watcher.cc +++ b/base/win/object_watcher.cc @@ -4,6 +4,7 @@ #include "base/win/object_watcher.h" +#include "base/bind.h" #include "base/logging.h" namespace base { @@ -11,30 +12,11 @@ namespace win { //----------------------------------------------------------------------------- -struct ObjectWatcher::Watch : public Task { - ObjectWatcher* watcher; // The associated ObjectWatcher instance - HANDLE object; // The object being watched - HANDLE wait_object; // Returned by RegisterWaitForSingleObject - MessageLoop* origin_loop; // Used to get back to the origin thread - Delegate* delegate; // Delegate to notify when signaled - bool did_signal; // DoneWaiting was called - - virtual void Run() { - // The watcher may have already been torn down, in which case we need to - // just get out of dodge. - if (!watcher) - return; - - DCHECK(did_signal); - watcher->StopWatching(); - - delegate->OnObjectSignaled(object); - } -}; - -//----------------------------------------------------------------------------- - -ObjectWatcher::ObjectWatcher() : watch_(NULL) { +ObjectWatcher::ObjectWatcher() + : weak_factory_(this), + object_(NULL), + wait_object_(NULL), + origin_loop_(NULL) { } ObjectWatcher::~ObjectWatcher() { @@ -42,31 +24,30 @@ ObjectWatcher::~ObjectWatcher() { } bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) { - if (watch_) { + if (wait_object_) { NOTREACHED() << "Already watching an object"; return false; } - Watch* watch = new Watch; - watch->watcher = this; - watch->object = object; - watch->origin_loop = MessageLoop::current(); - watch->delegate = delegate; - watch->did_signal = false; - // Since our job is to just notice when an object is signaled and report the // result back to this thread, we can just run on a Windows wait thread. DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE; - if (!RegisterWaitForSingleObject(&watch->wait_object, object, DoneWaiting, - watch, INFINITE, wait_flags)) { + // DoneWaiting can be synchronously called from RegisterWaitForSingleObject, + // so set up all state now. + callback_ = base::Bind(&ObjectWatcher::Signal, weak_factory_.GetWeakPtr(), + delegate); + object_ = object; + origin_loop_ = MessageLoop::current(); + + if (!RegisterWaitForSingleObject(&wait_object_, object, DoneWaiting, + this, INFINITE, wait_flags)) { NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError(); - delete watch; + object_ = NULL; + wait_object_ = NULL; return false; } - watch_ = watch; - // We need to know if the current message loop is going away so we can // prevent the wait thread from trying to access a dead message loop. MessageLoop::current()->AddDestructionObserver(this); @@ -74,60 +55,49 @@ bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) { } bool ObjectWatcher::StopWatching() { - if (!watch_) + if (!wait_object_) return false; // Make sure ObjectWatcher is used in a single-threaded fashion. - DCHECK(watch_->origin_loop == MessageLoop::current()); + DCHECK(origin_loop_ == MessageLoop::current()); - // If DoneWaiting is in progress, we wait for it to finish. We know whether - // DoneWaiting happened or not by inspecting the did_signal flag. - if (!UnregisterWaitEx(watch_->wait_object, INVALID_HANDLE_VALUE)) { + // Blocking call to cancel the wait. Any callbacks already in progress will + // finish before we return from this call. + if (!UnregisterWaitEx(wait_object_, INVALID_HANDLE_VALUE)) { NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError(); return false; } - // Make sure that we see any mutation to did_signal. This should be a no-op - // since we expect that UnregisterWaitEx resulted in a memory barrier, but - // just to be sure, we're going to be explicit. - MemoryBarrier(); - - // If the watch has been posted, then we need to make sure it knows not to do - // anything once it is run. - watch_->watcher = NULL; - - // If DoneWaiting was called, then the watch would have been posted as a - // task, and will therefore be deleted by the MessageLoop. Otherwise, we - // need to take care to delete it here. - if (!watch_->did_signal) - delete watch_; - - watch_ = NULL; + weak_factory_.InvalidateWeakPtrs(); + object_ = NULL; + wait_object_ = NULL; MessageLoop::current()->RemoveDestructionObserver(this); return true; } HANDLE ObjectWatcher::GetWatchedObject() { - if (!watch_) - return NULL; - - return watch_->object; + return object_; } // static void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) { DCHECK(!timed_out); - Watch* watch = static_cast<Watch*>(param); - - // Record that we ran this function. - watch->did_signal = true; + // The destructor blocks on any callbacks that are in flight, so we know that + // that is always a pointer to a valid ObjectWater. + ObjectWatcher* that = static_cast<ObjectWatcher*>(param); + that->origin_loop_->PostTask(FROM_HERE, that->callback_); + that->callback_.Reset(); +} - // We rely on the locking in PostTask() to ensure that a memory barrier is - // provided, which in turn ensures our change to did_signal can be observed - // on the target thread. - watch->origin_loop->PostTask(FROM_HERE, watch); +void ObjectWatcher::Signal(Delegate* delegate) { + // Signaling the delegate may result in our destruction or a nested call to + // StartWatching(). As a result, we save any state we need and clear previous + // watcher state before signaling the delegate. + HANDLE object = object_; + StopWatching(); + delegate->OnObjectSignaled(object); } void ObjectWatcher::WillDestroyCurrentMessageLoop() { diff --git a/base/win/object_watcher.h b/base/win/object_watcher.h index f5a46eb..2a515a1 100644 --- a/base/win/object_watcher.h +++ b/base/win/object_watcher.h @@ -9,6 +9,8 @@ #include <windows.h> #include "base/base_export.h" +#include "base/callback.h" +#include "base/memory/weak_ptr.h" #include "base/message_loop.h" namespace base { @@ -79,12 +81,17 @@ class BASE_EXPORT ObjectWatcher : public MessageLoop::DestructionObserver { // Called on a background thread when done waiting. static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out); + void Signal(Delegate* delegate); + // MessageLoop::DestructionObserver implementation: virtual void WillDestroyCurrentMessageLoop(); // Internal state. - struct Watch; - Watch* watch_; + WeakPtrFactory<ObjectWatcher> weak_factory_; + Closure callback_; + HANDLE object_; // The object being watched + HANDLE wait_object_; // Returned by RegisterWaitForSingleObject + MessageLoop* origin_loop_; // Used to get back to the origin thread DISALLOW_COPY_AND_ASSIGN(ObjectWatcher); }; |