diff options
author | khushalsagar <khushalsagar@chromium.org> | 2016-01-26 17:07:51 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-01-27 01:09:24 +0000 |
commit | 27a63744778eab6135ffe520ff1be390ab9c282d (patch) | |
tree | fe00cc064bf050ef60ffd0a3d8cdd932309ea54e /blimp | |
parent | d7ea97a4c74a4f420f8a646109f15f32f61c419e (diff) | |
download | chromium_src-27a63744778eab6135ffe520ff1be390ab9c282d.zip chromium_src-27a63744778eab6135ffe520ff1be390ab9c282d.tar.gz chromium_src-27a63744778eab6135ffe520ff1be390ab9c282d.tar.bz2 |
blimp: Initialize GpuMemoryPolicy when populating the LayerTreeSettings.
BUG=577985
Review URL: https://codereview.chromium.org/1637113002
Cr-Commit-Position: refs/heads/master@{#371666}
Diffstat (limited to 'blimp')
-rw-r--r-- | blimp/client/compositor/blimp_layer_tree_settings.cc | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/blimp/client/compositor/blimp_layer_tree_settings.cc b/blimp/client/compositor/blimp_layer_tree_settings.cc index 3dbc058..11ce847 100644 --- a/blimp/client/compositor/blimp_layer_tree_settings.cc +++ b/blimp/client/compositor/blimp_layer_tree_settings.cc @@ -104,6 +104,75 @@ void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) { // Blimp always uses new cc::AnimationHost system. settings->use_compositor_animation_timelines = true; + + // Set the GpuMemoryPolicy. + cc::ManagedMemoryPolicy memory_policy = settings->memory_policy_; + memory_policy.bytes_limit_when_visible = 0; + +#if defined(OS_ANDROID) + // We can't query available GPU memory from the system on Android. + // Physical memory is also mis-reported sometimes (eg. Nexus 10 reports + // 1262MB when it actually has 2GB, while Razr M has 1GB but only reports + // 128MB java heap size). First we estimate physical memory using both. + size_t dalvik_mb = base::SysInfo::DalvikHeapSizeMB(); + size_t physical_mb = base::SysInfo::AmountOfPhysicalMemoryMB(); + size_t physical_memory_mb = 0; + if (dalvik_mb >= 256) + physical_memory_mb = dalvik_mb * 4; + else + physical_memory_mb = std::max(dalvik_mb * 4, (physical_mb * 4) / 3); + + // Now we take a default of 1/8th of memory on high-memory devices, + // and gradually scale that back for low-memory devices (to be nicer + // to other apps so they don't get killed). Examples: + // Nexus 4/10(2GB) 256MB (normally 128MB) + // Droid Razr M(1GB) 114MB (normally 57MB) + // Galaxy Nexus(1GB) 100MB (normally 50MB) + // Xoom(1GB) 100MB (normally 50MB) + // Nexus S(low-end) 8MB (normally 8MB) + // Note that the compositor now uses only some of this memory for + // pre-painting and uses the rest only for 'emergencies'. + if (memory_policy.bytes_limit_when_visible == 0) { + // NOTE: Non-low-end devices use only 50% of these limits, + // except during 'emergencies' where 100% can be used. + if (!base::SysInfo::IsLowEndDevice()) { + if (physical_memory_mb >= 1536) + memory_policy.bytes_limit_when_visible = + physical_memory_mb / 8; // >192MB + else if (physical_memory_mb >= 1152) + memory_policy.bytes_limit_when_visible = + physical_memory_mb / 8; // >144MB + else if (physical_memory_mb >= 768) + memory_policy.bytes_limit_when_visible = + physical_memory_mb / 10; // >76MB + else + memory_policy.bytes_limit_when_visible = + physical_memory_mb / 12; // <64MB + } else { + // Low-end devices have 512MB or less memory by definition + // so we hard code the limit rather than relying on the heuristics + // above. Low-end devices use 4444 textures so we can use a lower limit. + memory_policy.bytes_limit_when_visible = 8; + } + memory_policy.bytes_limit_when_visible = + memory_policy.bytes_limit_when_visible * 1024 * 1024; + // Clamp the observed value to a specific range on Android. + memory_policy.bytes_limit_when_visible = std::max( + memory_policy.bytes_limit_when_visible, + static_cast<size_t>(8 * 1024 * 1024)); + memory_policy.bytes_limit_when_visible = + std::min(memory_policy.bytes_limit_when_visible, + static_cast<size_t>(256 * 1024 * 1024)); + } + memory_policy.priority_cutoff_when_visible = + gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING; +#else + // Ignore what the system said and give all clients the same maximum + // allocation on desktop platforms. + memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024; + memory_policy.priority_cutoff_when_visible = + gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE; +#endif } } // namespace client |