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author | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-08-25 00:09:14 +0000 |
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committer | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-08-25 00:09:14 +0000 |
commit | 94f206c1c75eb8cc4df2225a1c5c9c7b6fc96679 (patch) | |
tree | 530f51d5c75459999e4adf2a6895884ce1c15ce0 /cc/GeometryBinding.h | |
parent | 56235947f2b023fc63cfad692c56df4e92199848 (diff) | |
download | chromium_src-94f206c1c75eb8cc4df2225a1c5c9c7b6fc96679.zip chromium_src-94f206c1c75eb8cc4df2225a1c5c9c7b6fc96679.tar.gz chromium_src-94f206c1c75eb8cc4df2225a1c5c9c7b6fc96679.tar.bz2 |
Here are gyp targets and stubs for compiling libcc and the webkit_compositor bindings in chromium. Everything is guarded behind the off-by-default use_libcc_for_compositor gyp variable. I haven't included the actual code here, but there are scripts to sync. I plan to land + manually sync the code into place until we're ready to flip the gyp switch.
Snapshot from r126652
BUG=
Review URL: https://chromiumcodereview.appspot.com/10828381
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@153354 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/GeometryBinding.h')
-rw-r--r-- | cc/GeometryBinding.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/cc/GeometryBinding.h b/cc/GeometryBinding.h new file mode 100644 index 0000000..c018ff7 --- /dev/null +++ b/cc/GeometryBinding.h @@ -0,0 +1,48 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef GeometryBinding_h +#define GeometryBinding_h + +#include "FloatRect.h" + +#if USE(ACCELERATED_COMPOSITING) + +namespace WebKit { +class WebGraphicsContext3D; +} + +namespace WebCore { + +class GeometryBinding { +public: + GeometryBinding(WebKit::WebGraphicsContext3D*, const FloatRect& quadVertexRect); + ~GeometryBinding(); + + bool initialized() const { return m_initialized; } + + WebKit::WebGraphicsContext3D* context() const { return m_context; } + unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } + unsigned quadElementsVbo() const { return m_quadElementsVbo; } + + void prepareForDraw(); + + // All layer shaders share the same attribute locations for the vertex + // positions and texture coordinates. This allows switching shaders without + // rebinding attribute arrays. + static int positionAttribLocation() { return 0; } + static int texCoordAttribLocation() { return 1; } + +private: + WebKit::WebGraphicsContext3D* m_context; + unsigned m_quadVerticesVbo; + unsigned m_quadElementsVbo; + bool m_initialized; +}; + +} // namespace WebCore + +#endif // USE(ACCELERATED_COMPOSITING) + +#endif |