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author | awoloszyn <awoloszyn@chromium.org> | 2015-02-27 12:31:30 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-02-27 20:32:37 +0000 |
commit | ac754705ceaa5bc4cb8dc8df9a733b4b68396399 (patch) | |
tree | a59317979092a071f8ffafb59919ffbda09f5145 /cc/cc.gyp | |
parent | 1a015c984eedb167733f84dd9623a3d02f467784 (diff) | |
download | chromium_src-ac754705ceaa5bc4cb8dc8df9a733b4b68396399.zip chromium_src-ac754705ceaa5bc4cb8dc8df9a733b4b68396399.tar.gz chromium_src-ac754705ceaa5bc4cb8dc8df9a733b4b68396399.tar.bz2 |
Splitting of layers for correct intersections
Sorting 3d-sorted layers and rendering them in that order causes issues
when layers intersect. Instead place 3d-sorted layers in a bsp tree and
fragment any intersecting layers into non-rectangular quads. We can then
render the fragments in the correct sorted order regardless of
intersections.
BUG=455918,159225,132122,230833
Review URL: https://codereview.chromium.org/595593002
Cr-Commit-Position: refs/heads/master@{#318506}
Diffstat (limited to 'cc/cc.gyp')
-rw-r--r-- | cc/cc.gyp | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -279,6 +279,8 @@ 'output/delegating_renderer.h', 'output/direct_renderer.cc', 'output/direct_renderer.h', + 'output/dynamic_geometry_binding.cc', + 'output/dynamic_geometry_binding.h', 'output/filter_operation.cc', 'output/filter_operation.h', 'output/filter_operations.cc', @@ -319,6 +321,8 @@ 'output/software_output_device.h', 'output/software_renderer.cc', 'output/software_renderer.h', + 'output/static_geometry_binding.cc', + 'output/static_geometry_binding.h', 'output/viewport_selection_bound.cc', 'output/viewport_selection_bound.h', 'output/vsync_parameter_observer.h', @@ -529,8 +533,6 @@ 'trees/damage_tracker.h', 'trees/draw_property_utils.cc', 'trees/draw_property_utils.h', - 'trees/layer_sorter.cc', - 'trees/layer_sorter.h', 'trees/layer_tree_host.cc', 'trees/layer_tree_host.h', 'trees/layer_tree_host_client.h', |