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authorbrianderson@chromium.org <brianderson@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-01 23:03:11 +0000
committerbrianderson@chromium.org <brianderson@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-01 23:03:11 +0000
commit075d8aae89b630b505f97f437e665cf1968eb4c0 (patch)
treeeb66ede0e1cb085f42500924e9e9fc8c564ffca5 /cc/cc_tests.gyp
parent58430f338d50e9df8ca7066652b347b1ef7ff52d (diff)
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cc: Use highp precision for texture coords if available and needed
This fixes an earlier version of this patch that had a bug in FragmentShaderRGBATexAlphaMask. High precision is only used when the source is greater than N pixels in any direction to prevent performance regressions. N is determined based on the actual precision of mediump reported by the driver. BUG=183581 BUG=173747 Review URL: https://chromiumcodereview.appspot.com/12665005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@191692 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/cc_tests.gyp')
-rw-r--r--cc/cc_tests.gyp1
1 files changed, 1 insertions, 0 deletions
diff --git a/cc/cc_tests.gyp b/cc/cc_tests.gyp
index a32483e..7c6ee9c 100644
--- a/cc/cc_tests.gyp
+++ b/cc/cc_tests.gyp
@@ -18,6 +18,7 @@
'scheduler/frame_rate_controller_unittest.cc',
'output/gl_renderer_unittest.cc',
'output/gl_renderer_pixeltest.cc',
+ 'output/shader_unittest.cc',
'base/hash_pair_unittest.cc',
'layers/heads_up_display_unittest.cc',
'animation/keyframed_animation_curve_unittest.cc',