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authorenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 22:43:41 +0000
committerenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 22:43:41 +0000
commitcd57cc5a246367c2558fefa04ae9eca8f4d545d2 (patch)
treea2235045e9c5e4ff028d641b76f5d01aa5461b26 /cc/direct_renderer.h
parent3fe7ba055be580443445895c0ee01ada3b628487 (diff)
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[cc] Rename all cc/ filenames to Chromium style
BUG=155413 Review URL: https://codereview.chromium.org/11122003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161671 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/direct_renderer.h')
-rw-r--r--cc/direct_renderer.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/cc/direct_renderer.h b/cc/direct_renderer.h
index 638cbb2..73e6dc6 100644
--- a/cc/direct_renderer.h
+++ b/cc/direct_renderer.h
@@ -1,3 +1,105 @@
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+
+#ifndef CCDirectRenderer_h
+#define CCDirectRenderer_h
+
+#include "base/basictypes.h"
+#include "CCRenderer.h"
+#include "CCResourceProvider.h"
+#include "CCScopedTexture.h"
+
+namespace cc {
+
+class CCResourceProvider;
+
+// This is the base class for code shared between the GL and software
+// renderer implementations. "Direct" refers to the fact that it does not
+// delegate rendering to another compositor.
+class CCDirectRenderer : public CCRenderer {
+public:
+ virtual ~CCDirectRenderer();
+
+ CCResourceProvider* resourceProvider() const { return m_resourceProvider; }
+
+ virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList& renderPassesInDrawOrder) OVERRIDE;
+ virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const OVERRIDE;
+ virtual void drawFrame(const CCRenderPassList& renderPassesInDrawOrder, const CCRenderPassIdHashMap& renderPassesById) OVERRIDE;
+
+protected:
+ CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvider);
+
+ struct DrawingFrame {
+ DrawingFrame();
+ ~DrawingFrame();
+
+ const CCRenderPassIdHashMap* renderPassesById;
+ const CCRenderPass* rootRenderPass;
+ const CCRenderPass* currentRenderPass;
+ const CCScopedTexture* currentTexture;
+
+ FloatRect rootDamageRect;
+
+ WebKit::WebTransformationMatrix projectionMatrix;
+ WebKit::WebTransformationMatrix windowMatrix;
+ bool flippedY;
+ FloatRect scissorRectInRenderPassSpace;
+ };
+
+ class CachedTexture : public CCScopedTexture {
+ public:
+ static scoped_ptr<CachedTexture> create(CCResourceProvider* resourceProvider) {
+ return make_scoped_ptr(new CachedTexture(resourceProvider));
+ }
+ virtual ~CachedTexture() {}
+
+ bool isComplete() const { return m_isComplete; }
+ void setIsComplete(bool isComplete) { m_isComplete = isComplete; }
+
+ protected:
+ explicit CachedTexture(CCResourceProvider* resourceProvider)
+ : CCScopedTexture(resourceProvider)
+ , m_isComplete(false)
+ {
+ }
+
+ private:
+ bool m_isComplete;
+
+ DISALLOW_COPY_AND_ASSIGN(CachedTexture);
+ };
+
+ static FloatRect quadVertexRect();
+ static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& quadRect);
+ static void initializeMatrices(DrawingFrame&, const IntRect& drawRect, bool flipY);
+ static IntRect moveScissorToWindowSpace(const DrawingFrame&, FloatRect scissorRect);
+
+ bool haveCachedResources(CCRenderPass::Id) const;
+ static IntSize renderPassTextureSize(const CCRenderPass*);
+ static GC3Denum renderPassTextureFormat(const CCRenderPass*);
+
+ void drawRenderPass(DrawingFrame&, const CCRenderPass*);
+ bool useRenderPass(DrawingFrame&, const CCRenderPass*);
+
+ virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0;
+ virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& framebufferRect) = 0;
+ virtual void setDrawViewportSize(const IntSize&) = 0;
+ virtual void enableScissorTestRect(const IntRect& scissorRect) = 0;
+ virtual void disableScissorTest() = 0;
+ virtual void clearFramebuffer(DrawingFrame&) = 0;
+ virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) = 0;
+ virtual void beginDrawingFrame(DrawingFrame&) = 0;
+ virtual void finishDrawingFrame(DrawingFrame&) = 0;
+ virtual bool flippedFramebuffer() const = 0;
+
+ ScopedPtrHashMap<CCRenderPass::Id, CachedTexture> m_renderPassTextures;
+ CCResourceProvider* m_resourceProvider;
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(CCDirectRenderer);
+};
+
+} // namespace cc
+
+#endif // CCDirectRenderer_h