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author | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-20 04:12:41 +0000 |
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committer | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-20 04:12:41 +0000 |
commit | 1fea814130ff23de709fe242819d67b9d4344e07 (patch) | |
tree | 6b9f06266db7ea814bc597ffb7fea731fb77904e /cc/draw_quad_unittest.cc | |
parent | efd25e631eba64162229c4aee56413a4a0fd7549 (diff) | |
download | chromium_src-1fea814130ff23de709fe242819d67b9d4344e07.zip chromium_src-1fea814130ff23de709fe242819d67b9d4344e07.tar.gz chromium_src-1fea814130ff23de709fe242819d67b9d4344e07.tar.bz2 |
cc: Use ui/gfx geometry types for the CCRenderPass and CCDrawQuad classes.
We use these geometry types for CCDrawQuad types and in CCRenderPass, and so
we also make use of them in the CCRenderer classes.
A minor number of copies back to cc:: (WebCore) geometry types do occur in
the renderer implementations for now until we migrate the rest of the compositor.
Covered by existing tests.
BUG=152473
R=enne,jamesr
Review URL: https://chromiumcodereview.appspot.com/10984053
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@163142 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/draw_quad_unittest.cc')
-rw-r--r-- | cc/draw_quad_unittest.cc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/cc/draw_quad_unittest.cc b/cc/draw_quad_unittest.cc index b7af099..98ed3d5 100644 --- a/cc/draw_quad_unittest.cc +++ b/cc/draw_quad_unittest.cc @@ -28,8 +28,8 @@ namespace { TEST(CCDrawQuadTest, copySharedQuadState) { WebTransformationMatrix quadTransform(1, 0.5, 0, 1, 0.5, 0); - IntRect visibleContentRect(10, 12, 14, 16); - IntRect clippedRectInTarget(19, 21, 23, 25); + gfx::Rect visibleContentRect(10, 12, 14, 16); + gfx::Rect clippedRectInTarget(19, 21, 23, 25); float opacity = 0.25; bool opaque = true; int id = 3; @@ -49,8 +49,8 @@ TEST(CCDrawQuadTest, copySharedQuadState) scoped_ptr<CCSharedQuadState> createSharedQuadState() { WebTransformationMatrix quadTransform(1, 0.5, 0, 1, 0.5, 0); - IntRect visibleContentRect(10, 12, 14, 16); - IntRect clippedRectInTarget(19, 21, 23, 25); + gfx::Rect visibleContentRect(10, 12, 14, 16); + gfx::Rect clippedRectInTarget(19, 21, 23, 25); float opacity = 1; bool opaque = false; int id = 3; @@ -83,8 +83,8 @@ void compareDrawQuad(CCDrawQuad* quad, CCDrawQuad* copy, CCSharedQuadState* copy copySharedState->id = 5; #define QUAD_DATA \ - IntRect quadRect(30, 40, 50, 60); \ - IntRect quadVisibleRect(40, 50, 30, 20); \ + gfx::Rect quadRect(30, 40, 50, 60); \ + gfx::Rect quadVisibleRect(40, 50, 30, 20); #define SETUP_AND_COPY_QUAD(Type, quad) \ quad->setQuadVisibleRect(quadVisibleRect); \ @@ -179,7 +179,7 @@ TEST(CCDrawQuadTest, copyDebugBorderDrawQuad) TEST(CCDrawQuadTest, copyIOSurfaceDrawQuad) { - IntSize size(58, 95); + gfx::Size size(58, 95); unsigned textureId = 72; CCIOSurfaceDrawQuad::Orientation orientation = CCIOSurfaceDrawQuad::Unflipped; @@ -195,7 +195,7 @@ TEST(CCDrawQuadTest, copyRenderPassDrawQuad) CCRenderPass::Id renderPassId(22, 64); bool isReplica = true; CCResourceProvider::ResourceId maskResourceId = 78; - IntRect contentsChangedSinceLastFrame(42, 11, 74, 24); + gfx::Rect contentsChangedSinceLastFrame(42, 11, 74, 24); float maskTexCoordScaleX = 33; float maskTexCoordScaleY = 19; float maskTexCoordOffsetX = -45; @@ -239,23 +239,23 @@ TEST(CCDrawQuadTest, copyTextureDrawQuad) { unsigned resourceId = 82; bool premultipliedAlpha = true; - FloatRect uvRect(0.5, 224, -51, 36); + gfx::RectF uvRect(0.5, 224, -51, 36); bool flipped = true; CREATE_SHARED_STATE(); CREATE_QUAD_4(CCTextureDrawQuad, resourceId, premultipliedAlpha, uvRect, flipped); EXPECT_EQ(resourceId, copyQuad->resourceId()); EXPECT_EQ(premultipliedAlpha, copyQuad->premultipliedAlpha()); - EXPECT_EQ(uvRect, copyQuad->uvRect()); + EXPECT_FLOAT_RECT_EQ(uvRect, copyQuad->uvRect()); EXPECT_EQ(flipped, copyQuad->flipped()); } TEST(CCDrawQuadTest, copyTileDrawQuad) { - IntRect opaqueRect(33, 44, 22, 33); + gfx::Rect opaqueRect(33, 44, 22, 33); unsigned resourceId = 104; - IntPoint textureOffset(-31, 47); - IntSize textureSize(85, 32); + gfx::Point textureOffset(-31, 47); + gfx::Size textureSize(85, 32); GLint textureFilter = 82; bool swizzleContents = true; bool leftEdgeAA = true; |