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authorenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 22:43:41 +0000
committerenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 22:43:41 +0000
commitcd57cc5a246367c2558fefa04ae9eca8f4d545d2 (patch)
treea2235045e9c5e4ff028d641b76f5d01aa5461b26 /cc/layer_animation_controller.cc
parent3fe7ba055be580443445895c0ee01ada3b628487 (diff)
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[cc] Rename all cc/ filenames to Chromium style
BUG=155413 Review URL: https://codereview.chromium.org/11122003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161671 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/layer_animation_controller.cc')
-rw-r--r--cc/layer_animation_controller.cc407
1 files changed, 407 insertions, 0 deletions
diff --git a/cc/layer_animation_controller.cc b/cc/layer_animation_controller.cc
new file mode 100644
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--- /dev/null
+++ b/cc/layer_animation_controller.cc
@@ -0,0 +1,407 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+
+#include "CCLayerAnimationController.h"
+
+#include "CCActiveAnimation.h"
+#include "CCKeyframedAnimationCurve.h"
+#include <public/WebTransformationMatrix.h>
+#include <wtf/CurrentTime.h>
+#include <wtf/HashMap.h>
+
+using WebKit::WebTransformationMatrix;
+
+namespace cc {
+
+CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControllerClient* client)
+ : m_forceSync(false)
+ , m_client(client)
+{
+}
+
+CCLayerAnimationController::~CCLayerAnimationController()
+{
+}
+
+scoped_ptr<CCLayerAnimationController> CCLayerAnimationController::create(CCLayerAnimationControllerClient* client)
+{
+ return make_scoped_ptr(new CCLayerAnimationController(client));
+}
+
+void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffset)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->id() == animationId)
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOffset + m_activeAnimations[i]->startTime());
+ }
+}
+
+void CCLayerAnimationController::removeAnimation(int animationId)
+{
+ for (size_t i = 0; i < m_activeAnimations.size();) {
+ if (m_activeAnimations[i]->id() == animationId)
+ m_activeAnimations.remove(i);
+ else
+ i++;
+ }
+}
+
+void CCLayerAnimationController::removeAnimation(int animationId, CCActiveAnimation::TargetProperty targetProperty)
+{
+ for (size_t i = 0; i < m_activeAnimations.size();) {
+ if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]->targetProperty() == targetProperty)
+ m_activeAnimations.remove(i);
+ else
+ i++;
+ }
+}
+
+// According to render layer backing, these are for testing only.
+void CCLayerAnimationController::suspendAnimations(double monotonicTime)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (!m_activeAnimations[i]->isFinished())
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, monotonicTime);
+ }
+}
+
+// Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimations, which is for testing.
+void CCLayerAnimationController::resumeAnimations(double monotonicTime)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Paused)
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
+ }
+}
+
+// Ensures that the list of active animations on the main thread and the impl thread
+// are kept in sync.
+void CCLayerAnimationController::pushAnimationUpdatesTo(CCLayerAnimationController* controllerImpl)
+{
+ if (m_forceSync) {
+ replaceImplThreadAnimations(controllerImpl);
+ m_forceSync = false;
+ } else {
+ purgeAnimationsMarkedForDeletion();
+ pushNewAnimationsToImplThread(controllerImpl);
+
+ // Remove finished impl side animations only after pushing,
+ // and only after the animations are deleted on the main thread
+ // this insures we will never push an animation twice.
+ removeAnimationsCompletedOnMainThread(controllerImpl);
+
+ pushPropertiesToImplThread(controllerImpl);
+ }
+}
+
+void CCLayerAnimationController::animate(double monotonicTime, CCAnimationEventsVector* events)
+{
+ startAnimationsWaitingForNextTick(monotonicTime, events);
+ startAnimationsWaitingForStartTime(monotonicTime, events);
+ startAnimationsWaitingForTargetAvailability(monotonicTime, events);
+ resolveConflicts(monotonicTime);
+ tickAnimations(monotonicTime);
+ markAnimationsForDeletion(monotonicTime, events);
+ startAnimationsWaitingForTargetAvailability(monotonicTime, events);
+}
+
+void CCLayerAnimationController::addAnimation(scoped_ptr<CCActiveAnimation> animation)
+{
+ m_activeAnimations.append(animation.Pass());
+}
+
+CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, CCActiveAnimation::TargetProperty targetProperty) const
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i)
+ if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->targetProperty() == targetProperty)
+ return m_activeAnimations[i];
+ return 0;
+}
+
+CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(CCActiveAnimation::TargetProperty targetProperty) const
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ size_t index = m_activeAnimations.size() - i - 1;
+ if (m_activeAnimations[index]->targetProperty() == targetProperty)
+ return m_activeAnimations[index];
+ }
+ return 0;
+}
+
+bool CCLayerAnimationController::hasActiveAnimation() const
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (!m_activeAnimations[i]->isFinished())
+ return true;
+ }
+ return false;
+}
+
+bool CCLayerAnimationController::isAnimatingProperty(CCActiveAnimation::TargetProperty targetProperty) const
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() != CCActiveAnimation::Finished && m_activeAnimations[i]->runState() != CCActiveAnimation::Aborted && m_activeAnimations[i]->targetProperty() == targetProperty)
+ return true;
+ }
+ return false;
+}
+
+void CCLayerAnimationController::notifyAnimationStarted(const CCAnimationEvent& event)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimations[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSynchronizedStartTime()) {
+ m_activeAnimations[i]->setNeedsSynchronizedStartTime(false);
+ m_activeAnimations[i]->setStartTime(event.monotonicTime);
+ return;
+ }
+ }
+}
+
+void CCLayerAnimationController::setClient(CCLayerAnimationControllerClient* client)
+{
+ m_client = client;
+}
+
+void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationController* controllerImpl) const
+{
+ // Any new animations owned by the main thread's controller are cloned and adde to the impl thread's controller.
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ // If the animation is already running on the impl thread, there is no need to copy it over.
+ if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty()))
+ continue;
+
+ // If the animation is not running on the impl thread, it does not necessarily mean that it needs
+ // to be copied over and started; it may have already finished. In this case, the impl thread animation
+ // will have already notified that it has started and the main thread animation will no longer need
+ // a synchronized start time.
+ if (!m_activeAnimations[i]->needsSynchronizedStartTime())
+ continue;
+
+ // The new animation should be set to run as soon as possible.
+ CCActiveAnimation::RunState initialRunState = CCActiveAnimation::WaitingForTargetAvailability;
+ double startTime = 0;
+ scoped_ptr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime));
+ ASSERT(!toAdd->needsSynchronizedStartTime());
+ controllerImpl->addAnimation(toAdd.Pass());
+ }
+}
+
+void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAnimationController* controllerImpl) const
+{
+ // Delete all impl thread animations for which there is no corresponding main thread animation.
+ // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented
+ // guaranteeing progress towards loop termination.
+ for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) {
+ CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_activeAnimations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty());
+ if (!current)
+ controllerImpl->m_activeAnimations.remove(i);
+ else
+ i++;
+ }
+}
+
+void CCLayerAnimationController::pushPropertiesToImplThread(CCLayerAnimationController* controllerImpl) const
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ CCActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty());
+ if (currentImpl)
+ m_activeAnimations[i]->pushPropertiesTo(currentImpl);
+ }
+}
+
+void CCLayerAnimationController::startAnimationsWaitingForNextTick(double monotonicTime, CCAnimationEventsVector* events)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForNextTick) {
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
+ if (!m_activeAnimations[i]->hasSetStartTime())
+ m_activeAnimations[i]->setStartTime(monotonicTime);
+ if (events)
+ events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
+ }
+ }
+}
+
+void CCLayerAnimationController::startAnimationsWaitingForStartTime(double monotonicTime, CCAnimationEventsVector* events)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForStartTime && m_activeAnimations[i]->startTime() <= monotonicTime) {
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
+ if (events)
+ events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
+ }
+ }
+}
+
+void CCLayerAnimationController::startAnimationsWaitingForTargetAvailability(double monotonicTime, CCAnimationEventsVector* events)
+{
+ // First collect running properties.
+ TargetProperties blockedProperties;
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m_activeAnimations[i]->runState() == CCActiveAnimation::Finished)
+ blockedProperties.insert(m_activeAnimations[i]->targetProperty());
+ }
+
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForTargetAvailability) {
+ // Collect all properties for animations with the same group id (they should all also be in the list of animations).
+ TargetProperties enqueuedProperties;
+ enqueuedProperties.insert(m_activeAnimations[i]->targetProperty());
+ for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
+ if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group())
+ enqueuedProperties.insert(m_activeAnimations[j]->targetProperty());
+ }
+
+ // Check to see if intersection of the list of properties affected by the group and the list of currently
+ // blocked properties is null. In any case, the group's target properties need to be added to the list
+ // of blocked properties.
+ bool nullIntersection = true;
+ for (TargetProperties::iterator pIter = enqueuedProperties.begin(); pIter != enqueuedProperties.end(); ++pIter) {
+ if (!blockedProperties.insert(*pIter).second)
+ nullIntersection = false;
+ }
+
+ // If the intersection is null, then we are free to start the animations in the group.
+ if (nullIntersection) {
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
+ if (!m_activeAnimations[i]->hasSetStartTime())
+ m_activeAnimations[i]->setStartTime(monotonicTime);
+ if (events)
+ events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
+ for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
+ if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group()) {
+ m_activeAnimations[j]->setRunState(CCActiveAnimation::Running, monotonicTime);
+ if (!m_activeAnimations[j]->hasSetStartTime())
+ m_activeAnimations[j]->setStartTime(monotonicTime);
+ }
+ }
+ }
+ }
+ }
+}
+
+void CCLayerAnimationController::resolveConflicts(double monotonicTime)
+{
+ // Find any animations that are animating the same property and resolve the
+ // confict. We could eventually blend, but for now we'll just abort the
+ // previous animation (where 'previous' means: (1) has a prior start time or
+ // (2) has an equal start time, but was added to the queue earlier, i.e.,
+ // has a lower index in m_activeAnimations).
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running) {
+ for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
+ if (m_activeAnimations[j]->runState() == CCActiveAnimation::Running && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetProperty()) {
+ if (m_activeAnimations[i]->startTime() > m_activeAnimations[j]->startTime())
+ m_activeAnimations[j]->setRunState(CCActiveAnimation::Aborted, monotonicTime);
+ else
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Aborted, monotonicTime);
+ }
+ }
+ }
+ }
+}
+
+void CCLayerAnimationController::markAnimationsForDeletion(double monotonicTime, CCAnimationEventsVector* events)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); i++) {
+ int groupId = m_activeAnimations[i]->group();
+ bool allAnimsWithSameIdAreFinished = false;
+ // If an animation is finished, and not already marked for deletion,
+ // Find out if all other animations in the same group are also finished.
+ if (m_activeAnimations[i]->isFinished()) {
+ allAnimsWithSameIdAreFinished = true;
+ for (size_t j = 0; j < m_activeAnimations.size(); ++j) {
+ if (groupId == m_activeAnimations[j]->group() && !m_activeAnimations[j]->isFinished()) {
+ allAnimsWithSameIdAreFinished = false;
+ break;
+ }
+ }
+ }
+ if (allAnimsWithSameIdAreFinished) {
+ // We now need to remove all animations with the same group id as groupId
+ // (and send along animation finished notifications, if necessary).
+ for (size_t j = i; j < m_activeAnimations.size(); j++) {
+ if (groupId == m_activeAnimations[j]->group()) {
+ if (events)
+ events->push_back(CCAnimationEvent(CCAnimationEvent::Finished, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty(), monotonicTime));
+ m_activeAnimations[j]->setRunState(CCActiveAnimation::WaitingForDeletion, monotonicTime);
+ }
+ }
+ }
+ }
+}
+
+void CCLayerAnimationController::purgeAnimationsMarkedForDeletion()
+{
+ for (size_t i = 0; i < m_activeAnimations.size();) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForDeletion)
+ m_activeAnimations.remove(i);
+ else
+ i++;
+ }
+}
+
+void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationController* controllerImpl) const
+{
+ controllerImpl->m_activeAnimations.clear();
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ scoped_ptr<CCActiveAnimation> toAdd;
+ if (m_activeAnimations[i]->needsSynchronizedStartTime()) {
+ // We haven't received an animation started notification yet, so it
+ // is important that we add it in a 'waiting' and not 'running' state.
+ CCActiveAnimation::RunState initialRunState = CCActiveAnimation::WaitingForTargetAvailability;
+ double startTime = 0;
+ toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime).Pass();
+ } else
+ toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingInstance).Pass();
+
+ controllerImpl->addAnimation(toAdd.Pass());
+ }
+}
+
+void CCLayerAnimationController::tickAnimations(double monotonicTime)
+{
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m_activeAnimations[i]->runState() == CCActiveAnimation::Paused) {
+ double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(monotonicTime);
+
+ // Animation assumes its initial value until it gets the synchronized start time
+ // from the impl thread and can start ticking.
+ if (m_activeAnimations[i]->needsSynchronizedStartTime())
+ trimmed = 0;
+
+ switch (m_activeAnimations[i]->targetProperty()) {
+
+ case CCActiveAnimation::Transform: {
+ const CCTransformAnimationCurve* transformAnimationCurve = m_activeAnimations[i]->curve()->toTransformAnimationCurve();
+ const WebTransformationMatrix matrix = transformAnimationCurve->getValue(trimmed);
+ if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Finished, monotonicTime);
+
+ m_client->setTransformFromAnimation(matrix);
+ break;
+ }
+
+ case CCActiveAnimation::Opacity: {
+ const CCFloatAnimationCurve* floatAnimationCurve = m_activeAnimations[i]->curve()->toFloatAnimationCurve();
+ const float opacity = floatAnimationCurve->getValue(trimmed);
+ if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Finished, monotonicTime);
+
+ m_client->setOpacityFromAnimation(opacity);
+ break;
+ }
+
+ // Do nothing for sentinel value.
+ case CCActiveAnimation::TargetPropertyEnumSize:
+ ASSERT_NOT_REACHED();
+
+ }
+ }
+ }
+}
+
+} // namespace cc