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authorphajdan.jr@chromium.org <phajdan.jr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-21 01:02:15 +0000
committerphajdan.jr@chromium.org <phajdan.jr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-12-21 01:02:15 +0000
commit415f53ef5d509c8a3ea0f472f9fd6bd175129d78 (patch)
treec690b043e72fb535709fd0934a098a12ed880b0f /cc/layer_animation_controller.h
parentdfad18be78e099d61120b44ebaafa236fc5f8be0 (diff)
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Revert "Rename ActiveAnimation -> Animation"
TBR=vollick BUG=none Review URL: https://codereview.chromium.org/11642055 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@174296 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/layer_animation_controller.h')
-rw-r--r--cc/layer_animation_controller.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/cc/layer_animation_controller.h b/cc/layer_animation_controller.h
index 2169442..aeb5048 100644
--- a/cc/layer_animation_controller.h
+++ b/cc/layer_animation_controller.h
@@ -37,10 +37,10 @@ public:
int id() const { return m_id; }
// These methods are virtual for testing.
- virtual void addAnimation(scoped_ptr<Animation>);
+ virtual void addAnimation(scoped_ptr<ActiveAnimation>);
virtual void pauseAnimation(int animationId, double timeOffset);
virtual void removeAnimation(int animationId);
- virtual void removeAnimation(int animationId, Animation::TargetProperty);
+ virtual void removeAnimation(int animationId, ActiveAnimation::TargetProperty);
virtual void suspendAnimations(double monotonicTime);
virtual void resumeAnimations(double monotonicTime);
@@ -52,11 +52,11 @@ public:
// Returns the active animation in the given group, animating the given property, if such an
// animation exists.
- Animation* getAnimation(int groupId, Animation::TargetProperty) const;
+ ActiveAnimation* getActiveAnimation(int groupId, ActiveAnimation::TargetProperty) const;
// Returns the active animation animating the given property that is either running, or is
// next to run, if such an animation exists.
- Animation* getAnimation(Animation::TargetProperty) const;
+ ActiveAnimation* getActiveAnimation(ActiveAnimation::TargetProperty) const;
// Returns true if there are any animations that have neither finished nor aborted.
bool hasActiveAnimation() const;
@@ -66,7 +66,7 @@ public:
// Returns true if there is an animation currently animating the given property, or
// if there is an animation scheduled to animate this property in the future.
- bool isAnimatingProperty(Animation::TargetProperty) const;
+ bool isAnimatingProperty(ActiveAnimation::TargetProperty) const;
// This is called in response to an animation being started on the impl thread. This
// function updates the corresponding main thread animation's start time.
@@ -114,7 +114,7 @@ private:
AnimationRegistrar* m_registrar;
int m_id;
- ScopedPtrVector<Animation> m_activeAnimations;
+ ScopedPtrVector<ActiveAnimation> m_activeAnimations;
// This is used to ensure that we don't spam the registrar.
bool m_isActive;