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authorrosca <rosca@adobe.com>2014-11-09 02:25:13 -0800
committerCommit bot <commit-bot@chromium.org>2014-11-09 10:25:38 +0000
commit948d29d0425d45276a41d5f994e443938e6a9256 (patch)
tree2160f8fd570275a84dd4a3999d29ba4d1306b24f /cc/layers/layer_impl.h
parent18550cbbb68bb9df91fe04a42bb019421c3fd077 (diff)
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Render surface's owning layer should not generate quads with blend mode.
The root layer of a subtree that is render to a separate surface doesn't need to use a blend mode for its draw quads. GL renderer currently uses the blend mode only in DrawRPDQ, so it shouldn't be affected by this change. Software renderer uses blend mode for all kind of layers, but this patch should not change the output pixels, since blending layers are always promoted to render surfaces, and the first layer drawing to a clean render surface will not be affected by the blend mode. BUG=314865 Review URL: https://codereview.chromium.org/699893003 Cr-Commit-Position: refs/heads/master@{#303402}
Diffstat (limited to 'cc/layers/layer_impl.h')
-rw-r--r--cc/layers/layer_impl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/cc/layers/layer_impl.h b/cc/layers/layer_impl.h
index 5fe679c..12f1dca 100644
--- a/cc/layers/layer_impl.h
+++ b/cc/layers/layer_impl.h
@@ -323,6 +323,9 @@ class CC_EXPORT LayerImpl : public LayerAnimationValueObserver,
return draw_properties_.screen_space_transform;
}
float draw_opacity() const { return draw_properties_.opacity; }
+ SkXfermode::Mode draw_blend_mode() const {
+ return draw_properties_.blend_mode;
+ }
bool draw_opacity_is_animating() const {
return draw_properties_.opacity_is_animating;
}