summaryrefslogtreecommitdiffstats
path: root/cc/layers/scrollbar_layer_impl_base.cc
diff options
context:
space:
mode:
authorwjmaclean@chromium.org <wjmaclean@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-08-30 20:25:33 +0000
committerwjmaclean@chromium.org <wjmaclean@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-08-30 20:25:33 +0000
commit80413d78d7c48360fbcb5a891d05841298e07d3d (patch)
tree94bd11f2d6f4881cbd6382ca45bd5c35c9fd9c65 /cc/layers/scrollbar_layer_impl_base.cc
parent2d6a5a2fb1e111096d625bc4021c54d0988ae847 (diff)
downloadchromium_src-80413d78d7c48360fbcb5a891d05841298e07d3d.zip
chromium_src-80413d78d7c48360fbcb5a891d05841298e07d3d.tar.gz
chromium_src-80413d78d7c48360fbcb5a891d05841298e07d3d.tar.bz2
Refactor cc scrollbar layers architecture.
This CL separates the solid-color scrollbar functionality into its own class structure, resulting in the following hierarchy: ScrollbarLayerInterface (pure-virtual) | -------- PaintedScrollbarLayer (for outer-viewport) | --------- SolidColorScrollbarLayer (for inner-viewport) (Android, pinch-zoom) ScrollbarLayerImplBase | ----- PaintedScrollbarLayerImpl (for outer-viewport) | ----- SolidColorScrollbarLayerImpl (for inner-viewport) (Android, pinch-zoom) In this architecture, solid-color scrollbars can live side-by side with regular desktop scrollbars, and no longer require a WebScrollbar in order to be created. The scrolling LayerImpl's only know about ScrollbarLayerImplBase, and the TreeSynchronizer & LTI only deal with *Base layer types. The ScrollbarLayerImplBase layer is not pure virtual, but rather attempts to collect any common functionality, and the result is much simpler classes for SolidColorScrollbarLayerImpl. Work remaining: 1) Once the pinch-viewport layers are in place in CC, we can get rid of vertical adjust (I think), and so LTI::UpdateSolidColorScrollbars() can go away. When this goes away, some of the interface for ScrollbarLayerImplBase can be simplified as well. Review URL: https://chromiumcodereview.appspot.com/18341009 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@220637 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/layers/scrollbar_layer_impl_base.cc')
-rw-r--r--cc/layers/scrollbar_layer_impl_base.cc156
1 files changed, 156 insertions, 0 deletions
diff --git a/cc/layers/scrollbar_layer_impl_base.cc b/cc/layers/scrollbar_layer_impl_base.cc
new file mode 100644
index 0000000..9fa32b7
--- /dev/null
+++ b/cc/layers/scrollbar_layer_impl_base.cc
@@ -0,0 +1,156 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/layers/scrollbar_layer_impl_base.h"
+
+#include <algorithm>
+#include "cc/layers/layer.h"
+#include "ui/gfx/rect_conversions.h"
+
+namespace cc {
+
+ScrollbarLayerImplBase::ScrollbarLayerImplBase(LayerTreeImpl* tree_impl,
+ int id,
+ ScrollbarOrientation orientation)
+ : LayerImpl(tree_impl, id),
+ scroll_layer_id_(Layer::INVALID_ID),
+ is_overlay_scrollbar_(false),
+ current_pos_(0.f),
+ maximum_(0),
+ orientation_(orientation),
+ vertical_adjust_(0.f),
+ visible_to_total_length_ratio_(1.f) {}
+
+void ScrollbarLayerImplBase::PushPropertiesTo(LayerImpl* layer) {
+ LayerImpl::PushPropertiesTo(layer);
+}
+
+ScrollbarLayerImplBase* ScrollbarLayerImplBase::ToScrollbarLayer() {
+ return this;
+}
+
+gfx::Rect ScrollbarLayerImplBase::ScrollbarLayerRectToContentRect(
+ gfx::RectF layer_rect) const {
+ // Don't intersect with the bounds as in LayerRectToContentRect() because
+ // layer_rect here might be in coordinates of the containing layer.
+ gfx::RectF content_rect = gfx::ScaleRect(layer_rect,
+ contents_scale_x(),
+ contents_scale_y());
+ return gfx::ToEnclosingRect(content_rect);
+}
+
+void ScrollbarLayerImplBase::SetCurrentPos(float current_pos) {
+ if (current_pos_ == current_pos)
+ return;
+ current_pos_ = current_pos;
+ NoteLayerPropertyChanged();
+}
+
+void ScrollbarLayerImplBase::SetMaximum(int maximum) {
+ if (maximum_ == maximum)
+ return;
+ maximum_ = maximum;
+ NoteLayerPropertyChanged();
+}
+
+void ScrollbarLayerImplBase::SetVerticalAdjust(float vertical_adjust) {
+ if (vertical_adjust_ == vertical_adjust)
+ return;
+ vertical_adjust_ = vertical_adjust;
+ NoteLayerPropertyChanged();
+}
+
+void ScrollbarLayerImplBase::SetVisibleToTotalLengthRatio(float ratio) {
+ if (visible_to_total_length_ratio_ == ratio)
+ return;
+ visible_to_total_length_ratio_ = ratio;
+ NoteLayerPropertyChanged();
+}
+
+gfx::Rect ScrollbarLayerImplBase::ComputeThumbQuadRect() const {
+ // Thumb extent is the length of the thumb in the scrolling direction, thumb
+ // thickness is in the perpendicular direction. Here's an example of a
+ // horizontal scrollbar - inputs are above the scrollbar, computed values
+ // below:
+ //
+ // |<------------------- track_length_ ------------------->|
+ //
+ // |--| <-- start_offset
+ //
+ // +--+----------------------------+------------------+-------+--+
+ // |<|| |##################| ||>|
+ // +--+----------------------------+------------------+-------+--+
+ //
+ // |<- thumb_length ->|
+ //
+ // |<------- thumb_offset -------->|
+ //
+ // For painted, scrollbars, the length is fixed. For solid color scrollbars we
+ // have to compute it. The ratio of the thumb's length to the track's length
+ // is the same as that of the visible viewport to the total viewport, unless
+ // that would make the thumb's length less than its thickness.
+ //
+ // vertical_adjust_ is used when the layer geometry from the main thread is
+ // not in sync with what the user sees. For instance on Android scrolling the
+ // top bar controls out of view reveals more of the page content. We want the
+ // root layer scrollbars to reflect what the user sees even if we haven't
+ // received new layer geometry from the main thread. If the user has scrolled
+ // down by 50px and the initial viewport size was 950px the geometry would
+ // look something like this:
+ //
+ // vertical_adjust_ = 50, scroll position 0, visible ratios 99%
+ // Layer geometry: Desired thumb positions:
+ // +--------------------+-+ +----------------------+ <-- 0px
+ // | |v| | #|
+ // | |e| | #|
+ // | |r| | #|
+ // | |t| | #|
+ // | |i| | #|
+ // | |c| | #|
+ // | |a| | #|
+ // | |l| | #|
+ // | | | | #|
+ // | |l| | #|
+ // | |a| | #|
+ // | |y| | #|
+ // | |e| | #|
+ // | |r| | #|
+ // +--------------------+-+ | #|
+ // | horizontal layer | | | #|
+ // +--------------------+-+ | #| <-- 950px
+ // | | | #|
+ // | | |##################### |
+ // +----------------------+ +----------------------+ <-- 1000px
+ //
+ // The layer geometry is set up for a 950px tall viewport, but the user can
+ // actually see down to 1000px. Thus we have to move the quad for the
+ // horizontal scrollbar down by the vertical_adjust_ factor and lay the
+ // vertical thumb out on a track lengthed by the vertical_adjust_ factor. This
+ // means the quads may extend outside the layer's bounds.
+
+ // With the length known, we can compute the thumb's position.
+ float track_length = TrackLength();
+ int thumb_length = ThumbLength();
+ int thumb_thickness = ThumbThickness();
+
+ // With the length known, we can compute the thumb's position.
+ float clamped_current_pos =
+ std::min(std::max(current_pos_, 0.f), static_cast<float>(maximum_));
+ float ratio = clamped_current_pos / maximum_;
+ float max_offset = track_length - thumb_length;
+ int thumb_offset = static_cast<int>(ratio * max_offset) + TrackStart();
+
+ gfx::RectF thumb_rect;
+ if (orientation() == HORIZONTAL) {
+ thumb_rect = gfx::RectF(thumb_offset, vertical_adjust_,
+ thumb_length, thumb_thickness);
+ } else {
+ thumb_rect = gfx::RectF(0.f, thumb_offset,
+ thumb_thickness, thumb_length);
+ }
+
+ return ScrollbarLayerRectToContentRect(thumb_rect);
+}
+
+} // namespace cc