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authorenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 19:40:56 +0000
committerenne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-12 19:40:56 +0000
commitc79f147c0474a311a83829a44b55aaffa42c6237 (patch)
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parente62f2909e0aabf37131a65c7e50e85c1f07473f8 (diff)
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[cc] Change cc_tests.gyp filenames to Chromium style
BUG=155413 Review URL: https://codereview.chromium.org/11108020 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161642 0039d316-1c4b-4281-b951-d872f2087c98
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diff --git a/cc/math_util_unittest.cc b/cc/math_util_unittest.cc
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+
+#include "CCMathUtil.h"
+
+#include "CCGeometryTestUtils.h"
+#include "FloatRect.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include <public/WebTransformationMatrix.h>
+
+using namespace cc;
+using WebKit::WebTransformationMatrix;
+
+namespace {
+
+TEST(CCMathUtilTest, verifyBackfaceVisibilityBasicCases)
+{
+ WebTransformationMatrix transform;
+
+ transform.makeIdentity();
+ EXPECT_FALSE(transform.isBackFaceVisible());
+
+ transform.makeIdentity();
+ transform.rotate3d(0, 80, 0);
+ EXPECT_FALSE(transform.isBackFaceVisible());
+
+ transform.makeIdentity();
+ transform.rotate3d(0, 100, 0);
+ EXPECT_TRUE(transform.isBackFaceVisible());
+
+ // Edge case, 90 degree rotation should return false.
+ transform.makeIdentity();
+ transform.rotate3d(0, 90, 0);
+ EXPECT_FALSE(transform.isBackFaceVisible());
+}
+
+TEST(CCMathUtilTest, verifyBackfaceVisibilityForPerspective)
+{
+ WebTransformationMatrix layerSpaceToProjectionPlane;
+
+ // This tests if isBackFaceVisible works properly under perspective transforms.
+ // Specifically, layers that may have their back face visible in orthographic
+ // projection, may not actually have back face visible under perspective projection.
+
+ // Case 1: Layer is rotated by slightly more than 90 degrees, at the center of the
+ // prespective projection. In this case, the layer's back-side is visible to
+ // the camera.
+ layerSpaceToProjectionPlane.makeIdentity();
+ layerSpaceToProjectionPlane.applyPerspective(1);
+ layerSpaceToProjectionPlane.translate3d(0, 0, 0);
+ layerSpaceToProjectionPlane.rotate3d(0, 100, 0);
+ EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible());
+
+ // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted off to the
+ // side of the camera. Because of the wide field-of-view, the layer's front
+ // side is still visible.
+ //
+ // |<-- front side of layer is visible to perspective camera
+ // \ | /
+ // \ | /
+ // \| /
+ // | /
+ // |\ /<-- camera field of view
+ // | \ /
+ // back side of layer -->| \ /
+ // \./ <-- camera origin
+ //
+ layerSpaceToProjectionPlane.makeIdentity();
+ layerSpaceToProjectionPlane.applyPerspective(1);
+ layerSpaceToProjectionPlane.translate3d(-10, 0, 0);
+ layerSpaceToProjectionPlane.rotate3d(0, 100, 0);
+ EXPECT_FALSE(layerSpaceToProjectionPlane.isBackFaceVisible());
+
+ // Case 3: Additionally rotating the layer by 180 degrees should of course show the
+ // opposite result of case 2.
+ layerSpaceToProjectionPlane.rotate3d(0, 180, 0);
+ EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible());
+}
+
+TEST(CCMathUtilTest, verifyProjectionOfPerpendicularPlane)
+{
+ // In this case, the m33() element of the transform becomes zero, which could cause a
+ // divide-by-zero when projecting points/quads.
+
+ WebTransformationMatrix transform;
+ transform.makeIdentity();
+ transform.setM33(0);
+
+ FloatRect rect = FloatRect(0, 0, 1, 1);
+ FloatRect projectedRect = CCMathUtil::projectClippedRect(transform, rect);
+
+ EXPECT_EQ(0, projectedRect.x());
+ EXPECT_EQ(0, projectedRect.y());
+ EXPECT_TRUE(projectedRect.isEmpty());
+}
+
+TEST(CCMathUtilTest, verifyEnclosingClippedRectUsesCorrectInitialBounds)
+{
+ HomogeneousCoordinate h1(-100, -100, 0, 1);
+ HomogeneousCoordinate h2(-10, -10, 0, 1);
+ HomogeneousCoordinate h3(10, 10, 0, -1);
+ HomogeneousCoordinate h4(100, 100, 0, -1);
+
+ // The bounds of the enclosing clipped rect should be -100 to -10 for both x and y.
+ // However, if there is a bug where the initial xmin/xmax/ymin/ymax are initialized to
+ // numeric_limits<float>::min() (which is zero, not -flt_max) then the enclosing
+ // clipped rect will be computed incorrectly.
+ FloatRect result = CCMathUtil::computeEnclosingClippedRect(h1, h2, h3, h4);
+
+ EXPECT_FLOAT_RECT_EQ(FloatRect(FloatPoint(-100, -100), FloatSize(90, 90)), result);
+}
+
+TEST(CCMathUtilTest, verifyEnclosingRectOfVerticesUsesCorrectInitialBounds)
+{
+ FloatPoint vertices[3];
+ int numVertices = 3;
+
+ vertices[0] = FloatPoint(-10, -100);
+ vertices[1] = FloatPoint(-100, -10);
+ vertices[2] = FloatPoint(-30, -30);
+
+ // The bounds of the enclosing rect should be -100 to -10 for both x and y. However,
+ // if there is a bug where the initial xmin/xmax/ymin/ymax are initialized to
+ // numeric_limits<float>::min() (which is zero, not -flt_max) then the enclosing
+ // clipped rect will be computed incorrectly.
+ FloatRect result = CCMathUtil::computeEnclosingRectOfVertices(vertices, numVertices);
+
+ EXPECT_FLOAT_RECT_EQ(FloatRect(FloatPoint(-100, -100), FloatSize(90, 90)), result);
+}
+
+TEST(CCMathUtilTest, smallestAngleBetweenVectors)
+{
+ FloatSize x(1, 0);
+ FloatSize y(0, 1);
+ FloatSize testVector(0.5, 0.5);
+
+ // Orthogonal vectors are at an angle of 90 degress.
+ EXPECT_EQ(90, CCMathUtil::smallestAngleBetweenVectors(x, y));
+
+ // A vector makes a zero angle with itself.
+ EXPECT_EQ(0, CCMathUtil::smallestAngleBetweenVectors(x, x));
+ EXPECT_EQ(0, CCMathUtil::smallestAngleBetweenVectors(y, y));
+ EXPECT_EQ(0, CCMathUtil::smallestAngleBetweenVectors(testVector, testVector));
+
+ // Parallel but reversed vectors are at 180 degrees.
+ EXPECT_FLOAT_EQ(180, CCMathUtil::smallestAngleBetweenVectors(x, -x));
+ EXPECT_FLOAT_EQ(180, CCMathUtil::smallestAngleBetweenVectors(y, -y));
+ EXPECT_FLOAT_EQ(180, CCMathUtil::smallestAngleBetweenVectors(testVector, -testVector));
+
+ // The test vector is at a known angle.
+ EXPECT_FLOAT_EQ(45, floor(CCMathUtil::smallestAngleBetweenVectors(testVector, x)));
+ EXPECT_FLOAT_EQ(45, floor(CCMathUtil::smallestAngleBetweenVectors(testVector, y)));
+}
+
+TEST(CCMathUtilTest, vectorProjection)
+{
+ FloatSize x(1, 0);
+ FloatSize y(0, 1);
+ FloatSize testVector(0.3f, 0.7f);
+
+ // Orthogonal vectors project to a zero vector.
+ EXPECT_EQ(FloatSize(0, 0), CCMathUtil::projectVector(x, y));
+ EXPECT_EQ(FloatSize(0, 0), CCMathUtil::projectVector(y, x));
+
+ // Projecting a vector onto the orthonormal basis gives the corresponding component of the
+ // vector.
+ EXPECT_EQ(FloatSize(testVector.width(), 0), CCMathUtil::projectVector(testVector, x));
+ EXPECT_EQ(FloatSize(0, testVector.height()), CCMathUtil::projectVector(testVector, y));
+
+ // Finally check than an arbitrary vector projected to another one gives a vector parallel to
+ // the second vector.
+ FloatSize targetVector(0.5, 0.2f);
+ FloatSize projectedVector = CCMathUtil::projectVector(testVector, targetVector);
+ EXPECT_EQ(projectedVector.width() / targetVector.width(),
+ projectedVector.height() / targetVector.height());
+}
+
+} // namespace