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authorbrianderson@chromium.org <brianderson@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-24 22:21:42 +0000
committerbrianderson@chromium.org <brianderson@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-24 22:21:42 +0000
commit7d92aec70a98df454b9f3bb14e012c8c42c8ed73 (patch)
tree6107d238c2f283c08b8c388c3b7fe1160fb7aa88 /cc/output/gl_renderer.cc
parent6c0bcdc332f0d64cddd3d0a8a70672758c50dde9 (diff)
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cc: Support highp texture coordinates in tile shaders
The previous assumption that tiles would not need highp texture coordinates was incorrect. This adds highp support for tiles and uses it when needed. BUG=233116 Review URL: https://chromiumcodereview.appspot.com/13877020 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@196246 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/output/gl_renderer.cc')
-rw-r--r--cc/output/gl_renderer.cc222
1 files changed, 132 insertions, 90 deletions
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index e822023..cf7b64b 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -745,7 +745,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
GL_LINEAR));
}
- TexCoordPrecision texCoordPrecision = TexCoordPrecisionRequired(
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
context_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
@@ -763,7 +763,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
if (use_aa && mask_texture_id && !use_color_matrix) {
const RenderPassMaskProgramAA* program =
- GetRenderPassMaskProgramAA(texCoordPrecision);
+ GetRenderPassMaskProgramAA(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -781,7 +781,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
shader_tex_scale_location = program->vertex_shader().tex_scale_location();
} else if (!use_aa && mask_texture_id && !use_color_matrix) {
const RenderPassMaskProgram* program =
- GetRenderPassMaskProgram(texCoordPrecision);
+ GetRenderPassMaskProgram(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -798,7 +798,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
program->vertex_shader().tex_transform_location();
} else if (use_aa && !mask_texture_id && !use_color_matrix) {
const RenderPassProgramAA* program =
- GetRenderPassProgramAA(texCoordPrecision);
+ GetRenderPassProgramAA(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -810,7 +810,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
shader_tex_scale_location = program->vertex_shader().tex_scale_location();
} else if (use_aa && mask_texture_id && use_color_matrix) {
const RenderPassMaskColorMatrixProgramAA* program =
- GetRenderPassMaskColorMatrixProgramAA(texCoordPrecision);
+ GetRenderPassMaskColorMatrixProgramAA(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -832,7 +832,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
program->fragment_shader().color_offset_location();
} else if (use_aa && !mask_texture_id && use_color_matrix) {
const RenderPassColorMatrixProgramAA* program =
- GetRenderPassColorMatrixProgramAA(texCoordPrecision);
+ GetRenderPassColorMatrixProgramAA(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -848,7 +848,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
program->fragment_shader().color_offset_location();
} else if (!use_aa && mask_texture_id && use_color_matrix) {
const RenderPassMaskColorMatrixProgram* program =
- GetRenderPassMaskColorMatrixProgram(texCoordPrecision);
+ GetRenderPassMaskColorMatrixProgram(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -869,7 +869,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
program->fragment_shader().color_offset_location();
} else if (!use_aa && !mask_texture_id && use_color_matrix) {
const RenderPassColorMatrixProgram* program =
- GetRenderPassColorMatrixProgram(texCoordPrecision);
+ GetRenderPassColorMatrixProgram(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -884,7 +884,7 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
program->fragment_shader().color_offset_location();
} else {
const RenderPassProgram* program =
- GetRenderPassProgram(texCoordPrecision);
+ GetRenderPassProgram(tex_coord_precision);
SetUseProgram(program->program());
GLC(Context(),
Context()->uniform1i(program->fragment_shader().sampler_location(), 0));
@@ -1217,10 +1217,8 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
float vertex_tex_scale_x = tile_rect.width() / clamp_geom_rect.width();
float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
- // We assume we do not need highp texture coordinates for tiles.
- // Make sure that assumption is correct here.
- DCHECK_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired(
- context_, highp_threshold_min_, quad->texture_size));
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
+ context_, highp_threshold_min_, quad->texture_size);
// Map to normalized texture coordinates.
gfx::Size texture_size = quad->texture_size;
@@ -1242,21 +1240,28 @@ void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
TileProgramUniforms uniforms;
if (use_aa) {
- if (quad->swizzle_contents)
- TileUniformLocation(GetTileProgramSwizzleAA(), &uniforms);
- else
- TileUniformLocation(GetTileProgramAA(), &uniforms);
+ if (quad->swizzle_contents) {
+ TileUniformLocation(GetTileProgramSwizzleAA(tex_coord_precision),
+ &uniforms);
+ } else {
+ TileUniformLocation(GetTileProgramAA(tex_coord_precision), &uniforms);
+ }
} else {
if (quad->ShouldDrawWithBlending()) {
- if (quad->swizzle_contents)
- TileUniformLocation(GetTileProgramSwizzle(), &uniforms);
- else
- TileUniformLocation(GetTileProgram(), &uniforms);
+ if (quad->swizzle_contents) {
+ TileUniformLocation(GetTileProgramSwizzle(tex_coord_precision),
+ &uniforms);
+ } else {
+ TileUniformLocation(GetTileProgram(tex_coord_precision), &uniforms);
+ }
} else {
- if (quad->swizzle_contents)
- TileUniformLocation(GetTileProgramSwizzleOpaque(), &uniforms);
- else
- TileUniformLocation(GetTileProgramOpaque(), &uniforms);
+ if (quad->swizzle_contents) {
+ TileUniformLocation(GetTileProgramSwizzleOpaque(tex_coord_precision),
+ &uniforms);
+ } else {
+ TileUniformLocation(GetTileProgramOpaque(tex_coord_precision),
+ &uniforms);
+ }
}
}
@@ -1330,11 +1335,11 @@ void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
const YUVVideoDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
- TexCoordPrecision texCoordPrecision = TexCoordPrecisionRequired(
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
context_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
- const VideoYUVProgram* program = GetVideoYUVProgram(texCoordPrecision);
+ const VideoYUVProgram* program = GetVideoYUVProgram(tex_coord_precision);
DCHECK(program && (program->initialized() || IsContextLost()));
GLC(Context(), Context()->activeTexture(GL_TEXTURE1));
@@ -1402,12 +1407,12 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
DCHECK(capabilities_.using_egl_image);
- TexCoordPrecision texCoordPrecision = TexCoordPrecisionRequired(
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
context_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
const VideoStreamTextureProgram* program =
- GetVideoStreamTextureProgram(texCoordPrecision);
+ GetVideoStreamTextureProgram(tex_coord_precision);
SetUseProgram(program->program());
ToGLMatrix(&gl_matrix[0], quad->matrix);
@@ -1575,16 +1580,16 @@ void GLRenderer::FlushTextureQuadCache() {
void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
const TextureDrawQuad* quad) {
- TexCoordPrecision texCoordPrecision = TexCoordPrecisionRequired(
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
context_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
// Choose the correct texture program binding
TexTransformTextureProgramBinding binding;
if (quad->flipped)
- binding.Set(GetTextureProgramFlip(texCoordPrecision), Context());
+ binding.Set(GetTextureProgramFlip(tex_coord_precision), Context());
else
- binding.Set(GetTextureProgram(texCoordPrecision), Context());
+ binding.Set(GetTextureProgram(tex_coord_precision), Context());
int resource_id = quad->resource_id;
@@ -1630,15 +1635,15 @@ void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
void GLRenderer::DrawTextureQuad(const DrawingFrame* frame,
const TextureDrawQuad* quad) {
- TexCoordPrecision texCoordPrecision = TexCoordPrecisionRequired(
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
context_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
TexTransformTextureProgramBinding binding;
if (quad->flipped)
- binding.Set(GetTextureProgramFlip(texCoordPrecision), Context());
+ binding.Set(GetTextureProgramFlip(tex_coord_precision), Context());
else
- binding.Set(GetTextureProgram(texCoordPrecision), Context());
+ binding.Set(GetTextureProgram(tex_coord_precision), Context());
SetUseProgram(binding.program_id);
GLC(Context(), Context()->uniform1i(binding.sampler_location, 0));
gfx::PointF uv0 = quad->uv_top_left;
@@ -1684,12 +1689,12 @@ void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
const IOSurfaceDrawQuad* quad) {
SetBlendEnabled(quad->ShouldDrawWithBlending());
- TexCoordPrecision texCoordPrecision = TexCoordPrecisionRequired(
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
context_, highp_threshold_min_,
quad->shared_quad_state->visible_content_rect.bottom_right());
TexTransformTextureProgramBinding binding;
- binding.Set(GetTextureIOSurfaceProgram(texCoordPrecision), Context());
+ binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision), Context());
SetUseProgram(binding.program_id);
GLC(Context(), Context()->uniform1i(binding.sampler_location, 0));
@@ -1824,9 +1829,9 @@ void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
int texture_id,
gfx::Rect rect,
const gfx::Transform& draw_matrix) {
- TexCoordPrecision texCoordPrecision = TexCoordPrecisionRequired(
+ TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
context_, highp_threshold_min_, rect.bottom_right());
- const RenderPassProgram* program = GetRenderPassProgram(texCoordPrecision);
+ const RenderPassProgram* program = GetRenderPassProgram(tex_coord_precision);
GLC(Context(), Context()->bindTexture(GL_TEXTURE_2D, texture_id));
@@ -2166,6 +2171,10 @@ bool GLRenderer::InitializeSharedObjects() {
new TileProgram(context_, TexCoordPrecisionMedium));
tile_program_opaque_ = make_scoped_ptr(
new TileProgramOpaque(context_, TexCoordPrecisionMedium));
+ tile_program_highp_ = make_scoped_ptr(
+ new TileProgram(context_, TexCoordPrecisionHigh));
+ tile_program_opaque_highp_ = make_scoped_ptr(
+ new TileProgramOpaque(context_, TexCoordPrecisionHigh));
GLC(context_, context_->flush());
@@ -2220,7 +2229,7 @@ const GLRenderer::SolidColorProgramAA* GLRenderer::GetSolidColorProgramAA() {
const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram(
TexCoordPrecision precision) {
- scoped_ptr<RenderPassProgram> &program =
+ scoped_ptr<RenderPassProgram>& program =
(precision == TexCoordPrecisionHigh) ? render_pass_program_highp_
: render_pass_program_;
DCHECK(program);
@@ -2233,7 +2242,7 @@ const GLRenderer::RenderPassProgram* GLRenderer::GetRenderPassProgram(
const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA(
TexCoordPrecision precision) {
- scoped_ptr<RenderPassProgramAA> &program =
+ scoped_ptr<RenderPassProgramAA>& program =
(precision == TexCoordPrecisionHigh) ? render_pass_program_aa_highp_
: render_pass_program_aa_;
if (!program)
@@ -2248,7 +2257,7 @@ const GLRenderer::RenderPassProgramAA* GLRenderer::GetRenderPassProgramAA(
const GLRenderer::RenderPassMaskProgram*
GLRenderer::GetRenderPassMaskProgram(TexCoordPrecision precision) {
- scoped_ptr<RenderPassMaskProgram> &program =
+ scoped_ptr<RenderPassMaskProgram>& program =
(precision == TexCoordPrecisionHigh) ? render_pass_mask_program_highp_
: render_pass_mask_program_;
if (!program)
@@ -2262,7 +2271,7 @@ GLRenderer::GetRenderPassMaskProgram(TexCoordPrecision precision) {
const GLRenderer::RenderPassMaskProgramAA*
GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision) {
- scoped_ptr<RenderPassMaskProgramAA> &program =
+ scoped_ptr<RenderPassMaskProgramAA>& program =
(precision == TexCoordPrecisionHigh) ? render_pass_mask_program_aa_highp_
: render_pass_mask_program_aa_;
if (!program)
@@ -2277,7 +2286,7 @@ GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision) {
const GLRenderer::RenderPassColorMatrixProgram*
GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision) {
- scoped_ptr<RenderPassColorMatrixProgram> &program =
+ scoped_ptr<RenderPassColorMatrixProgram>& program =
(precision == TexCoordPrecisionHigh) ?
render_pass_color_matrix_program_highp_ :
render_pass_color_matrix_program_;
@@ -2293,7 +2302,7 @@ GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision) {
const GLRenderer::RenderPassColorMatrixProgramAA*
GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision) {
- scoped_ptr<RenderPassColorMatrixProgramAA> &program =
+ scoped_ptr<RenderPassColorMatrixProgramAA>& program =
(precision == TexCoordPrecisionHigh) ?
render_pass_color_matrix_program_aa_highp_ :
render_pass_color_matrix_program_aa_;
@@ -2310,7 +2319,7 @@ GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision) {
const GLRenderer::RenderPassMaskColorMatrixProgram*
GLRenderer::GetRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) {
- scoped_ptr<RenderPassMaskColorMatrixProgram> &program =
+ scoped_ptr<RenderPassMaskColorMatrixProgram>& program =
(precision == TexCoordPrecisionHigh) ?
render_pass_mask_color_matrix_program_highp_ :
render_pass_mask_color_matrix_program_;
@@ -2327,7 +2336,7 @@ GLRenderer::GetRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) {
const GLRenderer::RenderPassMaskColorMatrixProgramAA*
GLRenderer::GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) {
- scoped_ptr<RenderPassMaskColorMatrixProgramAA> &program =
+ scoped_ptr<RenderPassMaskColorMatrixProgramAA>& program =
(precision == TexCoordPrecisionHigh) ?
render_pass_mask_color_matrix_program_aa_highp_ :
render_pass_mask_color_matrix_program_aa_;
@@ -2342,72 +2351,92 @@ GLRenderer::GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) {
return program.get();
}
-const GLRenderer::TileProgram* GLRenderer::GetTileProgram() {
- DCHECK(tile_program_);
- if (!tile_program_->initialized()) {
+const GLRenderer::TileProgram* GLRenderer::GetTileProgram(
+ TexCoordPrecision precision) {
+ scoped_ptr<TileProgram>& program =
+ (precision == TexCoordPrecisionHigh) ? tile_program_highp_
+ : tile_program_;
+ DCHECK(program);
+ if (!program->initialized()) {
TRACE_EVENT0("cc", "GLRenderer::tileProgram::initialize");
- tile_program_->Initialize(context_, is_using_bind_uniform_);
+ program->Initialize(context_, is_using_bind_uniform_);
}
- return tile_program_.get();
+ return program.get();
}
-const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque() {
- DCHECK(tile_program_opaque_);
- if (!tile_program_opaque_->initialized()) {
+const GLRenderer::TileProgramOpaque* GLRenderer::GetTileProgramOpaque(
+ TexCoordPrecision precision) {
+ scoped_ptr<TileProgramOpaque>& program =
+ (precision == TexCoordPrecisionHigh) ? tile_program_opaque_highp_
+ : tile_program_opaque_;
+ DCHECK(program);
+ if (!program->initialized()) {
TRACE_EVENT0("cc", "GLRenderer::tileProgramOpaque::initialize");
- tile_program_opaque_->Initialize(context_, is_using_bind_uniform_);
+ program->Initialize(context_, is_using_bind_uniform_);
}
- return tile_program_opaque_.get();
+ return program.get();
}
-const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA() {
- if (!tile_program_aa_)
- tile_program_aa_ = make_scoped_ptr(
- new TileProgramAA(context_, TexCoordPrecisionMedium));
- if (!tile_program_aa_->initialized()) {
+const GLRenderer::TileProgramAA* GLRenderer::GetTileProgramAA(
+ TexCoordPrecision precision) {
+ scoped_ptr<TileProgramAA>& program =
+ (precision == TexCoordPrecisionHigh) ? tile_program_aa_highp_
+ : tile_program_aa_;
+ if (!program)
+ program = make_scoped_ptr(new TileProgramAA(context_, precision));
+ if (!program->initialized()) {
TRACE_EVENT0("cc", "GLRenderer::tileProgramAA::initialize");
- tile_program_aa_->Initialize(context_, is_using_bind_uniform_);
+ program->Initialize(context_, is_using_bind_uniform_);
}
- return tile_program_aa_.get();
+ return program.get();
}
-const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle() {
- if (!tile_program_swizzle_)
- tile_program_swizzle_ = make_scoped_ptr(
- new TileProgramSwizzle(context_, TexCoordPrecisionMedium));
- if (!tile_program_swizzle_->initialized()) {
+const GLRenderer::TileProgramSwizzle* GLRenderer::GetTileProgramSwizzle(
+ TexCoordPrecision precision) {
+ scoped_ptr<TileProgramSwizzle>& program =
+ (precision == TexCoordPrecisionHigh) ? tile_program_swizzle_highp_
+ : tile_program_swizzle_;
+ if (!program)
+ program = make_scoped_ptr(new TileProgramSwizzle(context_, precision));
+ if (!program->initialized()) {
TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzle::initialize");
- tile_program_swizzle_->Initialize(context_, is_using_bind_uniform_);
+ program->Initialize(context_, is_using_bind_uniform_);
}
- return tile_program_swizzle_.get();
+ return program.get();
}
const GLRenderer::TileProgramSwizzleOpaque*
-GLRenderer::GetTileProgramSwizzleOpaque() {
- if (!tile_program_swizzle_opaque_)
- tile_program_swizzle_opaque_ = make_scoped_ptr(
- new TileProgramSwizzleOpaque(context_, TexCoordPrecisionMedium));
- if (!tile_program_swizzle_opaque_->initialized()) {
+GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision) {
+ scoped_ptr<TileProgramSwizzleOpaque>& program =
+ (precision == TexCoordPrecisionHigh) ? tile_program_swizzle_opaque_highp_
+ : tile_program_swizzle_opaque_;
+ if (!program)
+ program = make_scoped_ptr(
+ new TileProgramSwizzleOpaque(context_, precision));
+ if (!program->initialized()) {
TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleOpaque::initialize");
- tile_program_swizzle_opaque_->Initialize(context_, is_using_bind_uniform_);
+ program->Initialize(context_, is_using_bind_uniform_);
}
- return tile_program_swizzle_opaque_.get();
+ return program.get();
}
-const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA() {
- if (!tile_program_swizzle_aa_)
- tile_program_swizzle_aa_ = make_scoped_ptr(
- new TileProgramSwizzleAA(context_, TexCoordPrecisionMedium));
- if (!tile_program_swizzle_aa_->initialized()) {
+const GLRenderer::TileProgramSwizzleAA* GLRenderer::GetTileProgramSwizzleAA(
+ TexCoordPrecision precision) {
+ scoped_ptr<TileProgramSwizzleAA>& program =
+ (precision == TexCoordPrecisionHigh) ? tile_program_swizzle_aa_highp_
+ : tile_program_swizzle_aa_;
+ if (!program)
+ program = make_scoped_ptr(new TileProgramSwizzleAA(context_, precision));
+ if (!program->initialized()) {
TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize");
- tile_program_swizzle_aa_->Initialize(context_, is_using_bind_uniform_);
+ program->Initialize(context_, is_using_bind_uniform_);
}
- return tile_program_swizzle_aa_.get();
+ return program.get();
}
const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram(
TexCoordPrecision precision) {
- scoped_ptr<TextureProgram> &program =
+ scoped_ptr<TextureProgram>& program =
(precision == TexCoordPrecisionHigh) ? texture_program_highp_
: texture_program_;
if (!program)
@@ -2421,7 +2450,7 @@ const GLRenderer::TextureProgram* GLRenderer::GetTextureProgram(
const GLRenderer::TextureProgramFlip* GLRenderer::GetTextureProgramFlip(
TexCoordPrecision precision) {
- scoped_ptr<TextureProgramFlip> &program =
+ scoped_ptr<TextureProgramFlip>& program =
(precision == TexCoordPrecisionHigh) ? texture_program_flip_highp_
: texture_program_flip_;
if (!program)
@@ -2435,7 +2464,7 @@ const GLRenderer::TextureProgramFlip* GLRenderer::GetTextureProgramFlip(
const GLRenderer::TextureIOSurfaceProgram*
GLRenderer::GetTextureIOSurfaceProgram(TexCoordPrecision precision) {
- scoped_ptr<TextureIOSurfaceProgram> &program =
+ scoped_ptr<TextureIOSurfaceProgram>& program =
(precision == TexCoordPrecisionHigh) ? texture_io_surface_program_highp_
: texture_io_surface_program_;
if (!program)
@@ -2450,7 +2479,7 @@ GLRenderer::GetTextureIOSurfaceProgram(TexCoordPrecision precision) {
const GLRenderer::VideoYUVProgram* GLRenderer::GetVideoYUVProgram(
TexCoordPrecision precision) {
- scoped_ptr<VideoYUVProgram> &program =
+ scoped_ptr<VideoYUVProgram>& program =
(precision == TexCoordPrecisionHigh) ? video_yuv_program_highp_
: video_yuv_program_;
if (!program)
@@ -2466,7 +2495,7 @@ const GLRenderer::VideoStreamTextureProgram*
GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) {
if (!Capabilities().using_egl_image)
return NULL;
- scoped_ptr<VideoStreamTextureProgram> &program =
+ scoped_ptr<VideoStreamTextureProgram>& program =
(precision == TexCoordPrecisionHigh) ? video_stream_texture_program_highp_
: video_stream_texture_program_;
if (!program)
@@ -2499,6 +2528,19 @@ void GLRenderer::CleanupSharedObjects() {
if (tile_checkerboard_program_)
tile_checkerboard_program_->Cleanup(context_);
+ if (tile_program_highp_)
+ tile_program_highp_->Cleanup(context_);
+ if (tile_program_opaque_highp_)
+ tile_program_opaque_highp_->Cleanup(context_);
+ if (tile_program_swizzle_highp_)
+ tile_program_swizzle_highp_->Cleanup(context_);
+ if (tile_program_swizzle_opaque_highp_)
+ tile_program_swizzle_opaque_highp_->Cleanup(context_);
+ if (tile_program_aa_highp_)
+ tile_program_aa_highp_->Cleanup(context_);
+ if (tile_program_swizzle_aa_highp_)
+ tile_program_swizzle_aa_highp_->Cleanup(context_);
+
if (render_pass_mask_program_)
render_pass_mask_program_->Cleanup(context_);
if (render_pass_program_)