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authorreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-17 18:59:16 +0000
committerreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-17 18:59:16 +0000
commit1716058100e9511c206a8ec3dcbd4c34c52fdb6a (patch)
tree0959f7cab7b75cf1a746f41033f2b52b5d0b2ccd /cc/output/gl_renderer_unittest.cc
parent8c651d98bc9c990f0f216cd5a263ea9f043e6f0d (diff)
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cc: Chromify gl_renderer_unittest.cc.
Style-only change. R=danakj BUG= Review URL: https://codereview.chromium.org/14205009 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@194650 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/output/gl_renderer_unittest.cc')
-rw-r--r--cc/output/gl_renderer_unittest.cc276
1 files changed, 149 insertions, 127 deletions
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
index 2dfdb39..7196266 100644
--- a/cc/output/gl_renderer_unittest.cc
+++ b/cc/output/gl_renderer_unittest.cc
@@ -69,7 +69,7 @@ class GLRendererShaderPixelTest : public PixelTest {
EXPECT_PROGRAM_VALID(renderer_->GetDebugBorderProgram());
EXPECT_PROGRAM_VALID(renderer_->GetSolidColorProgram());
EXPECT_PROGRAM_VALID(renderer_->GetSolidColorProgramAA());
- //TestShadersWithTexCoordPrecision(TexCoordPrecisionMedium);
+ // TestShadersWithTexCoordPrecision(TexCoordPrecisionMedium);
TestShadersWithTexCoordPrecision(TexCoordPrecisionHigh);
ASSERT_FALSE(renderer_->IsContextLost());
}
@@ -250,7 +250,7 @@ class GLRendererTest : public testing::Test {
void SwapBuffers() { renderer_.SwapBuffers(); }
- FrameCountingMemoryAllocationSettingContext* context() {
+ FrameCountingMemoryAllocationSettingContext* Context() {
return static_cast<FrameCountingMemoryAllocationSettingContext*>(
output_surface_->context3d());
}
@@ -267,16 +267,17 @@ class GLRendererTest : public testing::Test {
// Closing the namespace here so that GLRendererShaderTest can take advantage
// of the friend relationship with GLRenderer and all of the mock classes
// declared above it.
-} // namespace
+} // namespace
class GLRendererShaderTest : public testing::Test {
protected:
GLRendererShaderTest()
: output_surface_(FakeOutputSurface::Create3d()),
resource_provider_(ResourceProvider::Create(output_surface_.get(), 0)),
- renderer_(GLRenderer::Create(&mock_client_, output_surface_.get(),
- resource_provider_.get(), 0)) {
- }
+ renderer_(GLRenderer::Create(&mock_client_,
+ output_surface_.get(),
+ resource_provider_.get(),
+ 0)) {}
void TestRenderPassProgram() {
EXPECT_PROGRAM_VALID(renderer_->render_pass_program_);
@@ -338,12 +339,12 @@ namespace {
// Suggest recreating framebuffer when one already exists.
// Expected: it does nothing.
TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) {
- context()->SetMemoryAllocation(suggest_have_backbuffer_yes_);
+ Context()->SetMemoryAllocation(suggest_have_backbuffer_yes_);
EXPECT_EQ(0, mock_client_.set_full_root_layer_damage_count());
EXPECT_FALSE(renderer_.IsBackbufferDiscarded());
SwapBuffers();
- EXPECT_EQ(1, context()->frame_count());
+ EXPECT_EQ(1, Context()->frame_count());
}
// Test GLRenderer DiscardBackbuffer functionality:
@@ -354,7 +355,7 @@ TEST_F(
GLRendererTest,
SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerIfNotVisible) {
renderer_.SetVisible(false);
- context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
+ Context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
EXPECT_EQ(1, mock_client_.set_full_root_layer_damage_count());
EXPECT_TRUE(renderer_.IsBackbufferDiscarded());
}
@@ -364,7 +365,7 @@ TEST_F(
// Expected: the allocation is ignored.
TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) {
renderer_.SetVisible(true);
- context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
+ Context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
EXPECT_EQ(0, mock_client_.set_full_root_layer_damage_count());
EXPECT_FALSE(renderer_.IsBackbufferDiscarded());
}
@@ -374,11 +375,11 @@ TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) {
// Expected: it does nothing.
TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) {
renderer_.SetVisible(false);
- context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
+ Context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
EXPECT_EQ(1, mock_client_.set_full_root_layer_damage_count());
EXPECT_TRUE(renderer_.IsBackbufferDiscarded());
- context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
+ Context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
EXPECT_EQ(1, mock_client_.set_full_root_layer_damage_count());
EXPECT_TRUE(renderer_.IsBackbufferDiscarded());
}
@@ -388,7 +389,7 @@ TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) {
// Expected: will recreate framebuffer.
TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) {
renderer_.SetVisible(false);
- context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
+ Context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
EXPECT_TRUE(renderer_.IsBackbufferDiscarded());
EXPECT_EQ(1, mock_client_.set_full_root_layer_damage_count());
@@ -397,12 +398,12 @@ TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) {
EXPECT_FALSE(renderer_.IsBackbufferDiscarded());
SwapBuffers();
- EXPECT_EQ(1, context()->frame_count());
+ EXPECT_EQ(1, Context()->frame_count());
}
TEST_F(GLRendererTest, FramebufferDiscardedAfterReadbackWhenNotVisible) {
renderer_.SetVisible(false);
- context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
+ Context()->SetMemoryAllocation(suggest_have_backbuffer_no_);
EXPECT_TRUE(renderer_.IsBackbufferDiscarded());
EXPECT_EQ(1, mock_client_.set_full_root_layer_damage_count());
@@ -1017,20 +1018,20 @@ TEST(GLRendererTest2, ScissorTestWhenClearing) {
}
TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
- gfx::Rect viewportRect(mock_client_.DeviceViewportSize());
- ScopedPtrVector<RenderPass>* renderPasses =
- mock_client_.render_passes_in_draw_order();
+ gfx::Rect viewport_rect(mock_client_.DeviceViewportSize());
+ ScopedPtrVector<RenderPass>* render_passes =
+ mock_client_.render_passes_in_draw_order();
- gfx::Rect grandChildRect(25, 25);
- RenderPass::Id grandChildPassId(3, 0);
- TestRenderPass* grandChildPass;
+ gfx::Rect grand_child_rect(25, 25);
+ RenderPass::Id grand_child_pass_id(3, 0);
+ TestRenderPass* grand_child_pass;
- gfx::Rect childRect(50, 50);
- RenderPass::Id childPassId(2, 0);
- TestRenderPass* childPass;
+ gfx::Rect child_rect(50, 50);
+ RenderPass::Id child_pass_id(2, 0);
+ TestRenderPass* child_pass;
- RenderPass::Id rootPassId(1, 0);
- TestRenderPass* rootPass;
+ RenderPass::Id root_pass_id(1, 0);
+ TestRenderPass* root_pass;
cc::ResourceProvider::ResourceId mask =
resource_provider_->CreateResource(gfx::Size(20, 12),
@@ -1054,32 +1055,35 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0;
matrix[18] = 1;
- skia::RefPtr<SkColorFilter> colorFilter(skia::AdoptRef(
- new SkColorMatrixFilter(matrix)));
- skia::RefPtr<SkImageFilter> filter =
- skia::AdoptRef(SkColorFilterImageFilter::Create(colorFilter.get(), NULL));
+ skia::RefPtr<SkColorFilter> color_filter(
+ skia::AdoptRef(new SkColorMatrixFilter(matrix)));
+ skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(
+ SkColorFilterImageFilter::Create(color_filter.get(), NULL));
gfx::Transform transform_causing_aa;
transform_causing_aa.Rotate(20.0);
// RenderPassProgram
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- gfx::Transform());
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(
+ render_passes, grand_child_pass_id, grand_child_rect, gfx::Transform());
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
- gfx::Transform());
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ child_pass = AddRenderPass(
+ render_passes, child_pass_id, child_rect, gfx::Transform());
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
- gfx::Transform());
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ root_pass = AddRenderPass(
+ render_passes, root_pass_id, viewport_rect, gfx::Transform());
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, 0, skia::RefPtr<SkImageFilter>(),
- gfx::Transform());
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(root_pass,
+ child_pass,
+ 0,
+ skia::RefPtr<SkImageFilter>(),
+ gfx::Transform());
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1087,22 +1091,24 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPassProgram();
// RenderPassColorMatrixProgram
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- transform_causing_aa);
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(render_passes,
+ grand_child_pass_id,
+ grand_child_rect,
+ transform_causing_aa);
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
- transform_causing_aa);
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ child_pass = AddRenderPass(
+ render_passes, child_pass_id, child_rect, transform_causing_aa);
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
- gfx::Transform());
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ root_pass = AddRenderPass(
+ render_passes, root_pass_id, viewport_rect, gfx::Transform());
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, 0, filter, gfx::Transform());
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(root_pass, child_pass, 0, filter, gfx::Transform());
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1110,23 +1116,28 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPassColorMatrixProgram();
// RenderPassMaskProgram
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- gfx::Transform());
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(render_passes,
+ grand_child_pass_id,
+ grand_child_rect,
+ gfx::Transform());
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
- gfx::Transform());
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ child_pass = AddRenderPass(
+ render_passes, child_pass_id, child_rect, gfx::Transform());
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
- gfx::Transform());
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ root_pass = AddRenderPass(
+ render_passes, root_pass_id, viewport_rect, gfx::Transform());
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, mask, skia::RefPtr<SkImageFilter>(),
- gfx::Transform());
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(root_pass,
+ child_pass,
+ mask,
+ skia::RefPtr<SkImageFilter>(),
+ gfx::Transform());
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1134,22 +1145,22 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPassMaskProgram();
// RenderPassMaskColorMatrixProgram
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- gfx::Transform());
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(
+ render_passes, grand_child_pass_id, grand_child_rect, gfx::Transform());
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
- gfx::Transform());
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ child_pass = AddRenderPass(
+ render_passes, child_pass_id, child_rect, gfx::Transform());
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
- gfx::Transform());
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ root_pass = AddRenderPass(
+ render_passes, root_pass_id, viewport_rect, gfx::Transform());
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, mask, filter, gfx::Transform());
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(root_pass, child_pass, mask, filter, gfx::Transform());
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1157,23 +1168,28 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPassMaskColorMatrixProgram();
// RenderPassProgramAA
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- transform_causing_aa);
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(render_passes,
+ grand_child_pass_id,
+ grand_child_rect,
+ transform_causing_aa);
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
- transform_causing_aa);
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ child_pass = AddRenderPass(
+ render_passes, child_pass_id, child_rect, transform_causing_aa);
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
- gfx::Transform());
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ root_pass = AddRenderPass(
+ render_passes, root_pass_id, viewport_rect, gfx::Transform());
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, 0, skia::RefPtr<SkImageFilter>(),
- transform_causing_aa);
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(root_pass,
+ child_pass,
+ 0,
+ skia::RefPtr<SkImageFilter>(),
+ transform_causing_aa);
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1181,22 +1197,24 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPassProgramAA();
// RenderPassColorMatrixProgramAA
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- transform_causing_aa);
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(render_passes,
+ grand_child_pass_id,
+ grand_child_rect,
+ transform_causing_aa);
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
- transform_causing_aa);
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ child_pass = AddRenderPass(
+ render_passes, child_pass_id, child_rect, transform_causing_aa);
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
- gfx::Transform());
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ root_pass = AddRenderPass(
+ render_passes, root_pass_id, viewport_rect, gfx::Transform());
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, 0, filter, transform_causing_aa);
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(root_pass, child_pass, 0, filter, transform_causing_aa);
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1204,23 +1222,25 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPassColorMatrixProgramAA();
// RenderPassMaskProgramAA
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- transform_causing_aa);
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(render_passes,
+ grand_child_pass_id,
+ grand_child_rect,
+ transform_causing_aa);
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
+ child_pass = AddRenderPass(render_passes, child_pass_id, child_rect,
transform_causing_aa);
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
+ root_pass = AddRenderPass(render_passes, root_pass_id, viewport_rect,
gfx::Transform());
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, mask, skia::RefPtr<SkImageFilter>(),
+ AddRenderPassQuad(root_pass, child_pass, mask, skia::RefPtr<SkImageFilter>(),
transform_causing_aa);
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1228,22 +1248,24 @@ TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) {
TestRenderPassMaskProgramAA();
// RenderPassMaskColorMatrixProgramAA
- renderPasses->clear();
+ render_passes->clear();
- grandChildPass = AddRenderPass(renderPasses, grandChildPassId, grandChildRect,
- transform_causing_aa);
- AddClippedQuad(grandChildPass, grandChildRect, SK_ColorYELLOW);
+ grand_child_pass = AddRenderPass(render_passes,
+ grand_child_pass_id,
+ grand_child_rect,
+ transform_causing_aa);
+ AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW);
- childPass = AddRenderPass(renderPasses, childPassId, childRect,
+ child_pass = AddRenderPass(render_passes, child_pass_id, child_rect,
transform_causing_aa);
- AddQuad(childPass, childRect, SK_ColorBLUE);
+ AddQuad(child_pass, child_rect, SK_ColorBLUE);
- rootPass = AddRenderPass(renderPasses, rootPassId, viewportRect,
+ root_pass = AddRenderPass(render_passes, root_pass_id, viewport_rect,
transform_causing_aa);
- AddQuad(rootPass, viewportRect, SK_ColorGREEN);
+ AddQuad(root_pass, viewport_rect, SK_ColorGREEN);
- AddRenderPassQuad(rootPass, childPass, mask, filter, transform_causing_aa);
- AddRenderPassQuad(childPass, grandChildPass);
+ AddRenderPassQuad(root_pass, child_pass, mask, filter, transform_causing_aa);
+ AddRenderPassQuad(child_pass, grand_child_pass);
renderer_->DecideRenderPassAllocationsForFrame(
*mock_client_.render_passes_in_draw_order());
@@ -1318,14 +1340,14 @@ class MockOutputSurfaceTest : public testing::Test, public FakeRendererClient {
EXPECT_CALL(output_surface_, BindFramebuffer()).Times(1);
- EXPECT_CALL(*context(), drawElements(_, _, _, _)).Times(1);
+ EXPECT_CALL(*Context(), drawElements(_, _, _, _)).Times(1);
renderer_.DecideRenderPassAllocationsForFrame(
*render_passes_in_draw_order());
renderer_.DrawFrame(render_passes_in_draw_order());
}
- OutputSurfaceMockContext* context() {
+ OutputSurfaceMockContext* Context() {
return static_cast<OutputSurfaceMockContext*>(output_surface_.context3d());
}