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authordanakj <danakj@chromium.org>2015-06-17 13:44:27 -0700
committerCommit bot <commit-bot@chromium.org>2015-06-17 20:45:40 +0000
commitd23f2953cab9cb270062d4be562f50f16e52fe95 (patch)
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parent82215a6e2770f90abde427df3444fd6dae32a757 (diff)
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cc: Remove TiledLayer and ContentLayer.
These are now dead code. Long live impl-side painting. BUG=413479 CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel Review URL: https://codereview.chromium.org/1190743003 Cr-Commit-Position: refs/heads/master@{#334910}
Diffstat (limited to 'cc/quads')
-rw-r--r--cc/quads/draw_quad.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/cc/quads/draw_quad.h b/cc/quads/draw_quad.h
index 07bf177..d5d431e 100644
--- a/cc/quads/draw_quad.h
+++ b/cc/quads/draw_quad.h
@@ -27,10 +27,10 @@ namespace cc {
// Note: quads contain rects and sizes, which live in different spaces. There is
// the "content space", which is the arbitrary space in which the quad's
// geometry is defined (generally related to the layer that produced the quad,
-// e.g. the content space for TiledLayerImpls, or the geometry space for
-// PictureLayerImpls). There is also the "target space", which is the space, in
-// "physical" pixels, of the render target where the quads is drawn. The quad's
-// transform maps the content space to the target space.
+// e.g. the geometry space for PictureLayerImpls or the layer's coordinate space
+// for most other layers). There is also the "target space", which is the space,
+// in "physical" pixels, of the render target where the quads is drawn. The
+// quad's transform maps the content space to the target space.
class CC_EXPORT DrawQuad {
public:
enum Material {