summaryrefslogtreecommitdiffstats
path: root/cc/skpicture_canvas_layer_texture_updater.h
diff options
context:
space:
mode:
authorreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-23 09:48:18 +0000
committerreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-23 09:48:18 +0000
commit5be57366f46238abee983be39f50e503212f3ba3 (patch)
treebe068256619b18f50670207092dbaf619e01d809 /cc/skpicture_canvas_layer_texture_updater.h
parent2e237f3cc53d7a4d027fa017af1e1dfbd62a8eea (diff)
downloadchromium_src-5be57366f46238abee983be39f50e503212f3ba3.zip
chromium_src-5be57366f46238abee983be39f50e503212f3ba3.tar.gz
chromium_src-5be57366f46238abee983be39f50e503212f3ba3.tar.bz2
cc: Remove FrameBufferSkPictureCanvasLayerTextureUpdater class.
SkPictureCanvasLayerTextureUpdater is all we need for accelerated painting. Add SkPictureCanvasLayerTextureUpdater::Texture and make SkPictureCanvasLayerTextureUpdater instantiable. BUG= TEST=cc_unittests Review URL: https://chromiumcodereview.appspot.com/11236048 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@163534 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/skpicture_canvas_layer_texture_updater.h')
-rw-r--r--cc/skpicture_canvas_layer_texture_updater.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/cc/skpicture_canvas_layer_texture_updater.h b/cc/skpicture_canvas_layer_texture_updater.h
index 0b9701cb..42709cb 100644
--- a/cc/skpicture_canvas_layer_texture_updater.h
+++ b/cc/skpicture_canvas_layer_texture_updater.h
@@ -22,6 +22,22 @@ class LayerPainter;
// implementations.
class SkPictureCanvasLayerTextureUpdater : public CanvasLayerTextureUpdater {
public:
+ class Texture : public LayerTextureUpdater::Texture {
+ public:
+ Texture(SkPictureCanvasLayerTextureUpdater*, scoped_ptr<PrioritizedTexture>);
+ virtual ~Texture();
+
+ virtual void update(TextureUpdateQueue&, const IntRect& sourceRect, const IntSize& destOffset, bool partialUpdate, RenderingStats&) OVERRIDE;
+
+ private:
+ SkPictureCanvasLayerTextureUpdater* textureUpdater() { return m_textureUpdater; }
+
+ SkPictureCanvasLayerTextureUpdater* m_textureUpdater;
+ };
+
+ static scoped_refptr<SkPictureCanvasLayerTextureUpdater> create(scoped_ptr<LayerPainter>);
+
+ virtual scoped_ptr<LayerTextureUpdater::Texture> createTexture(PrioritizedTextureManager*) OVERRIDE;
virtual void setOpaque(bool) OVERRIDE;
protected: