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authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-27 01:17:34 +0000
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-06-27 01:17:34 +0000
commit387b59dfaa6e4d21cf106b212763eda19a6bf6bb (patch)
treedb15559e1081e6e0c32ea4e734d2667ca52b75d6 /cc/surfaces/surface_aggregator.h
parent48d2b7c54479f23c092bbaf923fd47db3b8e2f91 (diff)
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Use a SurfaceFactory and manage resources for that group of surfaces
This adds a SurfaceFactory by which a client (normally a compositor instance) can create and destroy surfaces that may want to reuse resources. All frames must be submitted through the factory, although a frame may reference surfaces from different factories. BUG=339257 Review URL: https://codereview.chromium.org/332293003 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@280189 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/surfaces/surface_aggregator.h')
-rw-r--r--cc/surfaces/surface_aggregator.h28
1 files changed, 21 insertions, 7 deletions
diff --git a/cc/surfaces/surface_aggregator.h b/cc/surfaces/surface_aggregator.h
index fe52050..02dc478 100644
--- a/cc/surfaces/surface_aggregator.h
+++ b/cc/surfaces/surface_aggregator.h
@@ -7,9 +7,11 @@
#include <set>
+#include "base/containers/hash_tables.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "base/memory/scoped_ptr.h"
#include "cc/quads/render_pass.h"
+#include "cc/resources/transferable_resource.h"
#include "cc/surfaces/surface_id.h"
#include "cc/surfaces/surfaces_export.h"
@@ -17,20 +19,21 @@ namespace cc {
class CompositorFrame;
class DelegatedFrameData;
+class ResourceProvider;
+class Surface;
class SurfaceDrawQuad;
class SurfaceManager;
class CC_SURFACES_EXPORT SurfaceAggregator {
public:
- explicit SurfaceAggregator(SurfaceManager* manager);
+ SurfaceAggregator(SurfaceManager* manager, ResourceProvider* provider);
~SurfaceAggregator();
scoped_ptr<CompositorFrame> Aggregate(SurfaceId surface_id);
private:
- DelegatedFrameData* GetReferencedDataForSurfaceId(SurfaceId surface_id);
RenderPass::Id RemapPassId(RenderPass::Id surface_local_pass_id,
- int surface_id);
+ SurfaceId surface_id);
void HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad,
RenderPass* dest_pass);
@@ -41,27 +44,38 @@ class CC_SURFACES_EXPORT SurfaceAggregator {
const SharedQuadStateList& source_shared_quad_state_list,
const gfx::Transform& content_to_target_transform,
RenderPass* dest_pass,
- int surface_id);
- void CopyPasses(const RenderPassList& source_pass_list, int surface_id);
+ SurfaceId surface_id);
+ void CopyPasses(const RenderPassList& source_pass_list, SurfaceId surface_id);
+
+ bool TakeResources(Surface* surface, DelegatedFrameData* frame_data);
+ int ChildIdForSurface(Surface* surface);
SurfaceManager* manager_;
+ ResourceProvider* provider_;
class RenderPassIdAllocator;
- typedef base::ScopedPtrHashMap<int, RenderPassIdAllocator>
+ typedef base::ScopedPtrHashMap<SurfaceId, RenderPassIdAllocator>
RenderPassIdAllocatorMap;
RenderPassIdAllocatorMap render_pass_allocator_map_;
+ typedef base::hash_map<SurfaceId, int> SurfaceToResourceChildIdMap;
+ SurfaceToResourceChildIdMap surface_id_to_resource_child_id_;
+
// The following state is only valid for the duration of one Aggregate call
// and is only stored on the class to avoid having to pass through every
// function call.
// This is the set of surfaces referenced in the aggregation so far, used to
// detect cycles.
- std::set<int> referenced_surfaces_;
+ typedef std::set<SurfaceId> SurfaceSet;
+ SurfaceSet referenced_surfaces_;
// This is the pass list for the aggregated frame.
RenderPassList* dest_pass_list_;
+ // Resource list for the aggregated frame.
+ TransferableResourceArray* dest_resource_list_;
+
DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator);
};