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authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-07 20:33:11 +0000
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-07 20:33:11 +0000
commit4bbf93dcb9d3fa658ed34b531052e4f4b12838fa (patch)
tree762d1e1bbe42cd81748ac0501929b1985738186b /cc/test/test_web_graphics_context_3d.h
parenta18562ee72ac2a318d44534d12aaf8a666810014 (diff)
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Remove unnecessary cc::FakeWebGraphicsContext3D interface
TestGLES2Interface forwards to TestWebGraphicsContext3D, so this base class is never actually used in tests. This copies the stubs we use to TWGC3D and deletes the rest of the class. The next step is to start folding TWGC3D in to TestGLES2Interface. 5 files changed, 280 insertions(+), 972 deletions(-) Review URL: https://codereview.chromium.org/137463013 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@249760 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/test/test_web_graphics_context_3d.h')
-rw-r--r--cc/test/test_web_graphics_context_3d.h257
1 files changed, 164 insertions, 93 deletions
diff --git a/cc/test/test_web_graphics_context_3d.h b/cc/test/test_web_graphics_context_3d.h
index 2b15976..1300a8f 100644
--- a/cc/test/test_web_graphics_context_3d.h
+++ b/cc/test/test_web_graphics_context_3d.h
@@ -17,7 +17,6 @@
#include "base/stl_util.h"
#include "base/synchronization/lock.h"
#include "cc/output/context_provider.h"
-#include "cc/test/fake_web_graphics_context_3d.h"
#include "cc/test/ordered_texture_map.h"
#include "cc/test/test_texture.h"
#include "third_party/khronos/GLES2/gl2.h"
@@ -26,7 +25,7 @@
namespace cc {
class TestContextSupport;
-class TestWebGraphicsContext3D : public FakeWebGraphicsContext3D {
+class TestWebGraphicsContext3D {
public:
static scoped_ptr<TestWebGraphicsContext3D> Create();
@@ -40,23 +39,20 @@ class TestWebGraphicsContext3D : public FakeWebGraphicsContext3D {
int height,
float scale_factor);
- virtual bool isContextLost() OVERRIDE;
-
- virtual void attachShader(GLuint program, GLuint shader) OVERRIDE;
- virtual void bindFramebuffer(
- GLenum target, GLuint framebuffer) OVERRIDE;
- virtual void bindRenderbuffer(
- GLenum target, GLuint renderbuffer) OVERRIDE;
- virtual void bindTexture(
- GLenum target,
- GLuint texture_id) OVERRIDE;
-
- virtual void texParameteri(GLenum target,
- GLenum pname,
- GLint param) OVERRIDE;
- virtual void getTexParameteriv(GLenum target,
- GLenum pname,
- GLint* value) OVERRIDE;
+ virtual bool isContextLost();
+
+ virtual void discardFramebufferEXT(GLenum target,
+ GLsizei num_attachments,
+ const GLenum* attachments) {}
+
+ virtual void activeTexture(GLenum texture) {}
+ virtual void attachShader(GLuint program, GLuint shader);
+ virtual void bindFramebuffer(GLenum target, GLuint framebuffer);
+ virtual void bindRenderbuffer(GLenum target, GLuint renderbuffer);
+ virtual void bindTexture(GLenum target, GLuint texture_id);
+
+ virtual void texParameteri(GLenum target, GLenum pname, GLint param);
+ virtual void getTexParameteriv(GLenum target, GLenum pname, GLint* value);
virtual void asyncTexImage2DCHROMIUM(GLenum target,
GLint level,
GLenum internalformat,
@@ -78,63 +74,97 @@ class TestWebGraphicsContext3D : public FakeWebGraphicsContext3D {
virtual void waitAsyncTexImage2DCHROMIUM(GLenum target) {}
virtual void releaseTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
- virtual GLenum checkFramebufferStatus(GLenum target) OVERRIDE;
-
- virtual GLint getUniformLocation(
- GLuint program,
- const GLchar* name) OVERRIDE;
- virtual GLsizeiptr getVertexAttribOffset(
- GLuint index,
- GLenum pname) OVERRIDE;
-
- virtual GLboolean isBuffer(GLuint buffer) OVERRIDE;
- virtual GLboolean isEnabled(GLenum cap) OVERRIDE;
- virtual GLboolean isFramebuffer(GLuint framebuffer) OVERRIDE;
- virtual GLboolean isProgram(GLuint program) OVERRIDE;
- virtual GLboolean isRenderbuffer(GLuint renderbuffer) OVERRIDE;
- virtual GLboolean isShader(GLuint shader) OVERRIDE;
- virtual GLboolean isTexture(GLuint texture) OVERRIDE;
-
- virtual void useProgram(GLuint program) OVERRIDE;
-
- virtual void genBuffers(GLsizei count, GLuint* ids) OVERRIDE;
- virtual void genFramebuffers(GLsizei count, GLuint* ids) OVERRIDE;
- virtual void genRenderbuffers(GLsizei count, GLuint* ids) OVERRIDE;
- virtual void genTextures(GLsizei count, GLuint* ids) OVERRIDE;
-
- virtual void deleteBuffers(GLsizei count, GLuint* ids) OVERRIDE;
- virtual void deleteFramebuffers(
- GLsizei count, GLuint* ids) OVERRIDE;
- virtual void deleteRenderbuffers(
- GLsizei count, GLuint* ids) OVERRIDE;
- virtual void deleteTextures(GLsizei count, GLuint* ids) OVERRIDE;
-
- virtual GLuint createBuffer() OVERRIDE;
- virtual GLuint createFramebuffer() OVERRIDE;
- virtual GLuint createRenderbuffer() OVERRIDE;
- virtual GLuint createTexture() OVERRIDE;
-
- virtual void deleteBuffer(GLuint id) OVERRIDE;
- virtual void deleteFramebuffer(GLuint id) OVERRIDE;
- virtual void deleteRenderbuffer(GLuint id) OVERRIDE;
- virtual void deleteTexture(GLuint id) OVERRIDE;
-
- virtual GLuint createProgram() OVERRIDE;
- virtual GLuint createShader(GLenum) OVERRIDE;
+ virtual GLenum checkFramebufferStatus(GLenum target);
+
+ virtual void clear(GLbitfield mask) {}
+ virtual void clearColor(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) {}
+ virtual void clearStencil(GLint s) {}
+ virtual void compressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internal_format,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei image_size,
+ const void* data) {}
+ virtual GLint getUniformLocation(GLuint program, const GLchar* name);
+ virtual GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
+
+ virtual GLboolean isBuffer(GLuint buffer);
+ virtual GLboolean isEnabled(GLenum cap);
+ virtual GLboolean isFramebuffer(GLuint framebuffer);
+ virtual GLboolean isProgram(GLuint program);
+ virtual GLboolean isRenderbuffer(GLuint renderbuffer);
+ virtual GLboolean isShader(GLuint shader);
+ virtual GLboolean isTexture(GLuint texture);
+
+ virtual void useProgram(GLuint program);
+
+ virtual void viewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
+
+ virtual void genBuffers(GLsizei count, GLuint* ids);
+ virtual void genFramebuffers(GLsizei count, GLuint* ids);
+ virtual void genRenderbuffers(GLsizei count, GLuint* ids);
+ virtual void genTextures(GLsizei count, GLuint* ids);
+
+ virtual void deleteBuffers(GLsizei count, GLuint* ids);
+ virtual void deleteFramebuffers(GLsizei count, GLuint* ids);
+ virtual void deleteRenderbuffers(GLsizei count, GLuint* ids);
+ virtual void deleteTextures(GLsizei count, GLuint* ids);
+
+ virtual GLuint createBuffer();
+ virtual GLuint createFramebuffer();
+ virtual GLuint createRenderbuffer();
+ virtual GLuint createTexture();
+
+ virtual void deleteBuffer(GLuint id);
+ virtual void deleteFramebuffer(GLuint id);
+ virtual void deleteRenderbuffer(GLuint id);
+ virtual void deleteTexture(GLuint id);
+
+ virtual GLuint createProgram();
+ virtual GLuint createShader(GLenum);
virtual GLuint createExternalTexture();
- virtual void deleteProgram(GLuint id) OVERRIDE;
- virtual void deleteShader(GLuint id) OVERRIDE;
-
- virtual void endQueryEXT(GLenum target) OVERRIDE;
- virtual void getQueryObjectuivEXT(
- GLuint query,
- GLenum pname,
- GLuint* params) OVERRIDE;
-
- virtual void getIntegerv(
- GLenum pname,
- GLint* value) OVERRIDE;
+ virtual void deleteProgram(GLuint id);
+ virtual void deleteShader(GLuint id);
+
+ virtual void texStorage2DEXT(GLenum target,
+ GLint levels,
+ GLuint internalformat,
+ GLint width,
+ GLint height) {}
+
+ virtual GLuint createQueryEXT();
+ virtual void deleteQueryEXT(GLuint query) {}
+ virtual void beginQueryEXT(GLenum target, GLuint query) {}
+ virtual void endQueryEXT(GLenum target);
+ virtual void getQueryObjectuivEXT(GLuint query, GLenum pname, GLuint* params);
+
+ virtual void scissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
+
+ virtual void texImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {}
+
+ virtual void texSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) {}
virtual void genMailboxCHROMIUM(GLbyte* mailbox);
virtual void produceTextureCHROMIUM(GLenum target,
@@ -142,34 +172,75 @@ class TestWebGraphicsContext3D : public FakeWebGraphicsContext3D {
virtual void consumeTextureCHROMIUM(GLenum target,
const GLbyte* mailbox) { }
- virtual void loseContextCHROMIUM(GLenum current,
- GLenum other) OVERRIDE;
+ virtual void loseContextCHROMIUM(GLenum current, GLenum other);
+
+ virtual void bindTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
+
+ virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {}
+ virtual void drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ GLintptr offset) {}
+ virtual void disable(GLenum cap) {}
+ virtual void enable(GLenum cap) {}
+ virtual void finish();
+ virtual void flush();
+ virtual void shallowFlushCHROMIUM() {}
+
+ virtual void getAttachedShaders(GLuint program,
+ GLsizei max_count,
+ GLsizei* count,
+ GLuint* shaders) {}
+ virtual GLint getAttribLocation(GLuint program, const GLchar* name);
+ virtual void getBooleanv(GLenum pname, GLboolean* value) {}
+ virtual void getBufferParameteriv(GLenum target, GLenum pname, GLint* value) {
+ }
+ virtual GLenum getError();
+ virtual void getFloatv(GLenum pname, GLfloat* value) {}
+ virtual void getFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* value) {}
+
+ virtual void getIntegerv(GLenum pname, GLint* value);
+
+ virtual void getProgramiv(GLuint program, GLenum pname, GLint* value);
+
+ virtual void getRenderbufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint* value) {}
+
+ virtual void getShaderiv(GLuint shader, GLenum pname, GLint* value);
+
+ virtual void getShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision);
- virtual void finish() OVERRIDE;
- virtual void flush() OVERRIDE;
+ virtual void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) {}
+ virtual void getUniformfv(GLuint program, GLint location, GLfloat* value) {}
+ virtual void getUniformiv(GLuint program, GLint location, GLint* value) {}
+ virtual void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) {}
+ virtual void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) {}
- virtual void bindBuffer(GLenum target, GLuint buffer) OVERRIDE;
+ virtual void bindBuffer(GLenum target, GLuint buffer);
virtual void bufferData(GLenum target,
GLsizeiptr size,
const void* data,
- GLenum usage) OVERRIDE;
+ GLenum usage);
virtual void* mapBufferCHROMIUM(GLenum target,
GLenum access);
virtual GLboolean unmapBufferCHROMIUM(GLenum target);
- virtual GLuint createImageCHROMIUM(
- GLsizei width,
- GLsizei height,
- GLenum internalformat) OVERRIDE;
- virtual void destroyImageCHROMIUM(GLuint image_id) OVERRIDE;
- virtual void getImageParameterivCHROMIUM(
- GLuint image_id,
- GLenum pname,
- GLint* params) OVERRIDE;
- virtual void* mapImageCHROMIUM(
- GLuint image_id,
- GLenum access) OVERRIDE;
- virtual void unmapImageCHROMIUM(GLuint image_id) OVERRIDE;
+ virtual GLuint createImageCHROMIUM(GLsizei width,
+ GLsizei height,
+ GLenum internalformat);
+ virtual void destroyImageCHROMIUM(GLuint image_id);
+ virtual void getImageParameterivCHROMIUM(GLuint image_id,
+ GLenum pname,
+ GLint* params);
+ virtual void* mapImageCHROMIUM(GLuint image_id, GLenum access);
+ virtual void unmapImageCHROMIUM(GLuint image_id);
virtual void texImageIOSurface2DCHROMIUM(GLenum target,
GLsizei width,
GLsizei height,