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author | jscholler@chromium.org <jscholler@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-12-15 20:17:18 +0000 |
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committer | jscholler@chromium.org <jscholler@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-12-15 20:17:18 +0000 |
commit | 4c91aec43f77577557acd1cf5f9964239e7e54da (patch) | |
tree | 48580e9b10a3251a96c2628f7fbe44a7dbf56b02 /cc/texture_draw_quad.cc | |
parent | c5f8c9afdc05877f24bfdf050f49b4301b9ee6b3 (diff) | |
download | chromium_src-4c91aec43f77577557acd1cf5f9964239e7e54da.zip chromium_src-4c91aec43f77577557acd1cf5f9964239e7e54da.tar.gz chromium_src-4c91aec43f77577557acd1cf5f9964239e7e54da.tar.bz2 |
Adding support for per vertex opacity on textured layer
BUG=165509
Review URL: https://chromiumcodereview.appspot.com/11570027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@173310 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/texture_draw_quad.cc')
-rw-r--r-- | cc/texture_draw_quad.cc | 80 |
1 files changed, 52 insertions, 28 deletions
diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc index 5ad73b6..adce50f 100644 --- a/cc/texture_draw_quad.cc +++ b/cc/texture_draw_quad.cc @@ -19,41 +19,44 @@ scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { } void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, - gfx::Rect rect, - gfx::Rect opaque_rect, - unsigned resource_id, - bool premultiplied_alpha, + gfx::Rect rect, gfx::Rect opaque_rect, + unsigned resource_id, bool premultiplied_alpha, const gfx::RectF& uv_rect, - bool flipped) { + const float vertex_opacity[4], bool flipped) { gfx::Rect visible_rect = rect; - bool needs_blending = false; + bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f + || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, opaque_rect, visible_rect, needs_blending); this->resource_id = resource_id; this->premultiplied_alpha = premultiplied_alpha; this->uv_rect = uv_rect; + this->vertex_opacity[0] = vertex_opacity[0]; + this->vertex_opacity[1] = vertex_opacity[1]; + this->vertex_opacity[2] = vertex_opacity[2]; + this->vertex_opacity[3] = vertex_opacity[3]; this->flipped = flipped; } void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, - gfx::Rect rect, - gfx::Rect opaque_rect, - gfx::Rect visible_rect, - bool needs_blending, - unsigned resource_id, - bool premultiplied_alpha, + gfx::Rect rect, gfx::Rect opaque_rect, + gfx::Rect visible_rect, bool needs_blending, + unsigned resource_id, bool premultiplied_alpha, const gfx::RectF& uv_rect, - bool flipped) { + const float vertex_opacity[4], bool flipped) { DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, opaque_rect, visible_rect, needs_blending); this->resource_id = resource_id; this->premultiplied_alpha = premultiplied_alpha; this->uv_rect = uv_rect; + this->vertex_opacity[0] = vertex_opacity[0]; + this->vertex_opacity[1] = vertex_opacity[1]; + this->vertex_opacity[2] = vertex_opacity[2]; + this->vertex_opacity[3] = vertex_opacity[3]; this->flipped = flipped; } -const TextureDrawQuad* TextureDrawQuad::MaterialCast( - const DrawQuad* quad) { +const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); return static_cast<const TextureDrawQuad*>(quad); } @@ -65,15 +68,14 @@ bool TextureDrawQuad::PerformClipping() { return false; // Grab our scale and make sure it's positive. - float x_scale = quadTransform().matrix().getDouble(0,0); - float y_scale = quadTransform().matrix().getDouble(1,1); + float x_scale = quadTransform().matrix().getDouble(0, 0); + float y_scale = quadTransform().matrix().getDouble(1, 1); if (x_scale <= 0.0f || y_scale <= 0.0f) return false; // Grab our offset. - gfx::Vector2dF offset( - quadTransform().matrix().getDouble(0,3), - quadTransform().matrix().getDouble(1,3)); + gfx::Vector2dF offset(quadTransform().matrix().getDouble(0, 3), + quadTransform().matrix().getDouble(1, 3)); // Transform the rect by the scale and offset. gfx::RectF rectF = rect; @@ -90,19 +92,41 @@ bool TextureDrawQuad::PerformClipping() { // Create a new uv-rect by clipping the old one to the new bounds. uv_rect = gfx::RectF( - uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()), - uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()), - uv_rect.width () / rectF.width () * clippedRect.width (), + uv_rect.x() + + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()), + uv_rect.y() + + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()), + uv_rect.width() / rectF.width() * clippedRect.width(), uv_rect.height() / rectF.height() * clippedRect.height()); + // Indexing according to the quad vertex generation: + // 1--2 + // | | + // 0--3 + if (vertex_opacity[0] != vertex_opacity[1] + || vertex_opacity[0] != vertex_opacity[2] + || vertex_opacity[0] != vertex_opacity[3]) { + const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); + const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); + const float x3 = (clippedRect.right() - rectF.x()) / rectF.width(); + const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height(); + const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1]; + const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0]; + const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1]; + const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0]; + vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1; + vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1; + vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1; + vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1; + } + // Move the clipped rectangle back into its space. clippedRect -= offset; clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); - rect = gfx::Rect( - static_cast<int>(clippedRect.x() + 0.5f), - static_cast<int>(clippedRect.y() + 0.5f), - static_cast<int>(clippedRect.width() + 0.5f), - static_cast<int>(clippedRect.height() + 0.5f)); + rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f), + static_cast<int>(clippedRect.y() + 0.5f), + static_cast<int>(clippedRect.width() + 0.5f), + static_cast<int>(clippedRect.height() + 0.5f)); return true; } |