diff options
author | ilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-17 06:40:50 +0000 |
---|---|---|
committer | ilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-17 06:40:50 +0000 |
commit | 3543975945a5667aa3fb48c6d0e1b6312d1ed293 (patch) | |
tree | a6ea1e1c640c6e9121a4e2ef066e1f235868099e /cc/texture_layer.h | |
parent | 88b2f1aa74e8fe0b4413a4f807681fd427071184 (diff) | |
download | chromium_src-3543975945a5667aa3fb48c6d0e1b6312d1ed293.zip chromium_src-3543975945a5667aa3fb48c6d0e1b6312d1ed293.tar.gz chromium_src-3543975945a5667aa3fb48c6d0e1b6312d1ed293.tar.bz2 |
Revert 177288
> cc: Add point-based UV coordinate on TextureLayer
>
> Previously, the uv coordinates was using gfx::RectF as a struct.
> This was limitating because it could not handle negative width
> and heights. Soring them as 2 gfx::PointF for the Top-Left and
> Bottom-Right points aleviate that restriction.
> The current implementation of the phone UI rely on this feature.
>
> BUG=168927
>
> Review URL: https://chromiumcodereview.appspot.com/11783094
This is breaking the android internal chrome build, we need green for
a release cut later tonight. Let's reland tomorrow with the
corresponding downstream fix.
TBR=jscholler@chromium.org
Review URL: https://codereview.chromium.org/11959026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@177360 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/texture_layer.h')
-rw-r--r-- | cc/texture_layer.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/cc/texture_layer.h b/cc/texture_layer.h index bf6ac46..36aa866 100644 --- a/cc/texture_layer.h +++ b/cc/texture_layer.h @@ -39,8 +39,8 @@ public: // Sets whether this texture should be Y-flipped at draw time. Defaults to true. void setFlipped(bool); - // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). - void setUV(gfx::PointF topLeft, gfx::PointF bottomRight); + // Sets a UV transform to be used at draw time. Defaults to (0, 0, 1, 1). + void setUVRect(const gfx::RectF&); // Sets an opacity value per vertex. It will be multiplied by the layer opacity value. void setVertexOpacity(float bottomLeft, float topLeft, float topRight, float bottomRight); @@ -81,8 +81,7 @@ private: MailboxCallback m_mailboxReleaseCallback; bool m_flipped; - gfx::PointF m_uvTopLeft; - gfx::PointF m_uvBottomRight; + gfx::RectF m_uvRect; // [bottom left, top left, top right, bottom right] float m_vertexOpacity[4]; bool m_premultipliedAlpha; |