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authorderat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-29 00:59:00 +0000
committerderat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-29 00:59:00 +0000
commitf930edd6264e33bc7a57ecc8cad52a80330cfb5e (patch)
treecd5235264d8cf32bf91e10990ef708d794aac1b9 /chrome/browser/chromeos/audio_handler.cc
parent7ef19279aeb2dee1d03ac283e9c8c5394324efe2 (diff)
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Revert r94579, "chromeos: Simplify audio mixer code."
Various LTR tests are failing on the bots; no ideas why. Original change description follows. This cleans up the code that talks to ALSA. All changes are now made asynchronously on a background thread. The volume and muting states are now tracked separately, as well. This makes it possible to make some requested changes to the behavior of the volume keys. I'm hoping that there's also a chance that it'll fix some related bugs that people have been seeing, or at least make it easier to debug them. BUG=chromium-os:17588, chromium-os:14058, chromium-os:13618, chromium-os:8473 TBR=rtenneti Review URL: http://codereview.chromium.org/7493069 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@94607 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/chromeos/audio_handler.cc')
-rw-r--r--chrome/browser/chromeos/audio_handler.cc204
1 files changed, 170 insertions, 34 deletions
diff --git a/chrome/browser/chromeos/audio_handler.cc b/chrome/browser/chromeos/audio_handler.cc
index 890f2ee..30fbcf7 100644
--- a/chrome/browser/chromeos/audio_handler.cc
+++ b/chrome/browser/chromeos/audio_handler.cc
@@ -4,89 +4,225 @@
#include "chrome/browser/chromeos/audio_handler.h"
-#include <algorithm>
-#include <cmath>
+#include <math.h>
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "chrome/browser/chromeos/audio_mixer_alsa.h"
#include "content/browser/browser_thread.h"
-using std::max;
-using std::min;
-
namespace chromeos {
namespace {
+const double kMinVolumeDb = -90.0;
+// Choosing 6.0dB here instead of 0dB to give user chance to amplify audio some
+// in case sounds or their setup is too quiet for them.
+const double kMaxVolumeDb = 6.0;
// A value of less than one adjusts quieter volumes in larger steps (giving
// finer resolution in the higher volumes).
const double kVolumeBias = 0.5;
+// If a connection is lost, we try again this many times
+const int kMaxReconnectTries = 4;
+// A flag to disable mixer.
+bool g_disabled = false;
} // namespace
-bool AudioHandler::IsInitialized() {
- return mixer_->IsInitialized();
-}
+// chromeos: This class will set the volume using ALSA to adjust volume and
+// mute, and handle the volume level logic.
double AudioHandler::GetVolumePercent() {
+ if (!VerifyMixerConnection())
+ return 0;
+
return VolumeDbToPercent(mixer_->GetVolumeDb());
}
+// Set volume using our internal 0-100% range. Notice 0% is a special case of
+// silence, so we set the mixer volume to kSilenceDb instead of min_volume_db_.
void AudioHandler::SetVolumePercent(double volume_percent) {
- volume_percent = min(max(volume_percent, 0.0), 100.0);
- mixer_->SetVolumeDb(PercentToVolumeDb(volume_percent));
+ if (!VerifyMixerConnection())
+ return;
+ DCHECK_GE(volume_percent, 0.0);
+
+ double vol_db;
+ if (volume_percent <= 0)
+ vol_db = AudioMixer::kSilenceDb;
+ else
+ vol_db = PercentToVolumeDb(volume_percent);
+
+ mixer_->SetVolumeDb(vol_db);
}
void AudioHandler::AdjustVolumeByPercent(double adjust_by_percent) {
- const double old_volume_db = mixer_->GetVolumeDb();
- const double old_percent = VolumeDbToPercent(old_volume_db);
- SetVolumePercent(old_percent + adjust_by_percent);
+ if (!VerifyMixerConnection())
+ return;
+
+ DVLOG(1) << "Adjusting Volume by " << adjust_by_percent << " percent";
+
+ double volume = mixer_->GetVolumeDb();
+ double pct = VolumeDbToPercent(volume);
+
+ if (pct < 0)
+ pct = 0;
+ pct = pct + adjust_by_percent;
+ if (pct > 100.0)
+ pct = 100.0;
+
+ double new_volume;
+ if (pct <= 0.1)
+ new_volume = AudioMixer::kSilenceDb;
+ else
+ new_volume = PercentToVolumeDb(pct);
+
+ if (new_volume != volume)
+ mixer_->SetVolumeDb(new_volume);
+}
+
+bool AudioHandler::IsMute() {
+ if (!VerifyMixerConnection())
+ return false;
+
+ return mixer_->IsMute();
+}
+
+void AudioHandler::SetMute(bool do_mute) {
+ if (!VerifyMixerConnection())
+ return;
+ DVLOG(1) << "Setting Mute to " << do_mute;
+ mixer_->SetMute(do_mute);
}
-bool AudioHandler::IsMuted() {
- return mixer_->IsMuted();
+void AudioHandler::Disconnect() {
+ mixer_.reset();
}
-void AudioHandler::SetMuted(bool mute) {
- mixer_->SetMuted(mute);
+void AudioHandler::Disable() {
+ g_disabled = true;
+}
+
+bool AudioHandler::TryToConnect(bool async) {
+ if (mixer_type_ == MIXER_TYPE_ALSA) {
+ VLOG(1) << "Trying to connect to ALSA";
+ mixer_.reset(new AudioMixerAlsa());
+ } else {
+ VLOG(1) << "Cannot find valid volume mixer";
+ mixer_.reset();
+ return false;
+ }
+
+ if (async) {
+ mixer_->Init(NewCallback(this, &AudioHandler::OnMixerInitialized));
+ } else {
+ if (!mixer_->InitSync()) {
+ VLOG(1) << "Unable to reconnect to Mixer";
+ return false;
+ }
+ }
+ return true;
+}
+
+static void ClipVolume(double* min_volume, double* max_volume) {
+ if (*min_volume < kMinVolumeDb)
+ *min_volume = kMinVolumeDb;
+ if (*max_volume > kMaxVolumeDb)
+ *max_volume = kMaxVolumeDb;
+}
+
+void AudioHandler::OnMixerInitialized(bool success) {
+ connected_ = success;
+ DVLOG(1) << "OnMixerInitialized, success = " << success;
+
+ if (connected_) {
+ if (mixer_->GetVolumeLimits(&min_volume_db_, &max_volume_db_)) {
+ ClipVolume(&min_volume_db_, &max_volume_db_);
+ }
+ return;
+ }
+
+ VLOG(1) << "Unable to connect to mixer";
+ mixer_type_ = MIXER_TYPE_NONE;
+
+ // This frees the mixer on the UI thread
+ BrowserThread::PostTask(
+ BrowserThread::UI, FROM_HERE,
+ NewRunnableMethod(this, &AudioHandler::TryToConnect, true));
}
AudioHandler::AudioHandler()
- : mixer_(new AudioMixerAlsa()) {
- mixer_->Init();
+ : connected_(false),
+ reconnect_tries_(0),
+ max_volume_db_(kMaxVolumeDb),
+ min_volume_db_(kMinVolumeDb),
+ mixer_type_(g_disabled ? MIXER_TYPE_NONE : MIXER_TYPE_ALSA) {
+ // Start trying to connect to mixers asynchronously, starting with the current
+ // mixer_type_. If the connection fails, another TryToConnect() for the next
+ // mixer will be posted at that time.
+ TryToConnect(true);
}
AudioHandler::~AudioHandler() {
- mixer_.reset();
+ Disconnect();
};
+bool AudioHandler::VerifyMixerConnection() {
+ if (mixer_ == NULL)
+ return false;
+
+ AudioMixer::State mixer_state = mixer_->GetState();
+ if (mixer_state == AudioMixer::READY)
+ return true;
+ if (connected_) {
+ // Something happened and the mixer is no longer valid after having been
+ // initialized earlier.
+ connected_ = false;
+ LOG(ERROR) << "Lost connection to mixer";
+ } else {
+ LOG(ERROR) << "Mixer not valid";
+ }
+
+ if ((mixer_state == AudioMixer::INITIALIZING) ||
+ (mixer_state == AudioMixer::SHUTTING_DOWN))
+ return false;
+
+ if (reconnect_tries_ < kMaxReconnectTries) {
+ reconnect_tries_++;
+ VLOG(1) << "Re-connecting to mixer attempt " << reconnect_tries_ << "/"
+ << kMaxReconnectTries;
+
+ connected_ = TryToConnect(false);
+
+ if (connected_) {
+ reconnect_tries_ = 0;
+ return true;
+ }
+ LOG(ERROR) << "Unable to re-connect to mixer";
+ }
+ return false;
+}
+
// VolumeDbToPercent() and PercentToVolumeDb() conversion functions allow us
// complete control over how the 0 to 100% range is mapped to actual loudness.
+// Volume range is from min_volume_db_ at just above 0% to max_volume_db_
+// at 100% with a special case at 0% which maps to kSilenceDb.
//
// The mapping is confined to these two functions to make it easy to adjust and
// have everything else just work. The range is biased to give finer resolution
// in the higher volumes if kVolumeBias is less than 1.0.
+// static
double AudioHandler::VolumeDbToPercent(double volume_db) const {
- double min_volume_db, max_volume_db;
- mixer_->GetVolumeLimits(&min_volume_db, &max_volume_db);
-
- if (volume_db < min_volume_db)
- return 0.0;
- // TODO(derat): Choose a better mapping between percent and decibels. The
- // bottom twenty-five percent or so is useless on a CR-48's internal speakers;
- // it's all inaudible.
- return 100.0 * pow((volume_db - min_volume_db) /
- (max_volume_db - min_volume_db), 1/kVolumeBias);
+ if (volume_db < min_volume_db_)
+ return 0;
+ return 100.0 * pow((volume_db - min_volume_db_) /
+ (max_volume_db_ - min_volume_db_), 1/kVolumeBias);
}
+// static
double AudioHandler::PercentToVolumeDb(double volume_percent) const {
- double min_volume_db, max_volume_db;
- mixer_->GetVolumeLimits(&min_volume_db, &max_volume_db);
-
return pow(volume_percent / 100.0, kVolumeBias) *
- (max_volume_db - min_volume_db) + min_volume_db;
+ (max_volume_db_ - min_volume_db_) + min_volume_db_;
}
// static