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author | msw@chromium.org <msw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-12-15 05:08:25 +0000 |
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committer | msw@chromium.org <msw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-12-15 05:08:25 +0000 |
commit | e397c5461b0a14a079072e98765aa38ad036c5b6 (patch) | |
tree | 98187a13ed006a0d7dc14135e01cc60e95766284 /chrome/browser/speech | |
parent | f70f44358a3a81707dd5fc589bc86f86012cb19e (diff) | |
download | chromium_src-e397c5461b0a14a079072e98765aa38ad036c5b6.zip chromium_src-e397c5461b0a14a079072e98765aa38ad036c5b6.tar.gz chromium_src-e397c5461b0a14a079072e98765aa38ad036c5b6.tar.bz2 |
Merge BorderContentsView into BubbleFrameView; simplify.
Merge these redundant classes and their unit tests.
Do not try_mirroring_arrow with dummy anchor rects.
Deprecate unused allow_bubble_offscreen bubble flag.
Replace GetArrowLocation virtual with simple setter/getter pair.
Return anchor view bounds in BubbleDelegateView::GetAnchorRect.
Other refactoring and simplification.
BUG=106050
TEST=Bubbles are anchored correctly with their arrows in the right location.
Review URL: http://codereview.chromium.org/8870003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@114598 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/speech')
-rw-r--r-- | chrome/browser/speech/speech_input_bubble_views.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/chrome/browser/speech/speech_input_bubble_views.cc b/chrome/browser/speech/speech_input_bubble_views.cc index 2fe29e8..5e56c73 100644 --- a/chrome/browser/speech/speech_input_bubble_views.cc +++ b/chrome/browser/speech/speech_input_bubble_views.cc @@ -112,11 +112,11 @@ void SpeechInputBubbleView::OnWidgetActivationChanged(views::Widget* widget, gfx::Rect SpeechInputBubbleView::GetAnchorRect() { gfx::Rect container_rect; tab_contents_->GetContainerBounds(&container_rect); - gfx::Point anchor(container_rect.x() + element_rect_.CenterPoint().x(), - container_rect.y() + element_rect_.bottom()); - if (!container_rect.Contains(anchor)) + gfx::Rect anchor(element_rect_); + anchor.Offset(container_rect.origin()); + if (!container_rect.Intersects(anchor)) return BubbleDelegateView::GetAnchorRect(); - return gfx::Rect(anchor, gfx::Size()); + return anchor; } void SpeechInputBubbleView::Init() { |