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author | jam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-12-30 21:09:24 +0000 |
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committer | jam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-12-30 21:09:24 +0000 |
commit | 0ec4898e0384bdcd499a9fb27d66d7e226788cef (patch) | |
tree | a155f8f483d01f87ec4e366bbbd836dfbe2641fa /chrome/browser/ui/browser_window.h | |
parent | af3594e07f3b8e43c547d5bab900cd15b23b0208 (diff) | |
download | chromium_src-0ec4898e0384bdcd499a9fb27d66d7e226788cef.zip chromium_src-0ec4898e0384bdcd499a9fb27d66d7e226788cef.tar.gz chromium_src-0ec4898e0384bdcd499a9fb27d66d7e226788cef.tar.bz2 |
Replace WebUI::tab_contents() with web_contents() and switch all users to use web_contents.h instead of tab_contents.h. In a few cases some of these files used functions that needed a TabContents, so I switched them as well.
BUG=98716
TBR=joi
Review URL: http://codereview.chromium.org/9003014
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@116051 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/ui/browser_window.h')
-rw-r--r-- | chrome/browser/ui/browser_window.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/chrome/browser/ui/browser_window.h b/chrome/browser/ui/browser_window.h index 6e9d5df..5ff7fdc 100644 --- a/chrome/browser/ui/browser_window.h +++ b/chrome/browser/ui/browser_window.h @@ -361,10 +361,10 @@ class BrowserWindow { // Construct a BrowserWindow implementation for the specified |browser|. static BrowserWindow* CreateBrowserWindow(Browser* browser); - // Shows the avatar bubble inside |tab_contents|. The bubble is positioned - // relative to |rect|. |rect| should be in the |tab_contents| coordinate + // Shows the avatar bubble inside |web_contents|. The bubble is positioned + // relative to |rect|. |rect| should be in the |web_contents| coordinate // system. - virtual void ShowAvatarBubble(TabContents* tab_contents, + virtual void ShowAvatarBubble(content::WebContents* web_contents, const gfx::Rect& rect) = 0; // Shows the avatar bubble on the window frame off of the avatar button. |