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authorstoyan@chromium.org <stoyan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-21 19:33:28 +0000
committerstoyan@chromium.org <stoyan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-21 19:33:28 +0000
commit923b561488b3b5fd733c703c287c720d3c3f3088 (patch)
treee0b12a9565a87d67c2c3efc92f2fdcee2f4dd540 /chrome/gpu/gpu_watchdog_thread.h
parentb4c158db2d55a600c9e92691fdbe8709d04f84c8 (diff)
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Revert 63388 - http://build.chromium.org/buildbot/waterfall/builders/Mac10.6%20Tests%20(dbg)(2)/builds/10949
- Relanding 61718. I disabled the GPU watchdog in three new cases: - If the OSMesa software renderer is in use. This will disable it on bots. - When running on valgrind, whether on a bot or locally. - In debug builds I added a GPU process initialization time to the GPU info. I moved the GPU initialization code outside the watchdog protection because it can take a long time and trigger the watchdog. I increased the timeout. I set up a field trial with different timeouts to see the rate of failure for each period. I made ui_tests always run with OSMesa, for consistent operation on bots and when run locally. Original CL description: I added a watchdog thread that intermitently checks the main thread can respond to tasks posted on its message queue. I fixed some bugs that preventede GGL from failing when the GPU channel was lost. Added a command line swith to disable the watchdog thread for debugging purposes. TEST=try, local testing of all features BUG=none Review URL: http://codereview.chromium.org/3794011 TBR=apatrick@chromium.org Review URL: http://codereview.chromium.org/3979004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@63396 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/gpu/gpu_watchdog_thread.h')
-rw-r--r--chrome/gpu/gpu_watchdog_thread.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/chrome/gpu/gpu_watchdog_thread.h b/chrome/gpu/gpu_watchdog_thread.h
deleted file mode 100644
index d6e1117..0000000
--- a/chrome/gpu/gpu_watchdog_thread.h
+++ /dev/null
@@ -1,41 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CHROME_GPU_GPU_WATCHDOG_THREAD_H_
-#define CHROME_GPU_GPU_WATCHDOG_THREAD_H_
-
-#include "base/ref_counted.h"
-#include "base/scoped_ptr.h"
-#include "base/task.h"
-#include "base/thread.h"
-
-// A thread that intermitently sends tasks to a group of watched message loops
-// and deliberately crashes if one of them does not respond after a timeout.
-class GpuWatchdogThread : public base::Thread,
- public base::RefCountedThreadSafe<GpuWatchdogThread> {
- public:
- GpuWatchdogThread(MessageLoop* watched_message_loop, int timeout);
- virtual ~GpuWatchdogThread();
-
- protected:
- virtual void Init();
- virtual void CleanUp();
-
- private:
- void OnAcknowledge();
- void OnCheck();
- void PostAcknowledge();
- void OnExit();
- void Disable();
-
- MessageLoop* watched_message_loop_;
- int timeout_;
-
- typedef ScopedRunnableMethodFactory<GpuWatchdogThread> MethodFactory;
- scoped_ptr<MethodFactory> method_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(GpuWatchdogThread);
-};
-
-#endif // CHROME_GPU_GPU_WATCHDOG_THREAD_H_