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authordcheng <dcheng@chromium.org>2014-10-29 14:27:50 -0700
committerCommit bot <commit-bot@chromium.org>2014-10-29 21:28:20 +0000
commit30a1b15432dd20cf910f96ec35e27a94f769640e (patch)
treec9f5ffdb5c802fe2a26a22d499b700b49fe8f509 /components/leveldb_proto
parent6913b7737d6124633109d6e3da31689d7ffef838 (diff)
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Standardize usage of virtual/override/final specifiers.
The Google C++ style guide states: Explicitly annotate overrides of virtual functions or virtual destructors with an override or (less frequently) final specifier. Older (pre-C++11) code will use the virtual keyword as an inferior alternative annotation. For clarity, use exactly one of override, final, or virtual when declaring an override. To better conform to these guidelines, the following constructs have been rewritten: - if a base class has a virtual destructor, then: virtual ~Foo(); -> ~Foo() override; - virtual void Foo() override; -> void Foo() override; - virtual void Foo() override final; -> void Foo() final; This patch was automatically generated. The clang plugin can generate fixit hints, which are suggested edits when it is 100% sure it knows how to fix a problem. The hints from the clang plugin were applied to the source tree using the tool in https://codereview.chromium.org/598073004. BUG=417463 R=caitkp@chromium.org Review URL: https://codereview.chromium.org/684513002 Cr-Commit-Position: refs/heads/master@{#301931}
Diffstat (limited to 'components/leveldb_proto')
-rw-r--r--components/leveldb_proto/proto_database_impl_unittest.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/components/leveldb_proto/proto_database_impl_unittest.cc b/components/leveldb_proto/proto_database_impl_unittest.cc
index 5120452..095b9d4 100644
--- a/components/leveldb_proto/proto_database_impl_unittest.cc
+++ b/components/leveldb_proto/proto_database_impl_unittest.cc
@@ -83,13 +83,13 @@ void ExpectEntryPointersEquals(EntryMap expected,
class ProtoDatabaseImplTest : public testing::Test {
public:
- virtual void SetUp() {
+ void SetUp() override {
main_loop_.reset(new MessageLoop());
db_.reset(
new ProtoDatabaseImpl<TestProto>(main_loop_->message_loop_proxy()));
}
- virtual void TearDown() {
+ void TearDown() override {
db_.reset();
base::RunLoop().RunUntilIdle();
main_loop_.reset();