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authorreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-10-22 23:13:09 +0000
committerreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-10-22 23:13:09 +0000
commitbc10f46abc6b4d6338fd1819b0360bc9115846f2 (patch)
tree34595adeaffa513af37b0caa4e9afd05cfcf65d0 /content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc
parent9f67dd0edac097ff862e9f92e988da2f5cb19348 (diff)
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Add multi-process GpuMemoryBuffer framework.
This adds a multi-process framework for reading/writing directly to memory that the 3D graphics hardware can use for rendering without any costly copying having to be done on the GPU process side. A GpuMemoryBuffer is a type of shared memory that can be accessed by the GPU. The high level procedure required to allocate this type of memory is almost exactly the same as that for standard shared memory. Only the browser process can allocated the memory and it needs to be shared and registered with the GPU process before it can be used. This also adds a GpuMemoryBuffer type that is backed by standard shared memory for testing purposes. TEST=gpu_unittests --gtest_filter=MockGpuMemoryBufferTest.Lifecycle BUG=261649 Review URL: https://codereview.chromium.org/19762004 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@230248 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc')
-rw-r--r--content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc19
1 files changed, 19 insertions, 0 deletions
diff --git a/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc b/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc
index bd4ebab..ccbde6f 100644
--- a/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc
+++ b/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.cc
@@ -147,6 +147,11 @@ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
gl_->glname(a1, a2, a3); \
}
+#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
+rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
+ return gl_->glname(a1, a2, a3); \
+}
+
#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
t4 a4) { \
@@ -1525,6 +1530,20 @@ void WebGraphicsContext3DCommandBufferImpl::drawElementsInstancedANGLE(
DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint,
WGC3Duint)
+DELEGATE_TO_GL_3R(createImageCHROMIUM, CreateImageCHROMIUM,
+ WGC3Dsizei, WGC3Dsizei, WGC3Denum,
+ WGC3Duint);
+
+DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
+
+DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM,
+ WGC3Duint, WGC3Denum, GLint*);
+
+DELEGATE_TO_GL_2R(mapImageCHROMIUM, MapImageCHROMIUM,
+ WGC3Duint, WGC3Denum, void*);
+
+DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint);
+
GrGLInterface* WebGraphicsContext3DCommandBufferImpl::createGrGLInterface() {
return webkit::gpu::CreateCommandBufferSkiaGLBinding();
}