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authorpiman@chromium.org <piman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-12 19:51:22 +0000
committerpiman@chromium.org <piman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-12 19:51:22 +0000
commit9193034b79e3dea131a859e136302cf5ec3e44ff (patch)
treecc0250a101b32c945172ae4108e1ad1b26474a37 /content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h
parent6dfa3014196eb06386074ea2a15906921ce12e4f (diff)
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Fix --single-process mode issues with GpuChannelHostFactory
GpuChannelHostFactory itself is no longer a singleton, we pass it explicitly to WebGraphicsContext3DCommandBufferImpl. That prevents RenderThreadImpl and BrowserGpuChannelHostFactory from stomping on each other in --single-process mode BUG=117594 TEST=see bug Review URL: http://codereview.chromium.org/9667012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@126194 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h')
-rw-r--r--content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h b/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h
index 31a5c81..7b0755b 100644
--- a/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h
+++ b/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h
@@ -24,6 +24,7 @@
#endif
class GpuChannelHost;
+class GpuChannelHostFactory;
namespace gpu {
namespace gles2 {
@@ -61,6 +62,7 @@ class WebGraphicsContext3DCommandBufferImpl
WebGraphicsContext3DCommandBufferImpl(
int surface_id,
const GURL& active_url,
+ GpuChannelHostFactory* factory,
const base::WeakPtr<WebGraphicsContext3DSwapBuffersClient>& swap_client);
virtual ~WebGraphicsContext3DCommandBufferImpl();
@@ -509,6 +511,9 @@ class WebGraphicsContext3DCommandBufferImpl
bool initialize_failed_;
+ // The channel factory to talk to the GPU process
+ GpuChannelHostFactory* factory_;
+
// The context we use for OpenGL rendering.
ContentGLContext* context_;
// The GLES2Implementation we use for OpenGL rendering.