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author | hans@chromium.org <hans@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-05-25 09:08:19 +0000 |
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committer | hans@chromium.org <hans@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-05-25 09:08:19 +0000 |
commit | 3690ebe09a8c3cea0fd7d9ece8f5b8d8ebc65c19 (patch) | |
tree | b26f7f81e48a95473eb4af5304301e9d8cd22fb8 /content/gpu | |
parent | eef99b6591d82399096abdcee07dd67359eec036 (diff) | |
download | chromium_src-3690ebe09a8c3cea0fd7d9ece8f5b8d8ebc65c19.zip chromium_src-3690ebe09a8c3cea0fd7d9ece8f5b8d8ebc65c19.tar.gz chromium_src-3690ebe09a8c3cea0fd7d9ece8f5b8d8ebc65c19.tar.bz2 |
Virtual destructors should have virtual keyword.
Make sure user-declared virtual destructors always have the virtual keyword.
The Clang style-check plugin will check for this soon.
No functionality change: virtual is only added
to destructors that are already implicitly virtual.
Also fix a couple of in-line destructor definitions.
BUG=83408
TEST=none
Review URL: http://codereview.chromium.org/7064033
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@86587 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/gpu')
-rw-r--r-- | content/gpu/gpu_child_thread.h | 2 | ||||
-rw-r--r-- | content/gpu/gpu_process.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/content/gpu/gpu_child_thread.h b/content/gpu/gpu_child_thread.h index 94a9bdf..6fc8fbd 100644 --- a/content/gpu/gpu_child_thread.h +++ b/content/gpu/gpu_child_thread.h @@ -47,7 +47,7 @@ class GpuChildThread : public ChildThread { // For single-process mode. explicit GpuChildThread(const std::string& channel_id); - ~GpuChildThread(); + virtual ~GpuChildThread(); void Init(const base::Time& process_start_time); void StopWatchdog(); diff --git a/content/gpu/gpu_process.h b/content/gpu/gpu_process.h index 8dfe0e3..bd05a72 100644 --- a/content/gpu/gpu_process.h +++ b/content/gpu/gpu_process.h @@ -11,7 +11,7 @@ class GpuProcess : public ChildProcess { public: GpuProcess(); - ~GpuProcess(); + virtual ~GpuProcess(); private: DISALLOW_COPY_AND_ASSIGN(GpuProcess); |