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authorscottmg@chromium.org <scottmg@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-08-16 07:45:36 +0000
committerscottmg@chromium.org <scottmg@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-08-16 07:45:36 +0000
commitd7a2d89aee556017139f6bea76e328423e60277d (patch)
tree018c1358276c3c551e888568f1a0e19ab840da25 /content/gpu
parented522c341e491b8aad34f3ac2d9c06669971627e (diff)
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Set up content in-process main threads via factory
This code was previously #ifdef'd out based on CHROME_MULTIPLE_DLL. This works for chrome, but not for test targets which link content_browser. content_browser needs to not link against child-only targets (as they'll cause linking blink into the browser dll). Instead of having utility_process_host_impl, et al. own the in-process implementation, use a factory to create them that's installed in test code, and in chrome for supporting --single-process. At the same time, remove the global CHROME_MULTIPLE_DLL define and localize it to chrome_exe.gypi because it's too easy to use incorrectly. TBR=darin R=piman@chromium.org,jam@chromium.org BUG=237249 Review URL: https://chromiumcodereview.appspot.com/23235002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@217968 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/gpu')
-rw-r--r--content/gpu/gpu_main_thread.cc37
-rw-r--r--content/gpu/gpu_main_thread.h38
2 files changed, 75 insertions, 0 deletions
diff --git a/content/gpu/gpu_main_thread.cc b/content/gpu/gpu_main_thread.cc
new file mode 100644
index 0000000..65fef13
--- /dev/null
+++ b/content/gpu/gpu_main_thread.cc
@@ -0,0 +1,37 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/gpu/gpu_main_thread.h"
+
+#include "content/gpu/gpu_child_thread.h"
+#include "content/gpu/gpu_process.h"
+
+namespace content {
+
+GpuMainThread::GpuMainThread(const std::string& channel_id)
+ : base::Thread("Chrome_InProcGpuThread"),
+ channel_id_(channel_id),
+ gpu_process_(NULL) {
+}
+
+GpuMainThread::~GpuMainThread() {
+ Stop();
+}
+
+void GpuMainThread::Init() {
+ gpu_process_ = new GpuProcess();
+ // The process object takes ownership of the thread object, so do not
+ // save and delete the pointer.
+ gpu_process_->set_main_thread(new GpuChildThread(channel_id_));
+}
+
+void GpuMainThread::CleanUp() {
+ delete gpu_process_;
+}
+
+base::Thread* CreateGpuMainThread(const std::string& channel_id) {
+ return new GpuMainThread(channel_id);
+}
+
+} // namespace content
diff --git a/content/gpu/gpu_main_thread.h b/content/gpu/gpu_main_thread.h
new file mode 100644
index 0000000..f34f431
--- /dev/null
+++ b/content/gpu/gpu_main_thread.h
@@ -0,0 +1,38 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_GPU_GPU_MAIN_THREAD_H_
+#define CONTENT_GPU_GPU_MAIN_THREAD_H_
+
+#include "base/threading/thread.h"
+#include "content/common/content_export.h"
+
+namespace content {
+
+class GpuProcess;
+
+// This class creates a GPU thread (instead of a GPU process), when running
+// with --in-process-gpu or --single-process.
+class GpuMainThread : public base::Thread {
+ public:
+ explicit GpuMainThread(const std::string& channel_id);
+ virtual ~GpuMainThread();
+
+ protected:
+ virtual void Init() OVERRIDE;
+ virtual void CleanUp() OVERRIDE;
+
+ private:
+ std::string channel_id_;
+ // Deleted in CleanUp() on the gpu thread, so don't use smart pointers.
+ GpuProcess* gpu_process_;
+
+ DISALLOW_COPY_AND_ASSIGN(GpuMainThread);
+};
+
+CONTENT_EXPORT base::Thread* CreateGpuMainThread(const std::string& channel_id);
+
+} // namespace content
+
+#endif // CONTENT_GPU_GPU_MAIN_THREAD_H_