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authorscheib@chromium.org <scheib@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-26 07:13:20 +0000
committerscheib@chromium.org <scheib@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-01-26 07:13:20 +0000
commite39037d2b7adaa7c4518a49faa5ddc78ac895efa (patch)
tree1a02d96c2a42b045869e641bceca137112700ca7 /content/renderer/mouse_lock_dispatcher.cc
parentef4113beaa7c033fef93b9814c2bc6fb5a88b2fb (diff)
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Mouse Lock is currently supported in Pepper, but not yet supported from WebKit.
Move the render thread logic for managing the mouse lock state out of the pepper_plugin_delegate_impl, and into a higher level dispatcher for render_view_impl. Handle mouse lock / pointer lock requests from both pepper and webkit (WebKit API not yet landed, small TODOs left in this code to enable once that lands). BUG=109957 TEST=Pepper examples/mouse_lock and NaCl mouse lock examples still work. Review URL: http://codereview.chromium.org/8970016 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@119206 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/renderer/mouse_lock_dispatcher.cc')
-rw-r--r--content/renderer/mouse_lock_dispatcher.cc117
1 files changed, 117 insertions, 0 deletions
diff --git a/content/renderer/mouse_lock_dispatcher.cc b/content/renderer/mouse_lock_dispatcher.cc
new file mode 100644
index 0000000..41ed654
--- /dev/null
+++ b/content/renderer/mouse_lock_dispatcher.cc
@@ -0,0 +1,117 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/renderer/mouse_lock_dispatcher.h"
+
+#include "content/common/view_messages.h"
+#include "content/renderer/render_view_impl.h"
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h"
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebWidget.h"
+
+MouseLockDispatcher::MouseLockDispatcher(RenderViewImpl* render_view_impl)
+ : content::RenderViewObserver(render_view_impl),
+ render_view_impl_(render_view_impl),
+ mouse_locked_(false),
+ pending_lock_request_(false),
+ pending_unlock_request_(false),
+ target_(NULL) {
+}
+
+MouseLockDispatcher::~MouseLockDispatcher() {
+}
+
+bool MouseLockDispatcher::LockMouse(LockTarget* target) {
+ if (MouseLockedOrPendingAction())
+ return false;
+
+ pending_lock_request_ = true;
+ target_ = target;
+
+ Send(new ViewHostMsg_LockMouse(routing_id()));
+ return true;
+}
+
+void MouseLockDispatcher::UnlockMouse(LockTarget* target) {
+ if (target && target == target_ && !pending_unlock_request_) {
+ pending_unlock_request_ = true;
+ Send(new ViewHostMsg_UnlockMouse(routing_id()));
+ }
+}
+
+void MouseLockDispatcher::OnLockTargetDestroyed(LockTarget* target) {
+ if (target == target_) {
+ UnlockMouse(target);
+ target_ = NULL;
+ }
+}
+
+bool MouseLockDispatcher::IsMouseLockedTo(LockTarget* target) {
+ return mouse_locked_ && target_ == target;
+}
+
+bool MouseLockDispatcher::WillHandleMouseEvent(
+ const WebKit::WebMouseEvent& event) {
+ if (mouse_locked_ && target_)
+ return target_->HandleMouseLockedInputEvent(event);
+ return false;
+}
+
+bool MouseLockDispatcher::OnMessageReceived(const IPC::Message& message) {
+ bool handled = true;
+ IPC_BEGIN_MESSAGE_MAP(MouseLockDispatcher, message)
+ IPC_MESSAGE_HANDLER(ViewMsg_LockMouse_ACK, OnLockMouseACK)
+ IPC_MESSAGE_HANDLER(ViewMsg_MouseLockLost, OnMouseLockLost)
+ IPC_MESSAGE_UNHANDLED(handled = false)
+ IPC_END_MESSAGE_MAP()
+ return handled;
+}
+
+void MouseLockDispatcher::OnLockMouseACK(bool succeeded) {
+ DCHECK(!mouse_locked_ && pending_lock_request_);
+
+ mouse_locked_ = succeeded;
+ pending_lock_request_ = false;
+ if (pending_unlock_request_ && !succeeded) {
+ // We have sent an unlock request after the lock request. However, since
+ // the lock request has failed, the unlock request will be ignored by the
+ // browser side and there won't be any response to it.
+ pending_unlock_request_ = false;
+ }
+
+ LockTarget* last_target = target_;
+ if (!succeeded)
+ target_ = NULL;
+
+ // Callbacks made after all state modification to prevent reentrant errors
+ // such as OnLockMouseACK() synchronously calling LockMouse().
+
+ if (last_target)
+ last_target->OnLockMouseACK(succeeded);
+
+ // Mouse Lock removes the system cursor and provides all mouse motion as
+ // .movementX/Y values on events all sent to a fixed target. This requires
+ // content to specifically request the mode to be entered.
+ // Mouse Capture is implicitly given for the duration of a drag event, and
+ // sends all mouse events to the initial target of the drag.
+ // If Lock is entered it supercedes any in progress Capture.
+ if (succeeded && render_view_impl_->webwidget())
+ render_view_impl_->webwidget()->mouseCaptureLost();
+}
+
+void MouseLockDispatcher::OnMouseLockLost() {
+ DCHECK(mouse_locked_ && !pending_lock_request_);
+
+ mouse_locked_ = false;
+ pending_unlock_request_ = false;
+
+ LockTarget* last_target = target_;
+ target_ = NULL;
+
+ // Callbacks made after all state modification to prevent reentrant errors
+ // such as OnMouseLockLost() synchronously calling LockMouse().
+
+ if (last_target)
+ last_target->OnMouseLockLost();
+}
+