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authorjonross <jonross@chromium.org>2016-03-08 06:03:26 -0800
committerCommit bot <commit-bot@chromium.org>2016-03-08 14:04:36 +0000
commitc3385cc179280dd4b09733b2954be7e9ae3b5112 (patch)
treefcb8a119477033e1e18f3b8ca5b4bd0b0445b7ea /content/renderer/mus/render_widget_mus_connection.cc
parent1d3dd7dbbeea929087e089ae1e8acdaa4fae80aa (diff)
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Update WindowTree::OnWindowInputEventAck to include handled
To support post-target accelerators we plan to have the client application report whether an input event was handled or not, when ack-ing the event. This change updates WindowTree::OnWindowInputEventAck to include a boolean parameter |handled|. PlatformWindowMus will always mark events as handled. CompositorMusConnection will base the handled state on the ack state of the renderer. TEST=WindowTreeClientImplTest, WindowTreeApptest, WindowTreeTest, CompositorMusConnectionTest BUG=560478 Review URL: https://codereview.chromium.org/1749323002 Cr-Commit-Position: refs/heads/master@{#379821}
Diffstat (limited to 'content/renderer/mus/render_widget_mus_connection.cc')
-rw-r--r--content/renderer/mus/render_widget_mus_connection.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/content/renderer/mus/render_widget_mus_connection.cc b/content/renderer/mus/render_widget_mus_connection.cc
index c2dc1d1..bced0df 100644
--- a/content/renderer/mus/render_widget_mus_connection.cc
+++ b/content/renderer/mus/render_widget_mus_connection.cc
@@ -118,8 +118,8 @@ void RenderWidgetMusConnection::OnDidOverscroll(
void RenderWidgetMusConnection::OnInputEventAck(
scoped_ptr<InputEventAck> input_event_ack) {
DCHECK(!pending_ack_.is_null());
- // TODO(fsamuel): Use the state in |input_event_ack|.
- pending_ack_.Run();
+ pending_ack_.Run(input_event_ack->state ==
+ InputEventAckState::INPUT_EVENT_ACK_STATE_CONSUMED);
pending_ack_.Reset();
}
@@ -161,12 +161,12 @@ void RenderWidgetMusConnection::OnConnectionLost() {
void RenderWidgetMusConnection::OnWindowInputEvent(
scoped_ptr<blink::WebInputEvent> input_event,
- const base::Closure& ack) {
+ const base::Callback<void(bool)>& ack) {
DCHECK(thread_checker_.CalledOnValidThread());
// If we don't yet have a RenderWidgetInputHandler then we don't yet have
// an initialized RenderWidget.
if (!input_handler_) {
- ack.Run();
+ ack.Run(false);
return;
}
// TODO(fsamuel): It would be nice to add this DCHECK but the reality is an