diff options
author | jam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-17 19:15:35 +0000 |
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committer | jam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-03-17 19:15:35 +0000 |
commit | 6f516083864319feeb02ae4dc32609216455366b (patch) | |
tree | 285a57fee02c581e22d272951633d4a56a7846e6 /content/renderer/webgraphicscontext3d_command_buffer_impl.cc | |
parent | 6421fe84fee932545c65ab77b7dcdc60be28accc (diff) | |
download | chromium_src-6f516083864319feeb02ae4dc32609216455366b.zip chromium_src-6f516083864319feeb02ae4dc32609216455366b.tar.gz chromium_src-6f516083864319feeb02ae4dc32609216455366b.tar.bz2 |
Move a bunch of gpu/worker/plugin renderer code to content. I temporarily disabled the sad plugin code while I add a renderer chrome interface in a follow up.
TBR=avi
Review URL: http://codereview.chromium.org/6713005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@78579 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/renderer/webgraphicscontext3d_command_buffer_impl.cc')
-rw-r--r-- | content/renderer/webgraphicscontext3d_command_buffer_impl.cc | 1023 |
1 files changed, 1023 insertions, 0 deletions
diff --git a/content/renderer/webgraphicscontext3d_command_buffer_impl.cc b/content/renderer/webgraphicscontext3d_command_buffer_impl.cc new file mode 100644 index 0000000..8619e96 --- /dev/null +++ b/content/renderer/webgraphicscontext3d_command_buffer_impl.cc @@ -0,0 +1,1023 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#if defined(ENABLE_GPU) + +#include "content/renderer/webgraphicscontext3d_command_buffer_impl.h" + +#include <GLES2/gl2.h> +#ifndef GL_GLEXT_PROTOTYPES +#define GL_GLEXT_PROTOTYPES 1 +#endif +#include <GLES2/gl2ext.h> + +#include <algorithm> + +#include "base/string_tokenizer.h" +#include "base/command_line.h" +#include "base/logging.h" +#include "base/metrics/histogram.h" +#include "chrome/common/chrome_switches.h" +#include "chrome/renderer/render_thread.h" +#include "chrome/renderer/render_view.h" +#include "content/renderer/gpu_channel_host.h" +#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" + +WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() + : context_(NULL), + web_view_(NULL), +#if defined(OS_MACOSX) + plugin_handle_(NULL), +#endif // defined(OS_MACOSX) + context_lost_callback_(0), + cached_width_(0), + cached_height_(0), + bound_fbo_(0) { +} + +WebGraphicsContext3DCommandBufferImpl:: + ~WebGraphicsContext3DCommandBufferImpl() { + if (context_) { + ggl::DestroyContext(context_); + } +} + +static const char* kWebGraphicsContext3DPerferredGLExtensions = + "GL_OES_packed_depth_stencil " + "GL_OES_depth24 " + "GL_CHROMIUM_webglsl"; + +bool WebGraphicsContext3DCommandBufferImpl::initialize( + WebGraphicsContext3D::Attributes attributes, + WebKit::WebView* web_view, + bool render_directly_to_web_view) { + RenderThread* render_thread = RenderThread::current(); + if (!render_thread) + return false; + GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); + if (!host) + return false; + DCHECK(host->state() == GpuChannelHost::kConnected); + + // Convert WebGL context creation attributes into GGL/EGL size requests. + const int alpha_size = attributes.alpha ? 8 : 0; + const int depth_size = attributes.depth ? 24 : 0; + const int stencil_size = attributes.stencil ? 8 : 0; + const int samples = attributes.antialias ? 4 : 0; + const int sample_buffers = attributes.antialias ? 1 : 0; + const int32 attribs[] = { + ggl::GGL_ALPHA_SIZE, alpha_size, + ggl::GGL_DEPTH_SIZE, depth_size, + ggl::GGL_STENCIL_SIZE, stencil_size, + ggl::GGL_SAMPLES, samples, + ggl::GGL_SAMPLE_BUFFERS, sample_buffers, + ggl::GGL_NONE, + }; + + GPUInfo gpu_info = host->gpu_info(); + UMA_HISTOGRAM_ENUMERATION( + "GPU.WebGraphicsContext3D_Init_CanLoseContext", + attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context, + 4); + if (attributes.canRecoverFromContextLoss == false) { + if (gpu_info.can_lose_context) + return false; + } + + if (render_directly_to_web_view) { + RenderView* renderview = RenderView::FromWebView(web_view); + if (!renderview) + return false; + + web_view_ = web_view; + context_ = ggl::CreateViewContext( + host, + renderview->routing_id(), + kWebGraphicsContext3DPerferredGLExtensions, + attribs); + if (context_) { + ggl::SetSwapBuffersCallback( + context_, + NewCallback(this, + &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers)); + } + } else { + bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch( + switches::kDisableAcceleratedCompositing); + ggl::Context* parent_context = NULL; + // If GPU compositing is enabled we need to create a GL context that shares + // resources with the compositor's context. + if (compositing_enabled) { + // Asking for the WebGraphicsContext3D on the WebView will force one to + // be created if it doesn't already exist. When the compositor is created + // for the view it will use the same context. + WebKit::WebGraphicsContext3D* view_context = + web_view->graphicsContext3D(); + if (view_context) { + WebGraphicsContext3DCommandBufferImpl* context_impl = + static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context); + parent_context = context_impl->context_; + } + } + context_ = ggl::CreateOffscreenContext( + host, + parent_context, + gfx::Size(1, 1), + kWebGraphicsContext3DPerferredGLExtensions, + attribs); + web_view_ = NULL; + } + if (!context_) + return false; + + ggl::SetContextLostCallback( + context_, + NewCallback(this, + &WebGraphicsContext3DCommandBufferImpl::OnContextLost)); + + // TODO(gman): Remove this. + const CommandLine& command_line = *CommandLine::ForCurrentProcess(); + if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) { + DisableShaderTranslation(context_); + } + + // Set attributes_ from created offscreen context. + { + attributes_ = attributes; + GLint alpha_bits = 0; + getIntegerv(GL_ALPHA_BITS, &alpha_bits); + attributes_.alpha = alpha_bits > 0; + GLint depth_bits = 0; + getIntegerv(GL_DEPTH_BITS, &depth_bits); + attributes_.depth = depth_bits > 0; + GLint stencil_bits = 0; + getIntegerv(GL_STENCIL_BITS, &stencil_bits); + attributes_.stencil = stencil_bits > 0; + GLint samples = 0; + getIntegerv(GL_SAMPLES, &samples); + attributes_.antialias = samples > 0; + } + + return true; +} + +bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { + return ggl::MakeCurrent(context_); +} + +int WebGraphicsContext3DCommandBufferImpl::width() { + return cached_width_; +} + +int WebGraphicsContext3DCommandBufferImpl::height() { + return cached_height_; +} + +bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() { + return true; +} + +WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { + DCHECK(context_); + return ggl::GetParentTextureId(context_); +} + +void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { + // Copies the contents of the off-screen render target into the texture + // used by the compositor. + ggl::SwapBuffers(context_); +} + +void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) { + cached_width_ = width; + cached_height_ = height; + makeContextCurrent(); + + if (web_view_) { +#if defined(OS_MACOSX) + ggl::ResizeOnscreenContext(context_, gfx::Size(width, height)); +#else + glResizeCHROMIUM(width, height); +#endif + } else { + ggl::ResizeOffscreenContext(context_, gfx::Size(width, height)); + // Force a SwapBuffers to get the framebuffer to resize. + ggl::SwapBuffers(context_); + } + +#ifdef FLIP_FRAMEBUFFER_VERTICALLY + scanline_.reset(new uint8[width * 4]); +#endif // FLIP_FRAMEBUFFER_VERTICALLY +} + +WebGLId WebGraphicsContext3DCommandBufferImpl::createCompositorTexture( + WGC3Dsizei width, WGC3Dsizei height) { + makeContextCurrent(); + return ggl::CreateParentTexture(context_, gfx::Size(width, height)); +} + +void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture( + WebGLId parent_texture) { + makeContextCurrent(); + ggl::DeleteParentTexture(context_, parent_texture); +} + +#ifdef FLIP_FRAMEBUFFER_VERTICALLY +void WebGraphicsContext3DCommandBufferImpl::FlipVertically( + uint8* framebuffer, + unsigned int width, + unsigned int height) { + uint8* scanline = scanline_.get(); + if (!scanline) + return; + unsigned int row_bytes = width * 4; + unsigned int count = height / 2; + for (unsigned int i = 0; i < count; i++) { + uint8* row_a = framebuffer + i * row_bytes; + uint8* row_b = framebuffer + (height - i - 1) * row_bytes; + // TODO(kbr): this is where the multiplication of the alpha + // channel into the color buffer will need to occur if the + // user specifies the "premultiplyAlpha" flag in the context + // creation attributes. + memcpy(scanline, row_b, row_bytes); + memcpy(row_b, row_a, row_bytes); + memcpy(row_a, scanline, row_bytes); + } +} +#endif + +bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( + unsigned char* pixels, + size_t buffer_size) { + if (buffer_size != static_cast<size_t>(4 * width() * height())) { + return false; + } + + makeContextCurrent(); + + // Earlier versions of this code used the GPU to flip the + // framebuffer vertically before reading it back for compositing + // via software. This code was quite complicated, used a lot of + // GPU memory, and didn't provide an obvious speedup. Since this + // vertical flip is only a temporary solution anyway until Chrome + // is fully GPU composited, it wasn't worth the complexity. + + bool mustRestoreFBO = (bound_fbo_ != 0); + if (mustRestoreFBO) { + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } + glReadPixels(0, 0, cached_width_, cached_height_, + GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + // Swizzle red and blue channels + // TODO(kbr): expose GL_BGRA as extension + for (size_t i = 0; i < buffer_size; i += 4) { + std::swap(pixels[i], pixels[i + 2]); + } + + if (mustRestoreFBO) { + glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); + } + +#ifdef FLIP_FRAMEBUFFER_VERTICALLY + if (pixels) { + FlipVertically(pixels, cached_width_, cached_height_); + } +#endif + + return true; +} + +void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( + WGC3Denum error) { + if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == + synthetic_errors_.end()) { + synthetic_errors_.push_back(error); + } +} + +void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM( + WGC3Denum target, + WGC3Dintptr offset, + WGC3Dsizeiptr size, + WGC3Denum access) { + return glMapBufferSubDataCHROMIUM(target, offset, size, access); +} + +void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM( + const void* mem) { + return glUnmapBufferSubDataCHROMIUM(mem); +} + +void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM( + WGC3Denum target, + WGC3Dint level, + WGC3Dint xoffset, + WGC3Dint yoffset, + WGC3Dsizei width, + WGC3Dsizei height, + WGC3Denum format, + WGC3Denum type, + WGC3Denum access) { + return glMapTexSubImage2DCHROMIUM( + target, level, xoffset, yoffset, width, height, format, type, access); +} + +void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM( + const void* mem) { + glUnmapTexSubImage2DCHROMIUM(mem); +} + +void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM( + WebGLId texture, WebGLId parentTexture) { + copyTextureToCompositor(texture, parentTexture); +} + +WebKit::WebString WebGraphicsContext3DCommandBufferImpl:: + getRequestableExtensionsCHROMIUM() { + return WebKit::WebString::fromUTF8(glGetRequestableExtensionsCHROMIUM()); +} + +void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM( + const char* extension) { + glRequestExtensionCHROMIUM(extension); +} + +void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM( + WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, + WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, + WGC3Dbitfield mask, WGC3Denum filter) { + glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); +} + +void WebGraphicsContext3DCommandBufferImpl:: + renderbufferStorageMultisampleCHROMIUM( + WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, + WGC3Dsizei width, WGC3Dsizei height) { + glRenderbufferStorageMultisampleEXT(target, samples, internalformat, + width, height); +} + +// Helper macros to reduce the amount of code. + +#define DELEGATE_TO_GL(name, glname) \ +void WebGraphicsContext3DCommandBufferImpl::name() { \ + makeContextCurrent(); \ + gl##glname(); \ +} + +#define DELEGATE_TO_GL_1(name, glname, t1) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ + makeContextCurrent(); \ + gl##glname(a1); \ +} + +#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ + makeContextCurrent(); \ + return gl##glname(a1); \ +} + +#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ + makeContextCurrent(); \ + return gl##glname(a1) ? true : false; \ +} + +#define DELEGATE_TO_GL_2(name, glname, t1, t2) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ + makeContextCurrent(); \ + gl##glname(a1, a2); \ +} + +#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ +rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ + makeContextCurrent(); \ + return gl##glname(a1, a2); \ +} + +#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ + makeContextCurrent(); \ + gl##glname(a1, a2, a3); \ +} + +#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ + makeContextCurrent(); \ + gl##glname(a1, a2, a3, a4); \ +} + +#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ + t4 a4, t5 a5) { \ + makeContextCurrent(); \ + gl##glname(a1, a2, a3, a4, a5); \ +} + +#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ + t4 a4, t5 a5, t6 a6) { \ + makeContextCurrent(); \ + gl##glname(a1, a2, a3, a4, a5, a6); \ +} + +#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ + t4 a4, t5 a5, t6 a6, t7 a7) { \ + makeContextCurrent(); \ + gl##glname(a1, a2, a3, a4, a5, a6, a7); \ +} + +#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ + t4 a4, t5 a5, t6 a6, \ + t7 a7, t8 a8) { \ + makeContextCurrent(); \ + gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ +} + +#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ +void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ + t4 a4, t5 a5, t6 a6, \ + t7 a7, t8 a8, t9 a9) { \ + makeContextCurrent(); \ + gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ +} + +DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) + +DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) + +DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, + WGC3Duint, const WGC3Dchar*) + +DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) + +void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer( + WGC3Denum target, + WebGLId framebuffer) { + makeContextCurrent(); + glBindFramebuffer(target, framebuffer); + bound_fbo_ = framebuffer; +} + +DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) + +DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) + +DELEGATE_TO_GL_4(blendColor, BlendColor, + WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) + +DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) + +DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, + WGC3Denum, WGC3Denum) + +DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) + +DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, + WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) + +DELEGATE_TO_GL_4(bufferData, BufferData, + WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) + +DELEGATE_TO_GL_4(bufferSubData, BufferSubData, + WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) + +DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, + WGC3Denum, WGC3Denum) + +DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) + +DELEGATE_TO_GL_4(clearColor, ClearColor, + WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) + +DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) + +DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) + +DELEGATE_TO_GL_4(colorMask, ColorMask, + WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) + +DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) + +DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, + WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, + WGC3Dsizei, WGC3Dsizei, WGC3Dint) + +DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, + WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, + WGC3Dsizei, WGC3Dsizei) + +DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) + +DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) + +DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) + +DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) + +DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) + +DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) + +DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, + WGC3Duint) + +DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) + +void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode, + WGC3Dsizei count, + WGC3Denum type, + WGC3Dintptr offset) { + makeContextCurrent(); + glDrawElements(mode, count, type, + reinterpret_cast<void*>(static_cast<intptr_t>(offset))); +} + +DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) + +DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, + WGC3Duint) + +DELEGATE_TO_GL(finish, Finish) + +DELEGATE_TO_GL(flush, Flush) + +DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, + WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) + +DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, + WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) + +DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) + +DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) + +bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( + WebGLId program, WGC3Duint index, ActiveInfo& info) { + makeContextCurrent(); + if (!program) { + synthesizeGLError(GL_INVALID_VALUE); + return false; + } + GLint max_name_length = -1; + glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); + if (max_name_length < 0) + return false; + scoped_array<GLchar> name(new GLchar[max_name_length]); + if (!name.get()) { + synthesizeGLError(GL_OUT_OF_MEMORY); + return false; + } + GLsizei length = 0; + GLint size = -1; + GLenum type = 0; + glGetActiveAttrib(program, index, max_name_length, + &length, &size, &type, name.get()); + if (size < 0) { + return false; + } + info.name = WebKit::WebString::fromUTF8(name.get(), length); + info.type = type; + info.size = size; + return true; +} + +bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( + WebGLId program, WGC3Duint index, ActiveInfo& info) { + makeContextCurrent(); + GLint max_name_length = -1; + glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); + if (max_name_length < 0) + return false; + scoped_array<GLchar> name(new GLchar[max_name_length]); + if (!name.get()) { + synthesizeGLError(GL_OUT_OF_MEMORY); + return false; + } + GLsizei length = 0; + GLint size = -1; + GLenum type = 0; + glGetActiveUniform(program, index, max_name_length, + &length, &size, &type, name.get()); + if (size < 0) { + return false; + } + info.name = WebKit::WebString::fromUTF8(name.get(), length); + info.type = type; + info.size = size; + return true; +} + +DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, + WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) + +DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, + WebGLId, const WGC3Dchar*, WGC3Dint) + +DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) + +DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, + WGC3Denum, WGC3Denum, WGC3Dint*) + +WebKit::WebGraphicsContext3D::Attributes +WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { + return attributes_; +} + +WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() { + if (!synthetic_errors_.empty()) { + std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); + WGC3Denum err = *iter; + synthetic_errors_.erase(iter); + return err; + } + + makeContextCurrent(); + return glGetError(); +} + +bool WebGraphicsContext3DCommandBufferImpl::isContextLost() { + return ggl::IsCommandBufferContextLost(context_); +} + +DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) + +DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, + GetFramebufferAttachmentParameteriv, + WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) + +DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) + +DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) + +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( + WebGLId program) { + makeContextCurrent(); + GLint logLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); + if (!logLength) + return WebKit::WebString(); + scoped_array<GLchar> log(new GLchar[logLength]); + if (!log.get()) + return WebKit::WebString(); + GLsizei returnedLogLength = 0; + glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get()); + DCHECK_EQ(logLength, returnedLogLength + 1); + WebKit::WebString res = + WebKit::WebString::fromUTF8(log.get(), returnedLogLength); + return res; +} + +DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, + WGC3Denum, WGC3Denum, WGC3Dint*) + +DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) + +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( + WebGLId shader) { + makeContextCurrent(); + GLint logLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); + if (!logLength) + return WebKit::WebString(); + scoped_array<GLchar> log(new GLchar[logLength]); + if (!log.get()) + return WebKit::WebString(); + GLsizei returnedLogLength = 0; + glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get()); + DCHECK_EQ(logLength, returnedLogLength + 1); + WebKit::WebString res = + WebKit::WebString::fromUTF8(log.get(), returnedLogLength); + return res; +} + +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( + WebGLId shader) { + makeContextCurrent(); + GLint logLength = 0; + glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); + if (!logLength) + return WebKit::WebString(); + scoped_array<GLchar> log(new GLchar[logLength]); + if (!log.get()) + return WebKit::WebString(); + GLsizei returnedLogLength = 0; + glGetShaderSource(shader, logLength, &returnedLogLength, log.get()); + DCHECK_EQ(logLength, returnedLogLength + 1); + WebKit::WebString res = + WebKit::WebString::fromUTF8(log.get(), returnedLogLength); + return res; +} + +WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString( + WGC3Denum name) { + makeContextCurrent(); + return WebKit::WebString::fromUTF8( + reinterpret_cast<const char*>(glGetString(name))); +} + +DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, + WGC3Denum, WGC3Denum, WGC3Dfloat*) + +DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, + WGC3Denum, WGC3Denum, WGC3Dint*) + +DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) + +DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) + +DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, + WebGLId, const WGC3Dchar*, WGC3Dint) + +DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, + WGC3Duint, WGC3Denum, WGC3Dfloat*) + +DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, + WGC3Duint, WGC3Denum, WGC3Dint*) + +WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( + WGC3Duint index, WGC3Denum pname) { + makeContextCurrent(); + GLvoid* value = NULL; + // NOTE: If pname is ever a value that returns more then 1 element + // this will corrupt memory. + glGetVertexAttribPointerv(index, pname, &value); + return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); +} + +DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) + +DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) + +DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) + +DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) + +DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) + +DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) + +DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) + +DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) + +DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) + +DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) + +DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) + +DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) + +DELEGATE_TO_GL_7(readPixels, ReadPixels, + WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, + WGC3Denum, void*) + +void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { +} + +DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, + WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) + +DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) + +DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) + +void WebGraphicsContext3DCommandBufferImpl::shaderSource( + WebGLId shader, const WGC3Dchar* string) { + makeContextCurrent(); + GLint length = strlen(string); + glShaderSource(shader, 1, &string, &length); +} + +DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) + +DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, + WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) + +DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) + +DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, + WGC3Denum, WGC3Duint) + +DELEGATE_TO_GL_3(stencilOp, StencilOp, + WGC3Denum, WGC3Denum, WGC3Denum) + +DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, + WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) + +DELEGATE_TO_GL_9(texImage2D, TexImage2D, + WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, + WGC3Dint, WGC3Denum, WGC3Denum, const void*) + +DELEGATE_TO_GL_3(texParameterf, TexParameterf, + WGC3Denum, WGC3Denum, WGC3Dfloat); + +static const unsigned int kTextureWrapR = 0x8072; + +void WebGraphicsContext3DCommandBufferImpl::texParameteri( + WGC3Denum target, WGC3Denum pname, WGC3Dint param) { + // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in + // GraphicsContext3D.cpp is strictly necessary to avoid seams at the + // edge of cube maps, and, if it is, push it into the GLES2 service + // side code. + if (pname == kTextureWrapR) { + return; + } + makeContextCurrent(); + glTexParameteri(target, pname, param); +} + +DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, + WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, + WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) + +DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) + +DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, + const WGC3Dfloat*) + +DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) + +DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) + +DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) + +DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, + const WGC3Dfloat*) + +DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) + +DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) + +DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) + +DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, + const WGC3Dfloat*) + +DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) + +DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) + +DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) + +DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, + const WGC3Dfloat*) + +DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, + WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) + +DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) + +DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, + WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) + +DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, + WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) + +DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, + WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) + +DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) + +DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) + +DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) + +DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, + const WGC3Dfloat*) + +DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, + WGC3Dfloat, WGC3Dfloat) + +DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, + const WGC3Dfloat*) + +DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) + +DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, + const WGC3Dfloat*) + +DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, + WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) + +DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, + const WGC3Dfloat*) + +void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( + WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, + WGC3Dsizei stride, WGC3Dintptr offset) { + makeContextCurrent(); + + glVertexAttribPointer(index, size, type, normalized, stride, + reinterpret_cast<void*>( + static_cast<intptr_t>(offset))); +} + +DELEGATE_TO_GL_4(viewport, Viewport, + WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) + +WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() { + makeContextCurrent(); + GLuint o; + glGenBuffers(1, &o); + return o; +} + +WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { + makeContextCurrent(); + GLuint o = 0; + glGenFramebuffers(1, &o); + return o; +} + +WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() { + makeContextCurrent(); + return glCreateProgram(); +} + +WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { + makeContextCurrent(); + GLuint o; + glGenRenderbuffers(1, &o); + return o; +} + +DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId); + +WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() { + makeContextCurrent(); + GLuint o; + glGenTextures(1, &o); + return o; +} + +void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) { + makeContextCurrent(); + glDeleteBuffers(1, &buffer); +} + +void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( + WebGLId framebuffer) { + makeContextCurrent(); + glDeleteFramebuffers(1, &framebuffer); +} + +void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) { + makeContextCurrent(); + glDeleteProgram(program); +} + +void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( + WebGLId renderbuffer) { + makeContextCurrent(); + glDeleteRenderbuffers(1, &renderbuffer); +} + +void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) { + makeContextCurrent(); + glDeleteShader(shader); +} + +void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) { + makeContextCurrent(); + glDeleteTextures(1, &texture); +} + +void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor( + WebGLId texture, WebGLId parentTexture) { + makeContextCurrent(); + glCopyTextureToParentTextureCHROMIUM(texture, parentTexture); + glFlush(); +} + +void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() { + // This may be called after tear-down of the RenderView. + RenderView* renderview = + web_view_ ? RenderView::FromWebView(web_view_) : NULL; + if (renderview) + renderview->DidFlushPaint(); +} + +void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback( + WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) +{ + context_lost_callback_ = cb; +} + +void WebGraphicsContext3DCommandBufferImpl::OnContextLost() { + if (context_lost_callback_) { + context_lost_callback_->onContextLost(); + } +} + +#endif // defined(ENABLE_GPU) |