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authorjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-17 19:15:35 +0000
committerjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-03-17 19:15:35 +0000
commit6f516083864319feeb02ae4dc32609216455366b (patch)
tree285a57fee02c581e22d272951633d4a56a7846e6 /content/renderer/webgraphicscontext3d_command_buffer_impl.cc
parent6421fe84fee932545c65ab77b7dcdc60be28accc (diff)
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Move a bunch of gpu/worker/plugin renderer code to content. I temporarily disabled the sad plugin code while I add a renderer chrome interface in a follow up.
TBR=avi Review URL: http://codereview.chromium.org/6713005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@78579 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content/renderer/webgraphicscontext3d_command_buffer_impl.cc')
-rw-r--r--content/renderer/webgraphicscontext3d_command_buffer_impl.cc1023
1 files changed, 1023 insertions, 0 deletions
diff --git a/content/renderer/webgraphicscontext3d_command_buffer_impl.cc b/content/renderer/webgraphicscontext3d_command_buffer_impl.cc
new file mode 100644
index 0000000..8619e96
--- /dev/null
+++ b/content/renderer/webgraphicscontext3d_command_buffer_impl.cc
@@ -0,0 +1,1023 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#if defined(ENABLE_GPU)
+
+#include "content/renderer/webgraphicscontext3d_command_buffer_impl.h"
+
+#include <GLES2/gl2.h>
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include <GLES2/gl2ext.h>
+
+#include <algorithm>
+
+#include "base/string_tokenizer.h"
+#include "base/command_line.h"
+#include "base/logging.h"
+#include "base/metrics/histogram.h"
+#include "chrome/common/chrome_switches.h"
+#include "chrome/renderer/render_thread.h"
+#include "chrome/renderer/render_view.h"
+#include "content/renderer/gpu_channel_host.h"
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
+
+WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl()
+ : context_(NULL),
+ web_view_(NULL),
+#if defined(OS_MACOSX)
+ plugin_handle_(NULL),
+#endif // defined(OS_MACOSX)
+ context_lost_callback_(0),
+ cached_width_(0),
+ cached_height_(0),
+ bound_fbo_(0) {
+}
+
+WebGraphicsContext3DCommandBufferImpl::
+ ~WebGraphicsContext3DCommandBufferImpl() {
+ if (context_) {
+ ggl::DestroyContext(context_);
+ }
+}
+
+static const char* kWebGraphicsContext3DPerferredGLExtensions =
+ "GL_OES_packed_depth_stencil "
+ "GL_OES_depth24 "
+ "GL_CHROMIUM_webglsl";
+
+bool WebGraphicsContext3DCommandBufferImpl::initialize(
+ WebGraphicsContext3D::Attributes attributes,
+ WebKit::WebView* web_view,
+ bool render_directly_to_web_view) {
+ RenderThread* render_thread = RenderThread::current();
+ if (!render_thread)
+ return false;
+ GpuChannelHost* host = render_thread->EstablishGpuChannelSync();
+ if (!host)
+ return false;
+ DCHECK(host->state() == GpuChannelHost::kConnected);
+
+ // Convert WebGL context creation attributes into GGL/EGL size requests.
+ const int alpha_size = attributes.alpha ? 8 : 0;
+ const int depth_size = attributes.depth ? 24 : 0;
+ const int stencil_size = attributes.stencil ? 8 : 0;
+ const int samples = attributes.antialias ? 4 : 0;
+ const int sample_buffers = attributes.antialias ? 1 : 0;
+ const int32 attribs[] = {
+ ggl::GGL_ALPHA_SIZE, alpha_size,
+ ggl::GGL_DEPTH_SIZE, depth_size,
+ ggl::GGL_STENCIL_SIZE, stencil_size,
+ ggl::GGL_SAMPLES, samples,
+ ggl::GGL_SAMPLE_BUFFERS, sample_buffers,
+ ggl::GGL_NONE,
+ };
+
+ GPUInfo gpu_info = host->gpu_info();
+ UMA_HISTOGRAM_ENUMERATION(
+ "GPU.WebGraphicsContext3D_Init_CanLoseContext",
+ attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context,
+ 4);
+ if (attributes.canRecoverFromContextLoss == false) {
+ if (gpu_info.can_lose_context)
+ return false;
+ }
+
+ if (render_directly_to_web_view) {
+ RenderView* renderview = RenderView::FromWebView(web_view);
+ if (!renderview)
+ return false;
+
+ web_view_ = web_view;
+ context_ = ggl::CreateViewContext(
+ host,
+ renderview->routing_id(),
+ kWebGraphicsContext3DPerferredGLExtensions,
+ attribs);
+ if (context_) {
+ ggl::SetSwapBuffersCallback(
+ context_,
+ NewCallback(this,
+ &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers));
+ }
+ } else {
+ bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch(
+ switches::kDisableAcceleratedCompositing);
+ ggl::Context* parent_context = NULL;
+ // If GPU compositing is enabled we need to create a GL context that shares
+ // resources with the compositor's context.
+ if (compositing_enabled) {
+ // Asking for the WebGraphicsContext3D on the WebView will force one to
+ // be created if it doesn't already exist. When the compositor is created
+ // for the view it will use the same context.
+ WebKit::WebGraphicsContext3D* view_context =
+ web_view->graphicsContext3D();
+ if (view_context) {
+ WebGraphicsContext3DCommandBufferImpl* context_impl =
+ static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context);
+ parent_context = context_impl->context_;
+ }
+ }
+ context_ = ggl::CreateOffscreenContext(
+ host,
+ parent_context,
+ gfx::Size(1, 1),
+ kWebGraphicsContext3DPerferredGLExtensions,
+ attribs);
+ web_view_ = NULL;
+ }
+ if (!context_)
+ return false;
+
+ ggl::SetContextLostCallback(
+ context_,
+ NewCallback(this,
+ &WebGraphicsContext3DCommandBufferImpl::OnContextLost));
+
+ // TODO(gman): Remove this.
+ const CommandLine& command_line = *CommandLine::ForCurrentProcess();
+ if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) {
+ DisableShaderTranslation(context_);
+ }
+
+ // Set attributes_ from created offscreen context.
+ {
+ attributes_ = attributes;
+ GLint alpha_bits = 0;
+ getIntegerv(GL_ALPHA_BITS, &alpha_bits);
+ attributes_.alpha = alpha_bits > 0;
+ GLint depth_bits = 0;
+ getIntegerv(GL_DEPTH_BITS, &depth_bits);
+ attributes_.depth = depth_bits > 0;
+ GLint stencil_bits = 0;
+ getIntegerv(GL_STENCIL_BITS, &stencil_bits);
+ attributes_.stencil = stencil_bits > 0;
+ GLint samples = 0;
+ getIntegerv(GL_SAMPLES, &samples);
+ attributes_.antialias = samples > 0;
+ }
+
+ return true;
+}
+
+bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
+ return ggl::MakeCurrent(context_);
+}
+
+int WebGraphicsContext3DCommandBufferImpl::width() {
+ return cached_width_;
+}
+
+int WebGraphicsContext3DCommandBufferImpl::height() {
+ return cached_height_;
+}
+
+bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() {
+ return true;
+}
+
+WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() {
+ DCHECK(context_);
+ return ggl::GetParentTextureId(context_);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
+ // Copies the contents of the off-screen render target into the texture
+ // used by the compositor.
+ ggl::SwapBuffers(context_);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
+ cached_width_ = width;
+ cached_height_ = height;
+ makeContextCurrent();
+
+ if (web_view_) {
+#if defined(OS_MACOSX)
+ ggl::ResizeOnscreenContext(context_, gfx::Size(width, height));
+#else
+ glResizeCHROMIUM(width, height);
+#endif
+ } else {
+ ggl::ResizeOffscreenContext(context_, gfx::Size(width, height));
+ // Force a SwapBuffers to get the framebuffer to resize.
+ ggl::SwapBuffers(context_);
+ }
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+ scanline_.reset(new uint8[width * 4]);
+#endif // FLIP_FRAMEBUFFER_VERTICALLY
+}
+
+WebGLId WebGraphicsContext3DCommandBufferImpl::createCompositorTexture(
+ WGC3Dsizei width, WGC3Dsizei height) {
+ makeContextCurrent();
+ return ggl::CreateParentTexture(context_, gfx::Size(width, height));
+}
+
+void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture(
+ WebGLId parent_texture) {
+ makeContextCurrent();
+ ggl::DeleteParentTexture(context_, parent_texture);
+}
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
+ uint8* framebuffer,
+ unsigned int width,
+ unsigned int height) {
+ uint8* scanline = scanline_.get();
+ if (!scanline)
+ return;
+ unsigned int row_bytes = width * 4;
+ unsigned int count = height / 2;
+ for (unsigned int i = 0; i < count; i++) {
+ uint8* row_a = framebuffer + i * row_bytes;
+ uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
+ // TODO(kbr): this is where the multiplication of the alpha
+ // channel into the color buffer will need to occur if the
+ // user specifies the "premultiplyAlpha" flag in the context
+ // creation attributes.
+ memcpy(scanline, row_b, row_bytes);
+ memcpy(row_b, row_a, row_bytes);
+ memcpy(row_a, scanline, row_bytes);
+ }
+}
+#endif
+
+bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
+ unsigned char* pixels,
+ size_t buffer_size) {
+ if (buffer_size != static_cast<size_t>(4 * width() * height())) {
+ return false;
+ }
+
+ makeContextCurrent();
+
+ // Earlier versions of this code used the GPU to flip the
+ // framebuffer vertically before reading it back for compositing
+ // via software. This code was quite complicated, used a lot of
+ // GPU memory, and didn't provide an obvious speedup. Since this
+ // vertical flip is only a temporary solution anyway until Chrome
+ // is fully GPU composited, it wasn't worth the complexity.
+
+ bool mustRestoreFBO = (bound_fbo_ != 0);
+ if (mustRestoreFBO) {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+ glReadPixels(0, 0, cached_width_, cached_height_,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ // Swizzle red and blue channels
+ // TODO(kbr): expose GL_BGRA as extension
+ for (size_t i = 0; i < buffer_size; i += 4) {
+ std::swap(pixels[i], pixels[i + 2]);
+ }
+
+ if (mustRestoreFBO) {
+ glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
+ }
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+ if (pixels) {
+ FlipVertically(pixels, cached_width_, cached_height_);
+ }
+#endif
+
+ return true;
+}
+
+void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
+ WGC3Denum error) {
+ if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
+ synthetic_errors_.end()) {
+ synthetic_errors_.push_back(error);
+ }
+}
+
+void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM(
+ WGC3Denum target,
+ WGC3Dintptr offset,
+ WGC3Dsizeiptr size,
+ WGC3Denum access) {
+ return glMapBufferSubDataCHROMIUM(target, offset, size, access);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM(
+ const void* mem) {
+ return glUnmapBufferSubDataCHROMIUM(mem);
+}
+
+void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ WGC3Denum access) {
+ return glMapTexSubImage2DCHROMIUM(
+ target, level, xoffset, yoffset, width, height, format, type, access);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
+ const void* mem) {
+ glUnmapTexSubImage2DCHROMIUM(mem);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
+ WebGLId texture, WebGLId parentTexture) {
+ copyTextureToCompositor(texture, parentTexture);
+}
+
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
+ getRequestableExtensionsCHROMIUM() {
+ return WebKit::WebString::fromUTF8(glGetRequestableExtensionsCHROMIUM());
+}
+
+void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM(
+ const char* extension) {
+ glRequestExtensionCHROMIUM(extension);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
+ WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
+ WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
+ WGC3Dbitfield mask, WGC3Denum filter) {
+ glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::
+ renderbufferStorageMultisampleCHROMIUM(
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
+ WGC3Dsizei width, WGC3Dsizei height) {
+ glRenderbufferStorageMultisampleEXT(target, samples, internalformat,
+ width, height);
+}
+
+// Helper macros to reduce the amount of code.
+
+#define DELEGATE_TO_GL(name, glname) \
+void WebGraphicsContext3DCommandBufferImpl::name() { \
+ makeContextCurrent(); \
+ gl##glname(); \
+}
+
+#define DELEGATE_TO_GL_1(name, glname, t1) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
+ makeContextCurrent(); \
+ gl##glname(a1); \
+}
+
+#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
+rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
+ makeContextCurrent(); \
+ return gl##glname(a1); \
+}
+
+#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
+rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
+ makeContextCurrent(); \
+ return gl##glname(a1) ? true : false; \
+}
+
+#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2); \
+}
+
+#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
+rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
+ makeContextCurrent(); \
+ return gl##glname(a1, a2); \
+}
+
+#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
+ t4 a4, t5 a5) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2, a3, a4, a5); \
+}
+
+#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
+ t4 a4, t5 a5, t6 a6) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
+ t4 a4, t5 a5, t6 a6, t7 a7) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
+ t4 a4, t5 a5, t6 a6, \
+ t7 a7, t8 a8) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \
+}
+
+#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
+void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
+ t4 a4, t5 a5, t6 a6, \
+ t7 a7, t8 a8, t9 a9) { \
+ makeContextCurrent(); \
+ gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
+
+DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
+
+DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
+ WGC3Duint, const WGC3Dchar*)
+
+DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
+
+void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
+ WGC3Denum target,
+ WebGLId framebuffer) {
+ makeContextCurrent();
+ glBindFramebuffer(target, framebuffer);
+ bound_fbo_ = framebuffer;
+}
+
+DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_4(blendColor, BlendColor,
+ WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
+
+DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
+
+DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
+ WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
+ WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_4(bufferData, BufferData,
+ WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
+
+DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
+ WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
+
+DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
+ WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
+
+DELEGATE_TO_GL_4(clearColor, ClearColor,
+ WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
+
+DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
+
+DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
+
+DELEGATE_TO_GL_4(colorMask, ColorMask,
+ WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
+
+DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
+
+DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
+ WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei, WGC3Dint)
+
+DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei)
+
+DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
+
+DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
+
+DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
+
+DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
+
+DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
+
+DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
+
+DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
+ WGC3Duint)
+
+DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
+
+void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
+ WGC3Dsizei count,
+ WGC3Denum type,
+ WGC3Dintptr offset) {
+ makeContextCurrent();
+ glDrawElements(mode, count, type,
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+}
+
+DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
+
+DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
+ WGC3Duint)
+
+DELEGATE_TO_GL(finish, Finish)
+
+DELEGATE_TO_GL(flush, Flush)
+
+DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
+ WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
+
+DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
+ WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
+
+DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
+
+DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
+
+bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
+ WebGLId program, WGC3Duint index, ActiveInfo& info) {
+ makeContextCurrent();
+ if (!program) {
+ synthesizeGLError(GL_INVALID_VALUE);
+ return false;
+ }
+ GLint max_name_length = -1;
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
+ if (max_name_length < 0)
+ return false;
+ scoped_array<GLchar> name(new GLchar[max_name_length]);
+ if (!name.get()) {
+ synthesizeGLError(GL_OUT_OF_MEMORY);
+ return false;
+ }
+ GLsizei length = 0;
+ GLint size = -1;
+ GLenum type = 0;
+ glGetActiveAttrib(program, index, max_name_length,
+ &length, &size, &type, name.get());
+ if (size < 0) {
+ return false;
+ }
+ info.name = WebKit::WebString::fromUTF8(name.get(), length);
+ info.type = type;
+ info.size = size;
+ return true;
+}
+
+bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
+ WebGLId program, WGC3Duint index, ActiveInfo& info) {
+ makeContextCurrent();
+ GLint max_name_length = -1;
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
+ if (max_name_length < 0)
+ return false;
+ scoped_array<GLchar> name(new GLchar[max_name_length]);
+ if (!name.get()) {
+ synthesizeGLError(GL_OUT_OF_MEMORY);
+ return false;
+ }
+ GLsizei length = 0;
+ GLint size = -1;
+ GLenum type = 0;
+ glGetActiveUniform(program, index, max_name_length,
+ &length, &size, &type, name.get());
+ if (size < 0) {
+ return false;
+ }
+ info.name = WebKit::WebString::fromUTF8(name.get(), length);
+ info.type = type;
+ info.size = size;
+ return true;
+}
+
+DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
+ WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
+
+DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
+ WebGLId, const WGC3Dchar*, WGC3Dint)
+
+DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
+
+DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Dint*)
+
+WebKit::WebGraphicsContext3D::Attributes
+WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
+ return attributes_;
+}
+
+WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
+ if (!synthetic_errors_.empty()) {
+ std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
+ WGC3Denum err = *iter;
+ synthetic_errors_.erase(iter);
+ return err;
+ }
+
+ makeContextCurrent();
+ return glGetError();
+}
+
+bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
+ return ggl::IsCommandBufferContextLost(context_);
+}
+
+DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
+ GetFramebufferAttachmentParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
+
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
+ WebGLId program) {
+ makeContextCurrent();
+ GLint logLength = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
+ if (!logLength)
+ return WebKit::WebString();
+ scoped_array<GLchar> log(new GLchar[logLength]);
+ if (!log.get())
+ return WebKit::WebString();
+ GLsizei returnedLogLength = 0;
+ glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ WebKit::WebString res =
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
+ return res;
+}
+
+DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
+
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
+ WebGLId shader) {
+ makeContextCurrent();
+ GLint logLength = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
+ if (!logLength)
+ return WebKit::WebString();
+ scoped_array<GLchar> log(new GLchar[logLength]);
+ if (!log.get())
+ return WebKit::WebString();
+ GLsizei returnedLogLength = 0;
+ glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ WebKit::WebString res =
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
+ return res;
+}
+
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
+ WebGLId shader) {
+ makeContextCurrent();
+ GLint logLength = 0;
+ glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
+ if (!logLength)
+ return WebKit::WebString();
+ scoped_array<GLchar> log(new GLchar[logLength]);
+ if (!log.get())
+ return WebKit::WebString();
+ GLsizei returnedLogLength = 0;
+ glGetShaderSource(shader, logLength, &returnedLogLength, log.get());
+ DCHECK_EQ(logLength, returnedLogLength + 1);
+ WebKit::WebString res =
+ WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
+ return res;
+}
+
+WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
+ WGC3Denum name) {
+ makeContextCurrent();
+ return WebKit::WebString::fromUTF8(
+ reinterpret_cast<const char*>(glGetString(name)));
+}
+
+DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
+ WGC3Denum, WGC3Denum, WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
+ WGC3Denum, WGC3Denum, WGC3Dint*)
+
+DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
+
+DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
+ WebGLId, const WGC3Dchar*, WGC3Dint)
+
+DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
+ WGC3Duint, WGC3Denum, WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
+ WGC3Duint, WGC3Denum, WGC3Dint*)
+
+WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
+ WGC3Duint index, WGC3Denum pname) {
+ makeContextCurrent();
+ GLvoid* value = NULL;
+ // NOTE: If pname is ever a value that returns more then 1 element
+ // this will corrupt memory.
+ glGetVertexAttribPointerv(index, pname, &value);
+ return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
+}
+
+DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
+
+DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
+
+DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
+
+DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
+
+DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_7(readPixels, ReadPixels,
+ WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
+ WGC3Denum, void*)
+
+void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
+}
+
+DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
+ WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
+
+DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
+
+DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
+
+void WebGraphicsContext3DCommandBufferImpl::shaderSource(
+ WebGLId shader, const WGC3Dchar* string) {
+ makeContextCurrent();
+ GLint length = strlen(string);
+ glShaderSource(shader, 1, &string, &length);
+}
+
+DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
+
+DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
+ WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
+
+DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
+
+DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
+ WGC3Denum, WGC3Duint)
+
+DELEGATE_TO_GL_3(stencilOp, StencilOp,
+ WGC3Denum, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
+ WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
+
+DELEGATE_TO_GL_9(texImage2D, TexImage2D,
+ WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
+ WGC3Dint, WGC3Denum, WGC3Denum, const void*)
+
+DELEGATE_TO_GL_3(texParameterf, TexParameterf,
+ WGC3Denum, WGC3Denum, WGC3Dfloat);
+
+static const unsigned int kTextureWrapR = 0x8072;
+
+void WebGraphicsContext3DCommandBufferImpl::texParameteri(
+ WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
+ // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
+ // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
+ // edge of cube maps, and, if it is, push it into the GLES2 service
+ // side code.
+ if (pname == kTextureWrapR) {
+ return;
+ }
+ makeContextCurrent();
+ glTexParameteri(target, pname, param);
+}
+
+DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
+ WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
+ WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
+
+DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
+ WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
+
+DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
+
+DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
+ WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
+ WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
+ WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
+
+DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
+
+DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
+
+DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
+ WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
+
+DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
+ const WGC3Dfloat*)
+
+void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
+ WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
+ WGC3Dsizei stride, WGC3Dintptr offset) {
+ makeContextCurrent();
+
+ glVertexAttribPointer(index, size, type, normalized, stride,
+ reinterpret_cast<void*>(
+ static_cast<intptr_t>(offset)));
+}
+
+DELEGATE_TO_GL_4(viewport, Viewport,
+ WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
+
+WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
+ makeContextCurrent();
+ GLuint o;
+ glGenBuffers(1, &o);
+ return o;
+}
+
+WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
+ makeContextCurrent();
+ GLuint o = 0;
+ glGenFramebuffers(1, &o);
+ return o;
+}
+
+WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() {
+ makeContextCurrent();
+ return glCreateProgram();
+}
+
+WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
+ makeContextCurrent();
+ GLuint o;
+ glGenRenderbuffers(1, &o);
+ return o;
+}
+
+DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
+
+WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
+ makeContextCurrent();
+ GLuint o;
+ glGenTextures(1, &o);
+ return o;
+}
+
+void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
+ makeContextCurrent();
+ glDeleteBuffers(1, &buffer);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
+ WebGLId framebuffer) {
+ makeContextCurrent();
+ glDeleteFramebuffers(1, &framebuffer);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) {
+ makeContextCurrent();
+ glDeleteProgram(program);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
+ WebGLId renderbuffer) {
+ makeContextCurrent();
+ glDeleteRenderbuffers(1, &renderbuffer);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) {
+ makeContextCurrent();
+ glDeleteShader(shader);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
+ makeContextCurrent();
+ glDeleteTextures(1, &texture);
+}
+
+void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor(
+ WebGLId texture, WebGLId parentTexture) {
+ makeContextCurrent();
+ glCopyTextureToParentTextureCHROMIUM(texture, parentTexture);
+ glFlush();
+}
+
+void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() {
+ // This may be called after tear-down of the RenderView.
+ RenderView* renderview =
+ web_view_ ? RenderView::FromWebView(web_view_) : NULL;
+ if (renderview)
+ renderview->DidFlushPaint();
+}
+
+void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback(
+ WebGraphicsContext3D::WebGraphicsContextLostCallback* cb)
+{
+ context_lost_callback_ = cb;
+}
+
+void WebGraphicsContext3DCommandBufferImpl::OnContextLost() {
+ if (context_lost_callback_) {
+ context_lost_callback_->onContextLost();
+ }
+}
+
+#endif // defined(ENABLE_GPU)