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authorjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-04-11 23:57:44 +0000
committerjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-04-11 23:57:44 +0000
commit491af0cde7544b0f973296782dbb1daccbc3d603 (patch)
treefa276a964b1b02501f79c86e10c4b378af35eee5 /content
parent1f8b7bd3ce624744734aa7e5c68b45cfc15adfc7 (diff)
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Revert 81175 since as kbr pointed out, this would break GPU in the meantime since an errory reply would be sent. I'll wait a week before relanding this.
Reland r79470 and disable the failing GPU test (and prerendering tests that use GPU) for now, so we don't get any more deadlock regressions.TBR=brettwReview URL: http://codereview.chromium.org/6822034 TBR=jam@chromium.org Review URL: http://codereview.chromium.org/6824062 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@81182 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'content')
-rw-r--r--content/browser/browser_message_filter.cc29
-rw-r--r--content/browser/browser_message_filter.h5
-rw-r--r--content/browser/renderer_host/render_view_host.cc21
3 files changed, 19 insertions, 36 deletions
diff --git a/content/browser/browser_message_filter.cc b/content/browser/browser_message_filter.cc
index cd97a73..eaf6d0d 100644
--- a/content/browser/browser_message_filter.cc
+++ b/content/browser/browser_message_filter.cc
@@ -9,7 +9,6 @@
#include "base/process_util.h"
#include "chrome/browser/metrics/user_metrics.h"
#include "content/common/result_codes.h"
-#include "ipc/ipc_sync_message.h"
BrowserMessageFilter::BrowserMessageFilter()
: channel_(NULL), peer_handle_(base::kNullProcessHandle) {
@@ -68,9 +67,6 @@ bool BrowserMessageFilter::OnMessageReceived(const IPC::Message& message) {
if (thread == BrowserThread::IO)
return DispatchMessage(message);
- if (thread == BrowserThread::UI && !CheckCanDispatchOnUI(message, this))
- return true;
-
BrowserThread::PostTask(
thread, FROM_HERE,
NewRunnableMethod(
@@ -94,28 +90,3 @@ bool BrowserMessageFilter::DispatchMessage(const IPC::Message& message) {
void BrowserMessageFilter::BadMessageReceived() {
base::KillProcess(peer_handle(), ResultCodes::KILLED_BAD_MESSAGE, false);
}
-
-bool BrowserMessageFilter::CheckCanDispatchOnUI(const IPC::Message& message,
- IPC::Message::Sender* sender) {
-#if defined(OS_WIN)
- // On Windows there's a potential deadlock with sync messsages going in
- // a circle from browser -> plugin -> renderer -> browser.
- // On Linux we can avoid this by avoiding sync messages from browser->plugin.
- // On Mac we avoid this by not supporting windowed plugins.
- if (message.is_sync() && !message.is_caller_pumping_messages()) {
- // NOTE: IF YOU HIT THIS ASSERT, THE SOLUTION IS ALMOST NEVER TO RUN A
- // NESTED MESSAGE LOOP IN THE RENDERER!!!
- // That introduces reentrancy which causes hard to track bugs. You should
- // find a way to either turn this into an asynchronous message, or one
- // that can be answered on the IO thread.
- NOTREACHED() << "Can't send sync messages to UI thread without pumping "
- "messages in the renderer or else deadlocks can occur if the page "
- "has windowed plugins! (message type " << message.type() << ")";
- IPC::Message* reply = IPC::SyncMessage::GenerateReply(&message);
- reply->set_reply_error();
- sender->Send(reply);
- return false;
- }
-#endif
- return true;
-}
diff --git a/content/browser/browser_message_filter.h b/content/browser/browser_message_filter.h
index 621067b..e557dfd 100644
--- a/content/browser/browser_message_filter.h
+++ b/content/browser/browser_message_filter.h
@@ -48,11 +48,6 @@ class BrowserMessageFilter : public IPC::ChannelProxy::MessageFilter,
// Can be called on any thread, after OnChannelConnected is called.
base::ProcessHandle peer_handle() { return peer_handle_; }
- // Checks that the given message can be dispatched on the UI thread, depending
- // on the platform. If not, returns false and an error ot the sender.
- static bool CheckCanDispatchOnUI(const IPC::Message& message,
- IPC::Message::Sender* sender);
-
protected:
// Call this if a message couldn't be deserialized. This kills the renderer.
// Can be called on any thread.
diff --git a/content/browser/renderer_host/render_view_host.cc b/content/browser/renderer_host/render_view_host.cc
index ffa2492..1f35dc3 100644
--- a/content/browser/renderer_host/render_view_host.cc
+++ b/content/browser/renderer_host/render_view_host.cc
@@ -29,7 +29,6 @@
#include "chrome/common/spellcheck_messages.h"
#include "chrome/common/translate_errors.h"
#include "chrome/common/url_constants.h"
-#include "content/browser/browser_message_filter.h"
#include "content/browser/child_process_security_policy.h"
#include "content/browser/content_browser_client.h"
#include "content/browser/cross_site_request_manager.h"
@@ -699,8 +698,26 @@ bool RenderViewHost::SuddenTerminationAllowed() const {
// RenderViewHost, IPC message handlers:
bool RenderViewHost::OnMessageReceived(const IPC::Message& msg) {
- if (!BrowserMessageFilter::CheckCanDispatchOnUI(msg, this))
+#if defined(OS_WIN)
+ // On Windows there's a potential deadlock with sync messsages going in
+ // a circle from browser -> plugin -> renderer -> browser.
+ // On Linux we can avoid this by avoiding sync messages from browser->plugin.
+ // On Mac we avoid this by not supporting windowed plugins.
+ if (msg.is_sync() && !msg.is_caller_pumping_messages()) {
+ // NOTE: IF YOU HIT THIS ASSERT, THE SOLUTION IS ALMOST NEVER TO RUN A
+ // NESTED MESSAGE LOOP IN THE RENDERER!!!
+ // That introduces reentrancy which causes hard to track bugs. You should
+ // find a way to either turn this into an asynchronous message, or one
+ // that can be answered on the IO thread.
+ NOTREACHED() << "Can't send sync messages to UI thread without pumping "
+ "messages in the renderer or else deadlocks can occur if the page "
+ "has windowed plugins! (message type " << msg.type() << ")";
+ IPC::Message* reply = IPC::SyncMessage::GenerateReply(&msg);
+ reply->set_reply_error();
+ Send(reply);
return true;
+ }
+#endif
{
// delegate_->OnMessageReceived can end up deleting |this|, in which case