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authorscottmg <scottmg@chromium.org>2016-01-26 17:30:36 -0800
committerCommit bot <commit-bot@chromium.org>2016-01-27 01:31:58 +0000
commitfb33c340bd50b0e8a5c874e5d7c10a6361cee126 (patch)
treebb7a28d9d333accda14d8cbce5d9c6e7b4f51698 /extensions/browser/app_window
parentbfe14dd182c7c660eb27265dfeec462768af2422 (diff)
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Remove ui/gfx/screen_type_delegate.h
This removes gfx::SCREEN_TYPE_NATIVE/SCREEN_TYPE_ALTERNATE, and there is now only one Screen instance. It's still a runtime-installed thing for test purposes. TBR=various owners for trivial changes R=oshima@chromium.org, sky@chromium.org BUG=558054 Review URL: https://codereview.chromium.org/1608733002 Cr-Commit-Position: refs/heads/master@{#371676}
Diffstat (limited to 'extensions/browser/app_window')
-rw-r--r--extensions/browser/app_window/app_window.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/extensions/browser/app_window/app_window.cc b/extensions/browser/app_window/app_window.cc
index 75d5d40..5881f30 100644
--- a/extensions/browser/app_window/app_window.cc
+++ b/extensions/browser/app_window/app_window.cc
@@ -851,7 +851,7 @@ void AppWindow::SetNativeWindowFullscreen() {
bool AppWindow::IntersectsWithTaskbar() const {
#if defined(OS_WIN)
- gfx::Screen* screen = gfx::Screen::GetNativeScreen();
+ gfx::Screen* screen = gfx::Screen::GetScreen();
gfx::Rect window_bounds = native_app_window_->GetRestoredBounds();
std::vector<gfx::Display> displays = screen->GetAllDisplays();
@@ -1012,7 +1012,7 @@ void AppWindow::SaveWindowPosition() {
gfx::Rect bounds = native_app_window_->GetRestoredBounds();
gfx::Rect screen_bounds =
- gfx::Screen::GetNativeScreen()->GetDisplayMatching(bounds).work_area();
+ gfx::Screen::GetScreen()->GetDisplayMatching(bounds).work_area();
ui::WindowShowState window_state = native_app_window_->GetRestoredState();
cache->SaveGeometry(
extension_id(), window_key_, bounds, screen_bounds, window_state);
@@ -1078,7 +1078,7 @@ AppWindow::CreateParams AppWindow::LoadDefaults(CreateParams params)
&cached_state)) {
// App window has cached screen bounds, make sure it fits on screen in
// case the screen resolution changed.
- gfx::Screen* screen = gfx::Screen::GetNativeScreen();
+ gfx::Screen* screen = gfx::Screen::GetScreen();
gfx::Display display = screen->GetDisplayMatching(cached_bounds);
gfx::Rect current_screen_bounds = display.work_area();
SizeConstraints constraints(params.GetWindowMinimumSize(gfx::Insets()),