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authortfarina <tfarina@chromium.org>2015-01-08 19:16:10 -0800
committerCommit bot <commit-bot@chromium.org>2015-01-09 03:17:25 +0000
commit70da38b26b718679d02e579c8b0ea89fd38de06a (patch)
tree570c35625412b05611da291c9bc128a4d1bde305 /gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.cc
parent8af6efb11ac963bad4285294a0a2c7f33f0a38ad (diff)
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Extract WebGraphicsContext3DInProcessCommandBufferImpl from webkit/.
This moves it into gpu/blink/ along side WebGraphicsContext3DImpl, consolidating more this code as we are in the process of removing webkit/ glue directory altogether. This is one more step on this way. BUG=338338 TEST=compositor_unittests, gpu_unittests, content_unittests R=jamesr@chromium.org,piman@chromium.org TBR=boliu@chromium.org Review URL: https://codereview.chromium.org/841773006 Cr-Commit-Position: refs/heads/master@{#310694}
Diffstat (limited to 'gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.cc')
-rw-r--r--gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.cc178
1 files changed, 178 insertions, 0 deletions
diff --git a/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.cc b/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.cc
new file mode 100644
index 0000000..386d349
--- /dev/null
+++ b/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.cc
@@ -0,0 +1,178 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
+
+#include <GLES2/gl2.h>
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2extchromium.h>
+
+#include <string>
+
+#include "base/atomicops.h"
+#include "base/bind.h"
+#include "base/bind_helpers.h"
+#include "base/callback.h"
+#include "base/logging.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/common/gles2_cmd_utils.h"
+#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
+#include "ui/gfx/geometry/size.h"
+#include "ui/gl/gl_implementation.h"
+
+using gpu::gles2::GLES2Implementation;
+using gpu::GLInProcessContext;
+
+namespace gpu_blink {
+
+// static
+scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
+WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext(
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory,
+ gfx::AcceleratedWidget window) {
+ DCHECK_NE(gfx::GetGLImplementation(), gfx::kGLImplementationNone);
+ bool is_offscreen = false;
+ return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
+ scoped_ptr< ::gpu::GLInProcessContext>(),
+ attributes,
+ lose_context_when_out_of_memory,
+ is_offscreen,
+ window));
+}
+
+// static
+scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
+WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory) {
+ bool is_offscreen = true;
+ return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
+ scoped_ptr< ::gpu::GLInProcessContext>(),
+ attributes,
+ lose_context_when_out_of_memory,
+ is_offscreen,
+ gfx::kNullAcceleratedWidget));
+}
+
+scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
+WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
+ scoped_ptr< ::gpu::GLInProcessContext> context,
+ const blink::WebGraphicsContext3D::Attributes& attributes) {
+ bool lose_context_when_out_of_memory = false; // Not used.
+ bool is_offscreen = true; // Not used.
+ return make_scoped_ptr(new WebGraphicsContext3DInProcessCommandBufferImpl(
+ context.Pass(),
+ attributes,
+ lose_context_when_out_of_memory,
+ is_offscreen,
+ gfx::kNullAcceleratedWidget /* window. Not used. */));
+}
+
+WebGraphicsContext3DInProcessCommandBufferImpl::
+ WebGraphicsContext3DInProcessCommandBufferImpl(
+ scoped_ptr< ::gpu::GLInProcessContext> context,
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory,
+ bool is_offscreen,
+ gfx::AcceleratedWidget window)
+ : share_resources_(attributes.shareResources),
+ webgl_context_(attributes.webGL),
+ is_offscreen_(is_offscreen),
+ window_(window),
+ context_(context.Pass()) {
+ ConvertAttributes(attributes, &attribs_);
+ attribs_.lose_context_when_out_of_memory = lose_context_when_out_of_memory;
+}
+
+WebGraphicsContext3DInProcessCommandBufferImpl::
+ ~WebGraphicsContext3DInProcessCommandBufferImpl() {
+}
+
+size_t WebGraphicsContext3DInProcessCommandBufferImpl::GetMappedMemoryLimit() {
+ return context_->GetMappedMemoryLimit();
+}
+
+bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() {
+ if (initialized_)
+ return true;
+
+ if (initialize_failed_)
+ return false;
+
+ if (!context_) {
+ // TODO(kbr): More work will be needed in this implementation to
+ // properly support GPU switching. Like in the out-of-process
+ // command buffer implementation, all previously created contexts
+ // will need to be lost either when the first context requesting the
+ // discrete GPU is created, or the last one is destroyed.
+ gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
+ context_.reset(GLInProcessContext::Create(
+ NULL, /* service */
+ NULL, /* surface */
+ is_offscreen_,
+ window_,
+ gfx::Size(1, 1),
+ NULL, /* share_context */
+ share_resources_,
+ attribs_,
+ gpu_preference,
+ ::gpu::GLInProcessContextSharedMemoryLimits(),
+ nullptr,
+ nullptr));
+ }
+
+ if (context_) {
+ base::Closure context_lost_callback = base::Bind(
+ &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost,
+ base::Unretained(this));
+ context_->SetContextLostCallback(context_lost_callback);
+ } else {
+ initialize_failed_ = true;
+ return false;
+ }
+
+ real_gl_ = context_->GetImplementation();
+ setGLInterface(real_gl_);
+
+ if (real_gl_ && webgl_context_)
+ real_gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
+
+ initialized_ = true;
+ return true;
+}
+
+bool
+WebGraphicsContext3DInProcessCommandBufferImpl::InitializeOnCurrentThread() {
+ if (!MaybeInitializeGL())
+ return false;
+ return context_ && !isContextLost();
+}
+
+bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() {
+ return context_lost_reason_ != GL_NO_ERROR;
+}
+
+WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::
+ getGraphicsResetStatusARB() {
+ return context_lost_reason_;
+}
+
+::gpu::ContextSupport*
+WebGraphicsContext3DInProcessCommandBufferImpl::GetContextSupport() {
+ return real_gl_;
+}
+
+void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() {
+ // TODO(kbr): improve the precision here.
+ context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB;
+ if (context_lost_callback_) {
+ context_lost_callback_->onContextLost();
+ }
+}
+
+} // namespace gpu_blink