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authoroetuaho@nvidia.com <oetuaho@nvidia.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-20 16:56:25 +0000
committeroetuaho@nvidia.com <oetuaho@nvidia.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-02-20 16:56:25 +0000
commitd8e6c924b1bb23056f02d9c6e6363cfc43c38c7d (patch)
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parent8357da40eb30d9c734b4b8c18d4633760d94c1e5 (diff)
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Do not rely on a texture's internalformat matching format
After recently implemented support for rendering to 32-bit floating point textures on ES3, texture's internal format and format do not necessarily always match. Fix the command decoder code that relied on them matching. BUG=329605 TEST=gpu_unittests, WebGL conformance tests Review URL: https://codereview.chromium.org/168983005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@252268 0039d316-1c4b-4281-b951-d872f2087c98
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