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authorreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-10-22 10:32:54 +0000
committerreveman@chromium.org <reveman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-10-22 10:32:54 +0000
commit91c94eb3888f6cbfb61f72b5755ca535b1e89263 (patch)
tree865cbf359f3df594b20b7f9ecd9f5fc6c5cfe816 /gpu/command_buffer/service/gles2_cmd_decoder.cc
parentce2753f418b559ab13409a3402e109b606e7ff2c (diff)
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Re-land: gpu: Add Will/DidUseTexImage to GLImage API.
WillUseTexImage/DidUseTexImage is called before/after the image is used for sampling. The result is that the client only has to call bind/releaseTexImage2D when contents have changed, which allows for more efficient GLImage implementations as work required before use can be separated from work required when contents have changed. BUG=261649 TEST=gpu_unittests --gtest_filter=SharedTextureTest.Images && gpu_unittests --gtest_filter=GLES2DecoderWithShaderTest.UseTexImage && cc_unittests --gtest_filter=ResourceProviderTests/ResourceProviderTest.Image_GLTexture* && gl_tests --gtest_filter=MockGpuMemoryBufferTest.Lifecycle Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=229532 Review URL: https://codereview.chromium.org/23129010 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@230093 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'gpu/command_buffer/service/gles2_cmd_decoder.cc')
-rw-r--r--gpu/command_buffer/service/gles2_cmd_decoder.cc131
1 files changed, 113 insertions, 18 deletions
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index dd02c9c..c8148a0 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -521,7 +521,8 @@ bool GLES2Decoder::IsAngle() {
// This class implements GLES2Decoder so we don't have to expose all the GLES2
// cmd stuff to outside this class.
-class GLES2DecoderImpl : public GLES2Decoder {
+class GLES2DecoderImpl : public GLES2Decoder,
+ public FramebufferManager::TextureDetachObserver {
public:
// Used by PrepForSetUniformByLocation to validate types.
struct BaseUniformInfo {
@@ -642,6 +643,10 @@ class GLES2DecoderImpl : public GLES2Decoder {
virtual error::ContextLostReason GetContextLostReason() OVERRIDE;
+ // Overridden from FramebufferManager::TextureDetachObserver:
+ virtual void OnTextureRefDetachedFromFramebuffer(
+ TextureRef* texture) OVERRIDE;
+
private:
friend class ScopedFrameBufferBinder;
friend class ScopedResolvedFrameBufferBinder;
@@ -1377,9 +1382,14 @@ class GLES2DecoderImpl : public GLES2Decoder {
// buffer and bind the texture implicitly.
void UpdateStreamTextureIfNeeded(Texture* texture, GLuint texture_unit_index);
- // Returns false if unrenderable textures were replaced.
+ // If an image is bound to texture, this will call Will/DidUseTexImage
+ // if needed.
+ void DoWillUseTexImageIfNeeded(Texture* texture, GLenum textarget);
+ void DoDidUseTexImageIfNeeded(Texture* texture, GLenum textarget);
+
+ // Returns false if textures were replaced.
bool PrepareTexturesForRender();
- void RestoreStateForNonRenderableTextures();
+ void RestoreStateForTextures();
// Returns true if GL_FIXED attribs were simulated.
bool SimulateFixedAttribs(
@@ -2472,6 +2482,8 @@ bool GLES2DecoderImpl::Initialize(
AsyncPixelTransferManager::Create(context.get()));
async_pixel_transfer_manager_->Initialize(texture_manager());
+ framebuffer_manager()->AddObserver(this);
+
return true;
}
@@ -3203,6 +3215,8 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
// by the context group.
async_pixel_transfer_manager_.reset();
+ framebuffer_manager()->RemoveObserver(this);
+
if (group_.get()) {
group_->Destroy(this, have_context);
group_ = NULL;
@@ -4866,6 +4880,9 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
return;
}
+ if (texture_ref)
+ DoWillUseTexImageIfNeeded(texture_ref->texture(), textarget);
+
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(name);
if (0 == samples) {
glFramebufferTexture2DEXT(target, attachment, textarget, service_id, level);
@@ -4886,6 +4903,10 @@ void GLES2DecoderImpl::DoFramebufferTexture2DCommon(
if (framebuffer == framebuffer_state_.bound_draw_framebuffer.get()) {
framebuffer_state_.clear_state_dirty = true;
}
+
+ if (texture_ref)
+ DoDidUseTexImageIfNeeded(texture_ref->texture(), textarget);
+
OnFboChanged();
}
@@ -5723,11 +5744,49 @@ void GLES2DecoderImpl::UpdateStreamTextureIfNeeded(Texture* texture,
}
}
+void GLES2DecoderImpl::DoWillUseTexImageIfNeeded(
+ Texture* texture, GLenum textarget) {
+ // This might be supported in the future.
+ if (textarget != GL_TEXTURE_2D)
+ return;
+ // Image is already in use if texture is attached to a framebuffer.
+ if (texture && !texture->IsAttachedToFramebuffer()) {
+ gfx::GLImage* image = texture->GetLevelImage(textarget, 0);
+ if (image) {
+ ScopedGLErrorSuppressor suppressor(
+ "GLES2DecoderImpl::DoWillUseTexImageIfNeeded",
+ GetErrorState());
+ glBindTexture(textarget, texture->service_id());
+ image->WillUseTexImage();
+ RestoreCurrentTexture2DBindings();
+ }
+ }
+}
+
+void GLES2DecoderImpl::DoDidUseTexImageIfNeeded(
+ Texture* texture, GLenum textarget) {
+ // This might be supported in the future.
+ if (textarget != GL_TEXTURE_2D)
+ return;
+ // Image is still in use if texture is attached to a framebuffer.
+ if (texture && !texture->IsAttachedToFramebuffer()) {
+ gfx::GLImage* image = texture->GetLevelImage(textarget, 0);
+ if (image) {
+ ScopedGLErrorSuppressor suppressor(
+ "GLES2DecoderImpl::DoDidUseTexImageIfNeeded",
+ GetErrorState());
+ glBindTexture(textarget, texture->service_id());
+ image->DidUseTexImage();
+ RestoreCurrentTexture2DBindings();
+ }
+ }
+}
+
bool GLES2DecoderImpl::PrepareTexturesForRender() {
DCHECK(state_.current_program.get());
- bool have_unrenderable_textures =
- texture_manager()->HaveUnrenderableTextures();
- if (!have_unrenderable_textures && !features().oes_egl_image_external) {
+ if (!texture_manager()->HaveUnrenderableTextures() &&
+ !texture_manager()->HaveImages() &&
+ !features().oes_egl_image_external) {
return true;
}
@@ -5742,16 +5801,14 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() {
GLuint texture_unit_index = uniform_info->texture_units[jj];
if (texture_unit_index < state_.texture_units.size()) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
- TextureRef* texture =
+ TextureRef* texture_ref =
texture_unit.GetInfoForSamplerType(uniform_info->type).get();
- if (texture)
- UpdateStreamTextureIfNeeded(texture->texture(), texture_unit_index);
- if (have_unrenderable_textures &&
- (!texture || !texture_manager()->CanRender(texture))) {
+ GLenum textarget = GetBindTargetForSamplerType(uniform_info->type);
+ if (!texture_ref || !texture_manager()->CanRender(texture_ref)) {
textures_set = true;
glActiveTexture(GL_TEXTURE0 + texture_unit_index);
glBindTexture(
- GetBindTargetForSamplerType(uniform_info->type),
+ textarget,
texture_manager()->black_texture_id(uniform_info->type));
LOCAL_RENDER_WARNING(
std::string("texture bound to texture unit ") +
@@ -5759,7 +5816,23 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() {
" is not renderable. It maybe non-power-of-2 and have"
" incompatible texture filtering or is not"
" 'texture complete'");
+ continue;
}
+
+ Texture* texture = texture_ref->texture();
+ if (textarget == GL_TEXTURE_2D) {
+ gfx::GLImage* image = texture->GetLevelImage(textarget, 0);
+ if (image && !texture->IsAttachedToFramebuffer()) {
+ ScopedGLErrorSuppressor suppressor(
+ "GLES2DecoderImpl::PrepareTexturesForRender", GetErrorState());
+ textures_set = true;
+ glActiveTexture(GL_TEXTURE0 + texture_unit_index);
+ image->WillUseTexImage();
+ continue;
+ }
+ }
+
+ UpdateStreamTextureIfNeeded(texture, texture_unit_index);
}
// else: should this be an error?
}
@@ -5767,7 +5840,7 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() {
return !textures_set;
}
-void GLES2DecoderImpl::RestoreStateForNonRenderableTextures() {
+void GLES2DecoderImpl::RestoreStateForTextures() {
DCHECK(state_.current_program.get());
const Program::SamplerIndices& sampler_indices =
state_.current_program->sampler_indices();
@@ -5780,9 +5853,7 @@ void GLES2DecoderImpl::RestoreStateForNonRenderableTextures() {
if (texture_unit_index < state_.texture_units.size()) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
TextureRef* texture_ref =
- uniform_info->type == GL_SAMPLER_2D
- ? texture_unit.bound_texture_2d.get()
- : texture_unit.bound_texture_cube_map.get();
+ texture_unit.GetInfoForSamplerType(uniform_info->type).get();
if (!texture_ref || !texture_manager()->CanRender(texture_ref)) {
glActiveTexture(GL_TEXTURE0 + texture_unit_index);
// Get the texture_ref info that was previously bound here.
@@ -5791,6 +5862,20 @@ void GLES2DecoderImpl::RestoreStateForNonRenderableTextures() {
: texture_unit.bound_texture_cube_map.get();
glBindTexture(texture_unit.bind_target,
texture_ref ? texture_ref->service_id() : 0);
+ continue;
+ }
+
+ Texture* texture = texture_ref->texture();
+ if (texture_unit.bind_target == GL_TEXTURE_2D) {
+ gfx::GLImage* image = texture->GetLevelImage(
+ texture_unit.bind_target, 0);
+ if (image && !texture->IsAttachedToFramebuffer()) {
+ ScopedGLErrorSuppressor suppressor(
+ "GLES2DecoderImpl::RestoreStateForTextures", GetErrorState());
+ glActiveTexture(GL_TEXTURE0 + texture_unit_index);
+ image->DidUseTexImage();
+ continue;
+ }
}
}
}
@@ -6133,7 +6218,7 @@ error::Error GLES2DecoderImpl::DoDrawArrays(
}
ProcessPendingQueries();
if (textures_set) {
- RestoreStateForNonRenderableTextures();
+ RestoreStateForTextures();
}
if (simulated_fixed_attribs) {
RestoreStateForSimulatedFixedAttribs();
@@ -6267,7 +6352,7 @@ error::Error GLES2DecoderImpl::DoDrawElements(
ProcessPendingQueries();
if (textures_set) {
- RestoreStateForNonRenderableTextures();
+ RestoreStateForTextures();
}
if (simulated_fixed_attribs) {
RestoreStateForSimulatedFixedAttribs();
@@ -9601,6 +9686,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
dest_texture_ref, GL_TEXTURE_2D, level, true);
}
+ DoWillUseTexImageIfNeeded(source_texture, source_texture->target());
+
// GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix
// before presenting.
if (source_texture->target() == GL_TEXTURE_EXTERNAL_OES) {
@@ -9633,6 +9720,8 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
unpack_premultiply_alpha_,
unpack_unpremultiply_alpha_);
}
+
+ DoDidUseTexImageIfNeeded(source_texture, source_texture->target());
}
static GLenum ExtractTypeFromStorageFormat(GLenum internalformat) {
@@ -10298,6 +10387,12 @@ error::Error GLES2DecoderImpl::HandleWaitAsyncTexImage2DCHROMIUM(
return error::kNoError;
}
+void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
+ TextureRef* texture_ref) {
+ Texture* texture = texture_ref->texture();
+ DoDidUseTexImageIfNeeded(texture, texture->target());
+}
+
// Include the auto-generated part of this file. We split this because it means
// we can easily edit the non-auto generated parts right here in this file
// instead of having to edit some template or the code generator.